Bring your ship, take a place in the squad, and fight with a plan. High Guard is an Australia and New Zealand-led gaming guild built around fleet combat, ground operations, and space combat flying.
Command fleets with Argosy, our Space Navy, in NEBULOUS: Fleet Command and Homeworld. Deploy with Espatier Corps, our Space Marines / Starship Troopers, in Helldivers 2, Dune: Awakening, and Warhammer 40,000: Space Marine 2. Fly combat ships and fighters with Aether Force, our Space Air Force, in Elite Dangerous.
Pick the game that gets you keen, then meet the crew in Discord. Members can play across branches; each game has its own sessions, mechanics, and preparation.
Choose your battlefield: fleet battles, ground combat, or a fight from the cockpit. Start with a playable game, then meet the crew in Discord.
Records preserves what High Guard has done, what the crew learned, and the contributions formally recognised along the way.
Worlds is the gateway to High Guard’s fictional Worldbuilding Codex: a place to explore settings, societies, technology, history, and stories.
Argosy is High Guard’s Space Navy. Take command of the battle fleet, bring the heavy guns to bear, and fight for control of the battlespace.
The Espatier Corps is High Guard’s Space Marines. Drop onto hostile ground, bring the firepower, and fight through the objective with your squad. This is our home for Space Marine and Starship Troopers-style combat.
Aether Force is High Guard’s Space Air Force. Take the cockpit in Elite Dangerous, bring your combat ship or fighter into the engagement, and fight as part of a coordinated wing.
Tell us your game, platform, timezone, and experience. Start with a role you want to learn or bring one you already enjoy. The joining guide gets you from introduction to your first session.
Tell the organiser your experience and what you have available. A starting role should fit the actual game and session.
Confirm date, time, timezone, platform, version, required content, and any permitted mods. Read the starting guide. Check who leads, how to report a contact, what the objective is, and when the team will regroup or change plan.
Follow the agreed calls, ask when a direction is unclear, and give teammates room to learn. Afterwards, share one thing that worked and one thing to practise. Useful observations can become a report, build adjustment, or tactics trial.
Our milsim approach puts the useful parts into the game: clear roles, coordinated fire, useful calls, and a plan the team understands. Build guides, tactics, practice, and battle reports help the next attempt.
© 2023–2026 The High Guard. All rights reserved in original High Guard material.
Original High Guard names, logos, crests, insignia, written setting material, and guild documents remain controlled by their creators and applicable rights holders. Third-party game names, screenshots, images, characters, and trademarks remain the property of their respective owners. Their appearance here is for non-commercial community, commentary, recruitment, record-keeping, and fan purposes and does not imply affiliation, sponsorship, or endorsement.
For attribution corrections, copyright concerns, or removal requests, contact the High Guard site team. See the AI Art, AI Writing & Content Use Disclaimer.