High Guard High Guard Gaming Guild (formerly Southern Cross High Guard)

3312

High Guard Public Communication Division

High Guard

A fleet. A crew. A place to belong.

Bring your ship, take a place in the squad, and fight with a plan. High Guard is an Australia and New Zealand-led gaming guild built around fleet combat, ground operations, and space combat flying.

Choose your fight

Command fleets with Argosy, our Space Navy, in NEBULOUS: Fleet Command and Homeworld. Deploy with Espatier Corps, our Space Marines / Starship Troopers, in Helldivers 2, Dune: Awakening, and Warhammer 40,000: Space Marine 2. Fly combat ships and fighters with Aether Force, our Space Air Force, in Elite Dangerous.

Pick the game that gets you keen, then meet the crew in Discord. Members can play across branches; each game has its own sessions, mechanics, and preparation.

Find your game

Choose your battlefield: fleet battles, ground combat, or a fight from the cockpit. Start with a playable game, then meet the crew in Discord.

Find your game →

United Systems Commonwealth High Guard crest: gold circular insignia with a crowned bird and stars.

Records

Records preserves what High Guard has done, what the crew learned, and the contributions formally recognised along the way.

Records →

Worlds

Worlds is the gateway to High Guard’s fictional Worldbuilding Codex: a place to explore settings, societies, technology, history, and stories.

Worlds →

Three combat branches

Argosy — Space Navy

Argosy is High Guard’s Space Navy. Take command of the battle fleet, bring the heavy guns to bear, and fight for control of the battlespace.

Argosy — Space Navy →

Espatier Corps — Space Marines

The Espatier Corps is High Guard’s Space Marines. Drop onto hostile ground, bring the firepower, and fight through the objective with your squad. This is our home for Space Marine and Starship Troopers-style combat.

Espatier Corps — Space Marines →

Aether Force — Space Air Force

Aether Force is High Guard’s Space Air Force. Take the cockpit in Elite Dangerous, bring your combat ship or fighter into the engagement, and fight as part of a coordinated wing.

Aether Force — Space Air Force →

Choose your branch →

Ready to join?

Tell us your game, platform, timezone, and experience. Start with a role you want to learn or bring one you already enjoy. The joining guide gets you from introduction to your first session.

Choose a first task

Tell the organiser your experience and what you have available. A starting role should fit the actual game and session.

Read the brief

Confirm date, time, timezone, platform, version, required content, and any permitted mods. Read the starting guide. Check who leads, how to report a contact, what the objective is, and when the team will regroup or change plan.

Play, learn, return

Follow the agreed calls, ask when a direction is unclear, and give teammates room to learn. Afterwards, share one thing that worked and one thing to practise. Useful observations can become a report, build adjustment, or tactics trial.

Your first session →

Brief, fight, debrief

Our milsim approach puts the useful parts into the game: clear roles, coordinated fire, useful calls, and a plan the team understands. Build guides, tactics, practice, and battle reports help the next attempt.

Report Centre →

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