HIGH GUARD · PLAYERS • MEMBERS • GAMES
ANZ-led organised play • real life first
Four games. Patient help for new players. Good sessions together, and a member library that keeps useful knowledge in one place.
Join fast. Master later. No forced identity. No experience gate for a supported first session.
Exploration, trade and logistics, fleet nights and optional combat.
Fleet design, tactical planning, team play and replay discussion.
Ask in Discord for a confirmed time, time zone and place. The organiser’s current post is the source for availability; no stale schedule is shown here.
Find a session, update availability, use the current guide and ask for help. Play together, communicate clearly, help another player and share one useful lesson.
Official Intelligence Feed — sourced publisher and GalNet headlines.
Useful AARs, recognised contributions, member spotlights and the Flaming Galah. Completed, reviewed and consented stories belong here.
Explore approved OFU setting material when you want to. It is never required reading for play.
© 2023–2026 The High Guard. All rights reserved in original High Guard material.
Original High Guard names, logos, crests, insignia, written setting material, and guild documents remain controlled by their creators and applicable rights holders. Third-party game names, screenshots, images, characters, and trademarks remain the property of their respective owners. Their appearance here is for non-commercial community, commentary, recruitment, record-keeping, and fan purposes and does not imply affiliation, sponsorship, or endorsement.
For attribution corrections, copyright concerns, or removal requests, contact the High Guard site team. See the AI Art, AI Writing & Content Use Disclaimer.