{"name":"Exorcist ","overview":"","hit_dice":"1d8","hit_points_at_1st_level":"Hit Points at 1st Level: 8 + your Constitution modifier","hit_points_at_higher_levels":"Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per exorcist level after 1st","armor_proficiencies":"Light armor, medium armor, shields","weapon_proficiencies":"Simple weapons","tools":"Thieves\u2019 tools, tinker\u2019s tools, one type of artisan\u2019s tools of your choice","saving_throws":"Constitution, Intelligence","skills":"Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand\r\n","starting_equipment":"ny two simple weapons\r\na light crossbow and 20 bolts\r\n(a) studded leather armor or (b) scale mail\r\nthieves\u2019 tools and a dungeoneer\u2019s pack","spellcasting":"","class_features":"[b][u][i]Second Wind[\/i][\/u][\/b]\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your exorcist level.\r\nOnce you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\n[b][i][u]Danger Sense[\/u][\/i][\/b]\r\nAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n\r\n[b][i][u]Expertise[\/u][\/i][\/b]\r\nAt 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.\r\n\r\n[b][i][u]Ability Score Improvement[\/u][\/i][\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.\r\n\r\n[b][i][u]Extra Attack[\/u][\/i][\/b]\r\nBeginning at 11th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[b][i][u]Fast Movement[\/u][\/i][\/b]\r\nStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.\r\n\r\n[b][i][u]Extra Attack[\/u][\/i][\/b]\r\nBeginning at 20th level, you can attack 3 times, instead of once, whenever you take the Attack action on your turn.","subclass_options":"[url:https:\/\/www.worldanvil.com\/sheet\/1199783\/view]Equipment[\/url]\r\n[url:https:\/\/www.worldanvil.com\/sheet\/1199781\/view]Parasite[\/url]\r\n[url:https:\/\/www.worldanvil.com\/sheet\/1199782\/view]Crystal[\/url]","table_data":"Level | proficiency |anti akuma |features\r\n1 | 2 | d6 | second wind\r\n2 | 2 |d6 |danger sense\r\n3 | 2 |d6 |expertise, subclass\r\n4 | 2 |d6 | ability score improvement\r\n5 | 2 |d8 |extra attack (1)\r\n6 | 3 |d8 | ability score improvement\r\n7 | 3 | d8| subclass\r\n8 | 3 | d8 | ability score improvement\r\n9 | 4 | d10| -\r\n10 | 4 | d10 | subclass\r\n11 | 4 | d10 | extra attack (2)\r\n12 | 4 | d10 | ability score improvement\r\n13 | 4 | d10 | -\r\n14 | 5 | d10 | ability score improvement\r\n15 | 5 | d12 | subclass\r\n16 | 5 | d12 | ability score improvement\r\n17 | 6 |d12 | -\r\n18 | 6 | d12 |subclass\r\n19 | 6 | d12 |ability score improvement\r\n20 | 6 | d12 |extra attack (3)","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1027278","world":""}