{"name":"Earth Mage","overview":"","hit_dice":"1d6","hit_points_at_1st_level":"6 + your Constitution modifier","hit_points_at_higher_levels":"1d6 + your Constitution modifier after 1st level","armor_proficiencies":"Cloth","weapon_proficiencies":"Daggers, Wands, Staves, Scepters","tools":"","saving_throws":"Strength, Wisdom","skills":"Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion","starting_equipment":"(a) a quarterstaff or (b) a dagger\r\n(a) a scholar's pack or (b) an explorer's pack\r\nSimple Robe","spellcasting":"Cantrips\r\nAt 1st level, you can pick 3 cantrips of your choice in the earth spell table.\r\n\r\n1st Level Spells\r\nAt 1st level, you can pick 2 1st level spells in the earth spell table.\r\n\r\nSpellcasting Ability\r\nStrength is your spellcasting ability for your earth spells, since you use physical strength to control the earth. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Strength modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Strength modifier\r\n\r\nLearning Spells of 1st Level and Higher\r\nEach time you gain a wizard level, you can add two earth spells of your choice,","class_features":"[h1]Earthen Might I[\/h1]\r\nAt 1st level, casting a spell that requires a spell slot or cooldown grants you a charge of Earthen Might. You may expend one of these charges whenever you cast a cantrip, adding 1d6 to your damage. You may hold up to three charges. Charges disappear after combat.\r\n\r\n[h1]Broken Land[\/h1]\r\nBeginning at 2nd level, you may expend a charge of Earthen Might to root a target in place.\r\n\r\n[h1]Punishing Land[\/h1]\r\nAlso at 2nd level, any creature that breaks out of your rooting abilities take 1d6 Earth damage.\r\n\r\n[h1]Subclass Unlock[\/h1]\r\nBeginning at 3rd level, you now have access to your subclasses.\r\n\r\n[h1]Earthen Might II[\/h1]\r\nAlso at 3rd level, you may carry up to 5 charges of Earthen Might.","subclass_options":"[block:1046970]\r\n[hr]\r\n\r\n[block:1046971]\r\n[hr]\r\n\r\n[block:1056474]","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1028509","world":"d1fdad43-ede5-4846-9387-aef6a5949adc","folder":"15641"}