{"name":"Void Warrior","overview":"","hit_dice":"1d10","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d10 + your Constitution modifier after 1st level","armor_proficiencies":"Leather, Chainmail, Plate, Shields","weapon_proficiencies":"Simple Weapons, Martial Weapons","tools":"","saving_throws":"Strength, Constitution","skills":"Choose two from Athletics, Acrobatics, Arcana, Insight, Deception, Slight of Hand, Stealth, Intimidation, Medicine, Persuasion, and Religion","starting_equipment":"(a) a martial weapon and a shield or (b) two martial weapons\r\n(a) five javelins or (b) any simple melee weapon\r\nExplorer's pack\r\nChainmail","spellcasting":"Spellcasting\r\nAt 1st level, you have been gifted with Void magic, allowing you to absorb elements and send them back.\r\n\r\nElemental Charges\r\nEach time you use your reaction to absorb an elemental spell, you gain one charge of the corrisponding element. \r\n\r\nSpells\r\nAt 1st level, you know simple infusions only using one charge of each element.\r\n\r\nSpellcasting Ability\r\nWisdom is your spellcasting ability for your void spells, since your power derives from the aura of the void. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier","class_features":"[h1]Void Sense[\/h1]\r\nAt 1st level, you can sense the direction of nearby minds of creatures within 50ft through walls.\r\n\r\n[h1]Void Initiate[\/h1]\r\nYou have access to simple infusions.\r\n\r\n[h1]Glory for the Void[\/h1]\r\nAlso at 1st level, you may decapitate a dead foe and absorb it's energy, giving you one random elemental charge. Any enemies witnessing this action will recive 1 point of distress.\r\n\r\n[h1]Embrace Fear[\/h1]\r\nBeginning at 2nd level, attacking an enemy with distress deals extra damage. Add 1d10 to your damage roll per point of distress\r\n\r\n[h1]Subclass Unlock[\/h1]\r\nBeginning at 3rd level, you now have access to your subclasses.\r\n\r\n[h1]Void Apprentice[\/h1]\r\nAlso at 3rd level, you can now combine elemental charges of any type.","subclass_options":"[block:1041380]\r\n[block:1041383]\r\n[block:1041381]\r\n","table_data":"Level | Abilities\r\n1 | Void Sense, Void Initiate, Glory for the Void\r\n2 | Embrace Fear, \r\n3 | Subclass Unlock, Void Apprentice","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1028720","world":"d1fdad43-ede5-4846-9387-aef6a5949adc","folder":"15435"}