{"name":"Martyr","overview":"Squalid masses crowd draw close around a young\r\ndwarf in spotless clothing. He touches them each in\r\nturn, healing injuries, curing illnesses, and restoring\r\nhope.\r\nA ragged tiefling speaks in a crowded square. As\r\nif in response, dark clouds gather over her head and\r\nthe earth trembles at her words.\r\nA mad king spits and swears from his throne at\r\nimperial guards who have fled or been slain. A lone\r\ndragonborn stands before him, solemnly preparing\r\nherself for divinely-demanded regicide.\r\nMartyrs are implements of the gods, handpicked to spill their blood in service of a divine\r\ncause. Such an end is inevitable, for once a martyr is\r\nchosen, their fate is fixed in the heavens.\r\n\r\n[b]Fated to Die\r\n[br][\/b]\r\nMartyrs are chosen by the gods, predestined to speed\r\nforth to a final destination: they are ordained to die\r\nfor a great cause. Martyrs are prophets and oracles,\r\ngreat priests and liberators. No matter how much\r\ngood they might accomplish in their lives, the end\r\nmust always be the same: a glorious death, to be\r\nremembered in legend.\r\nNo matter the circumstance, a martyr cannot\r\navoid their destiny. While some martyrs gladly\r\naccept their holy approbation, others struggle against\r\nit. However, from the moment the gods choose their\r\nmartyr, they shall intervene in the martyr\u2019s fate,\r\npulling them inexorably towards their cause. The\r\ngods will settle for a lesser martyr if they must, if the\r\none chosen is unwilling to follow their path, but they\r\nalways prefer to uplift their martyr to the heights of\r\nsainthood before the inevitable death.\r\n\r\n[b]Blood of the Martyr\r\n[br][\/b]\r\nAs martyrs are ordained by the gods to die, their\r\nsuffering is holy sacrament. Martyrs brought close\r\nto death grow more powerful, not less, and those\r\nthat spill their own blood evoke waves of divine\r\nenergy. In the view of the gods, such hardship only\r\nheightens martyrdom and hastens the martyr to\r\ntheir destiny.\r\n[br]\r\nParadoxically, martyrs are protected from\r\ndeath\u2019s precipice even as they are edged closer\r\ntowards it. Every torment and persecution\r\nsuffered by them is weighed with equal\r\nmoments of respite offered by the gods.\r\nFor the gods do not mean to kill their charge\r\nearly; a martyr should meet their fate only at the\r\npreordained time and place.\r\n\r\n[b]Creating a Martyr\r\n[br][\/b]\r\nAs you create a martyr, think about the moment\r\nyou chosen by the gods and your burden was placed\r\nupon you. Were you visited by an angelic host or a\r\ngod disguised as a mortal? Did you quietly hear a\r\ndivine voice in your ear, as stigmata formed on your\r\nbody? Was your soul violently dragged to the Upper\r\n(or Lower) Planes for an audience with the gods?\r\nConsider the life you led before you were\r\nordained for martyrdom. Were you a wicked soul,\r\npurified and redeemed to undergo this task? Were\r\nyou already a warrior, adventurer, or cleric in service\r\nof the gods? Also, consider how you reacted. Did you\r\naccept the task and your inevitable destiny, or did\r\nyou run from it? Are you still running?\r\n\r\n[b]QUICK BUILD\r\n[br][\/b]\r\nTo build a martyr quickly, follow these suggestions:\r\nConstitution should be your highest ability score.\r\nYour next highest ability score should be Strength\r\nif you choose a Burden, such as the Burden of\r\nRevolution, which focuses on melee combat, or\r\nWisdom if you choose one focused on spellcasting.\r\nPick any background.","hit_dice":"1d12","hit_points_at_1st_level":"12 + your Constitution modifier","hit_points_at_higher_levels":"1d12 (or 7) + your Constitution modifier per martyr level after 1st","armor_proficiencies":"Light armor, medium armor, shields","weapon_proficiencies":"Simple and martial weapons","tools":"None","saving_throws":"Strength, Wisdom","skills":"Choose two from Athletics, History, Insight,\r\nIntimidation, Medicine, Persuasion, and Religion","starting_equipment":"You start with the following equipment, in addition\r\nto the equipment granted by your background:\r\n[ul]\r\n[li](a) a martial weapon and a shield or (b) two martial weapons[\/li]\r\n[li](a) scale mail or (b) chain mail (if proficient)[\/li]\r\n[li](a) a light crossbow and 20 bolts, or (b) any simple weapon[\/li]\r\n[li](a) a priest\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[li]A holy symbol[\/li]\r\n[\/ul]\r\n","spellcasting":"[b]BURDEN SPELLS[\/b]\r\n[br]Each burden has a list of associated spells that you\r\ngain at the martyr levels specified in the burden\r\ndescription. Once you gain access to a burden spell,\r\nyou always have it prepared, and it doesn\u2019t count\r\nagainst the number of spells you can prepare each day\r\nIf you gain a burden spell that doesn\u2019t appear on\r\nthe martyr spell list, the spell is nonetheless a martyr\r\nspell for you.\r\n\r\n[b]Spellcasting\r\n[br][\/b]\r\nStarting at 2nd level, you can leverage the power of\r\nyour suffering to cast divine magic.\r\n\r\n[b]CASTING SPELLS\r\n[br][\/b]\r\nTo cast one of your martyr spells of 1st level or\r\nhigher, you must lose hit points to create and expend\r\na spell slot greater than or equal to that spell\u2019s level.\r\nThe number of hit points is listed on the Hit Points\r\nSpellcasting table and can\u2019t be reduced or avoided.\r\nYou don\u2019t make Constitution saving throws to\r\nmaintain concentration on spells as a result of losing\r\nthese hit points.\r\n[br]\r\nThe Martyr table shows the maximum level of\r\nspell slot you can create.\r\n[br]\r\nThe Spell Uses column of the Martyr table shows\r\nhow many spells you can cast. When you expend hit\r\npoints to cast a spell, you expend one of these uses.\r\nYou regain all expended uses when you finish a long\r\n[table]\r\n[tr]\r\n[th]Spell level[\/th]\r\n[th]Point cost[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]5[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]10[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]20[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]30[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]45[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]PREPARING SPELLS\r\n[br][\/b]\r\nYou prepare the list of martyr spells that are available\r\nfor you to cast, choosing from the martyr spell list.\r\nWhen you do so, choose a number of martyr spells\r\nequal to your Wisdom modifier + half your martyr\r\nlevel, rounded down (minimum of one spell). Spells\r\nyou choose must be of a level no higher than what\u2019s\r\nshown on the Max Spell Level column for your level.\r\nYou can change your list of prepared spells when you\r\nfinish a long rest.\r\n\r\n[b]HEALING MAGIC\r\n[br][\/b]\r\nBecause your power is derived from mortal suffering,\r\nyou can\u2019t regain hit points from any spell you cast.\r\n\r\n[b]SPELLCASTING ABILITY\r\n[br][\/b]\r\nWisdom is your spellcasting modifier for martyr\r\nspells, since your power originates in the devotion\r\nused overcome your trials and tribulations. You\r\nuse your Wisdom whenever a spell refers to your\r\nspellcasting ability. In addition, you use your\r\nWisdom modifier when setting the saving throw\r\nDC for a martyr spell you cast and when making an\r\nattack roll with one.\r\n[br]\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus\r\n+ your Wisdom modifier\r\n[br]\r\n[b]Spell attack modifier[\/b] = your proficiency\r\nbonus + your Wisdom modifier\r\n\r\n[b]SPELLCASTING FOCUS\r\n[br][\/b]\r\nYou can use a holy symbol as a spellcasting focus for\r\nyour martyr spells.","class_features":"[b]Mortal Burden\r\n[br][\/b]\r\nBeginning at 1st level, you are fated to perish in\r\nthe name of a great ideal, cementing your name\r\nalongside others who have done the same. Choose\r\na Mortal Burden, detailed at the end of the class\r\ndescription. Your choice grants you features at 1st\r\nlevel, and again at 6th, 14th, and 18th level.\r\n\r\n[b]Ordained Death\r\n[br][\/b]\r\nAs a martyr, you have been predestined by the gods\r\nto perish for a great cause; there is no greater glory\r\nin death, and no greater joy in the afterlife. However,\r\nit is not yet your time. Starting at 1st level, when\r\nyou fall to 0 hit points and begin to make death\r\nsaving throws, you must fail 5 saving throws to die.\r\nAdditionally, if a spell has the sole effect of restoring\r\nyou to life (but not undeath), the caster doesn\u2019t need\r\nmaterial components to cast the spell on you.\r\n\r\n[b]Mark of the Herald\r\n[br][\/b]\r\nAt 2nd level, your divine cause manifests itself upon\r\nyou, forming a special mark or stigmata for all to see.\r\nYou have advantage on ability checks you make to\r\nconvince other creatures to assist you in service of\r\nyour holy cause. \r\n\r\n[b]Sainted Reprisal\r\n[br][\/b]\r\nAlso at 2nd level, you can reprimand those who draw\r\nyour blood. When a creature you can see within 5\r\nfeet of you hits you with a melee attack, you can use\r\nyour reaction to deal that creature 1d6 necrotic or\r\nradiant damage (your choice).\r\n[br]\r\nThe damage increases by 1d6 when you reach\r\n5th level (2d6), 11th level (3d6), and 17th level (4d6).\r\n\r\n[b]Divine Healing\r\n[br][\/b]\r\nStarting at 3rd level, you can utter a prayer to the\r\ngods for mercy. As an action, you can spend Hit Dice\r\nand regain hit points as if you had just finished a\r\nshort rest. When you use this ability, you can spend a\r\nnumber of Hit Dice up to your proficiency bonus.\r\n\r\n[b]Torment\r\n[br][\/b]\r\nBy 3rd level, you have learned to curry the gods\u2019\r\nfavor through anguish and mortal trials. Once on\r\neach of your turns when you hit a creature with a\r\nmelee weapon attack, you can lose 5 hit points to deal\r\na bonus +10 bonus necrotic or radiant damage (your\r\nchoice) to the target. You don\u2019t make Constitution\r\nsaving throws to maintain concentration on spells as\r\na result of losing these hit points.\r\n[br]\r\nStarting at 11th level, you can lose 10 hit points\r\nto deal an additional +20 damage to the target.\r\n\r\n[b]Ability Score Improvement\r\n[br][\/b]\r\nWhen you reach 4th level, and again at 8th, 12th,\r\n16th, and 19th level, you can increase one ability\r\nscore of your choice by 2, or you can increase two\r\nability scores of your choice by 1. As normal, you\r\ncan\u2019t increase an ability score above 20 using this\r\nfeature.\r\n\r\n[b]Extra Attack\r\n[br][\/b]\r\nBeginning at 5th level, you can attack twice, instead\r\nof once, whenever you take the Attack action on your\r\nturn.\r\n\r\n[b]Respite\r\n[br][\/b]\r\nBeginning at 7th level, you regain all spent Hit Dice\r\nwhen you finish a long rest, instead of only half of\r\nthem.\r\n\r\n[b]Undying Conviction\r\n[br][\/b]\r\nBeginning at 10th level, when you drop to 0 hit\r\npoints and are not killed outright, you can choose to\r\ndrop to 1 hit point instead. Once you use this ability,\r\nyou can\u2019t use it again until you finish a long rest.\r\n\r\n[b]March Unto Destiny\r\n[br][\/b]\r\nAt 15th level, your inevitable end draws nearer, and\r\nnothing can hold you from it. You do not need to\r\neat or drink, and cannot be paralyzed, petrified, or\r\nstunned.\r\n\r\n[b]Final Martyrdom\r\n[br][\/b]\r\nAt 20th level, you have at last reached your\r\npredestination: you will die in eternal glory. You can\r\nuse your action to become immune to all damage\r\nfor 10 minutes. During this duration, you can\u2019t be\r\nblinded, charmed, deafened, exhausted, frightened,\r\nincapacitated, poisoned, restrained, or rendered\r\nunconscious. You have advantage on all ability\r\nchecks, attack rolls, and saving throws.\r\nAdditionally, during this duration, you can cast\r\nthe wish spell once, without spending a spell slot\r\nor hit points. If you use the spell produce any effect\r\nother than duplicating another spell, the stress of\r\ncasting it doesn\u2019t reduce your Strength or cause you\r\nto take necrotic damage.\r\nAt the end of this duration, you die. No force,\r\nshort of divine intervention can prevent your death,\r\nand you can\u2019t be returned to life by any means.","subclass_options":"[h2]MORTAL BURDENS[\/h2]\r\nMartyrs are created and driven forth to right an\r\ninexorable wrong in the world. On this quest, they\r\nare a direct instrument of the gods, and no matter\r\nhow hard they try, they cannot escape the burden of\r\ntheir duty.\r\n\r\n[h3]Burden of Atonement[\/h3]\r\nFor all the wrong you have done in your life, the gods\r\nhave graced you with an undeserved second chance.\r\nYour burden is to atone, to undo all the evils you\r\nhave done in your life, and to seek redemption before\r\nthe gods. How you accomplish this is your choice, so\r\nlong as you remove any dark marks you leave behind.\r\nUltimately, your final martyrdom might be a grand\r\nact, averting a great disaster or banishing a force of\r\nevil, or it might be as humble as redirecting the life of\r\nan evil person and causing them to seek redemption,\r\npassing the torch to a new martyr of atonement.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]cure wounds, sanctuary[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]calm emotions, lesser restoration[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]remove curse, speak with dead[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]death ward, fire shield[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]greater restoration, mass cure\r\nwounds[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]BONUS PROFICIENCIES\r\n[br][\/b]\r\nStarting at 1st level, you gain proficiency in heavy\r\narmor. \r\n\r\n[b]SELF-SACRIFICE\r\n[br][\/b]\r\nAlso at 1st level, you can dive in the way of an attack.\r\nWhen a creature you can see attacks a target other\r\nthan you that is within 5 feet of you, you can use\r\nyour reaction to change the target of the attack to\r\nyourself instead.\r\n[br]\r\nOnce you use this ability, you can\u2019t use it again\r\nuntil you finish a short or long rest.\r\n\r\n[b]BLOODED REPRIEVE\r\n[br][\/b]\r\nStarting at 6th level, whenever you use your Torment\r\nfeature against a hostile creature and you reduce the\r\ntarget to 0 hit points, you lose no hit points from\r\nusing the ability.\r\n\r\n[b]DRAW AGGRESSION\r\n[br][\/b]\r\nBeginning at 14th level, as a bonus action on your\r\nturn, you can invoke the ire of your foes to protect\r\nyour allies. Until the beginning of your next turn,\r\neach hostile creature you choose within 5 feet of you\r\nthat can see you has disadvantage on attack rolls\r\nagainst creatures other than you, and advantage on\r\nattack rolls against you.\r\n\r\n[b]SIN EATER\r\n[br][\/b]\r\nStarting at 18th level, you can use your action to\r\ntransfer negative effects from any number of willing\r\ncreatures within 60 feet to yourself. You can transfer\r\none of the following effects from each creature:\r\n[ul]\r\n[li]One level of exhaustion[\/li]\r\n[li]One disease or poison[\/li]\r\n[li]One curse, including the target\u2019s attunement to a cursed magic item[\/li]\r\n[li]Any reduction to one of the target\u2019s ability scores[\/li]\r\n[li]One effect reducing the target\u2019s hit point maximum[\/li]\r\n[li]The blinded, charmed, deafened, paralyzed, petrified, or poisoned condition[\/li]\r\n[\/ul]\r\nThe effect ends for the creature and targets you as if\r\nyou were the original target, with the effect\u2019s original\r\nduration. You can transfer multiple negative effects\r\nof the same type to yourself, affecting you only once\r\neach time you use this ability.\r\n\r\n[h3]Burden of Discord[\/h3]\r\nMartyrs of Discord are chosen at random to sow\r\nchaos and stoke evil wherever they travel. They\r\nlight things on fire, commit petty crimes, and even\r\nmurder when the fancy strikes. Given to their own\r\npredilections, martyrs of discord are unified only\r\nby their charge to disrupt the status quo as much as\r\npossible.\r\n[br]\r\nNo one is certain why the gods make martyrs of\r\nDiscord in the first place. Perhaps, it is at the whim\r\nof one capricious or evil god, or perhaps the gods\r\ndesire a balance between chaos and law, and must\r\nsometimes stoke the fire to restore this balance. \r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]hideous laughter, inflict wounds[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]knock, shatter[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]lightning bolt, stinking cloud[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]confusion, polymorph[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]animate objects, passwall[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]CANTRIPS\r\n[br][\/b]\r\nStarting at 1st level, your divine mission grants you\r\na sliver of divine magic. You learn the shocking grasp\r\nand thaumaturgy cantrips, and one other cantrip of\r\nyour choice from the cleric spell list. You do not lose\r\nhit points for casting these spells. Wisdom is your\r\nspellcasting modifier for these spells.\r\n\r\n[b]HAVOC!\r\n[br][\/b]\r\nAlso at 1st level, you can stoke the flames of chaos\r\nwith your sword. When you hit a hostile creature\r\nwith a melee weapon attack, you can roll on the table\r\nto the right to trigger an additional effect.\r\nOnce you use this ability, you can\u2019t use it again\r\nuntil you finish a short or long rest.\r\n[table]\r\n[tr]\r\n[th]d10[\/th]\r\n[th]Effect[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1[\/td]\r\n[td]You trade places with the target.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2[\/td]\r\n[td]Lightning strikes you and the target,\r\ndealing 3d6 lightning damage to each of\r\nyou.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3[\/td]\r\n[td]The target must vocalize their innermost\r\nthoughts for the next minute.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4[\/td]\r\n[td]You cast darkness, centered on the target.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td]You become invisible until the end of your\r\nnext turn, as per the spell invisibility.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6[\/td]\r\n[td]The target bursts into flames, taking 1d4\r\nfire damage. The target continues to take\r\n1d4 fire damage at the beginning of their\r\nturns until a creature extinguishes the\r\nflames as an action.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7[\/td]\r\n[td]The target\u2019s skin transforms into a brittle\r\nglass until the end of its next turn,\r\nreducing its AC by 3.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8[\/td]\r\n[td]The target comically falls prone.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9[\/td]\r\n[td]Something explodes in the distance,\r\ndealing 8d6 fire damage to any creature\r\nwithin a 20-foot radius of the exploding\r\nobject.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10[\/td]\r\n[td]Roll on this table twice and apply both\r\nresults. If you get this result on one or both\r\nsecondary rolls, ignore it.[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]BLOODED REPRIEVE\r\n[br][\/b]\r\nStarting at 6th level, whenever you use your Torment\r\nfeature against a hostile creature and you reduce the\r\ntarget to 0 hit points, you lose no hit points from\r\nusing the ability.\r\n\r\n[b]COIN OF CHAOS\r\n[br][\/b]\r\nAt 14th level, you have a coin blessed with the tides of\r\nchaos. Whenever you or a creature you can see makes\r\nan attack roll, ability check, or saving throw, you\r\ncan flip a coin to add a bonus to the roll. The bonus\r\nequals +4 on a heads, or +1 on a tails. Once you use\r\nthe coin, the coin goes to the GM, who can use it to\r\nenhance any roll made by an NPC or monster. Once\r\nthe GM has used the coin, it passes back to you, and\r\nso on. When you finish a long rest, you regain the\r\ncoin, whether or not the GM has used it.\r\n\r\n[b]PANDEMONIUM\r\n[br][\/b]\r\nAt 18th level, you can use your Havoc! ability\r\nwhenever you make an attack roll or cast a spell\r\ntargeting a hostile creature, without taking a rest.\r\n\r\n[h3]Burden of the End[\/h3]\r\nThe gods have seen a great cataclysm on the horizon\r\nand have tasked their martyr with protecting the\r\nworld from catastrophe. The exact nature of the\r\ncoming End may vary: sometimes the awakening or\r\narrival of an evil entity, sometimes the discovery and\r\nabuse of a powerful artifact, and sometimes it is a\r\nsingularly destructive event that endangers the gods\r\nthemselves, but the martyr must be dedicated to give\r\ntheir lives to stop it. To this end, the gods imbue their\r\nmartyr with ancient and powerful spells, tools once\r\ngifted only to prophets.\r\n[br]\r\nWhen the coming cataclysm threatens the\r\nworld, a martyr would be ill-served to ignore their\r\ncall, for the cataclysm imperils them directly, as well\r\nas the lives of their family and their companions. The\r\nlife of a martyr is always forfeit, but the rest of the\r\nworld can yet be saved.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]guiding bolt, protection from evil\r\nand good[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]blindness\/deafness, darkness[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]call lightning, counterspell[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]blight, control water[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]flame strike, insect plague[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]CANTRIPS\r\n[br][\/b]\r\nStarting at 1st level, your divine mission grants you\r\na sliver of divine magic. You learn the sacred flame\r\nand thaumaturgy cantrips, and one other cantrip of\r\nyour choice from the cleric spell list. You do not lose\r\nhit points for casting these spells. Wisdom is your\r\nspellcasting modifier for these spells.\r\n\r\n[b]HERALD OF THE END\r\n[br][\/b]\r\nAlso at 1st level, your magic is empowered with\r\nforeknowledge of the end times, heightening its\r\nforce. When you cast a martyr spell that deals\r\ndamage, you can choose to reroll all of its damage\r\ndice, and must keep the new rolls. Once you use this\r\nability, you can\u2019t use it again until you finish a short\r\nor long rest.\r\n\r\n[b]SACROSANCT SPELL[\/b]\r\n[br]At 6th level, when you cast a spell with a casting\r\ntime of 1 minute or longer or a spell that has the sole\r\neffect of restoring hit points, you lose no hit points\r\nfrom casting the spell, if you cast it at its lowest\r\nlevel. Casting the spell still counts against your total\r\nnumber of spell uses.\r\n\r\n[b]EMBRACE THE INEVITABLE\r\n[br][\/b]\r\nStarting at 14th level, once on each of your turns,\r\nwhen you cast a martyr spell of 1st level or higher\r\nwhich calls for a saving throw to resist its effects, you\r\ncan spend additional hit points equal to half the cost\r\nof the spell to cause the creature to roll its first save\r\nagainst the spell with disadvantage.\r\n\r\n[b]HALT APOCALYPSE\r\n[br][\/b]\r\nBy 18th level, the gods have blessed you with\r\nprecious time enough to forestall catastrophe. At the\r\nend of your turn, you can choose to take another\r\nturn immediately. Once you use this ability, you can\u2019t\r\nuse it again until you finish a long rest.\r\n\r\n[h3]Burden of Mercy[\/h3]\r\nWhen the suffering of the world grows too heavy,\r\nand the cries of the anguished grow too loud, the\r\ngods deliver a martyr to ease the strife and bring\r\npeace to the masses. This burden, however, has no\r\nend. A martyr may spend all their days healing the\r\nsick and driving demons out of the possessed, but\r\nthey will scarcely impact the world at large. Indeed,\r\nthe onus upon them is not to mend every wound\r\nor comfort every widow, but to provide hope in the\r\ndarkest of times that the gods have not forsaken their\r\npeople, that peace will soon reign, and that light will\r\nbe victorious.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]healing word, sanctuary[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]enhance ability, lesser restoration[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]remove curse, revivify[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]death ward, freedom of\r\nmovement[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]mass healing word, raise dead[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]CANTRIPS\r\n[br][\/b]\r\nStarting at 1st level, your divine mission grants you a\r\nsliver of divine magic. You learn the spare the dying\r\nand thaumaturgy cantrips, and one other cantrip of\r\nyour choice from the cleric spell list. You do not lose\r\nhit points for casting these spells. Wisdom is your\r\nspellcasting modifier for these spells.\r\n\r\n[b]BALM\r\n[br][\/b]\r\nAlso at 1st level, you can use a bonus action to\r\nrestore 1 hit point to a creature within 60 feet or\r\nremove the blinded, deafened, or poisoned condition\r\nfrom a willing creature you touch. Once you use this\r\nfeature, you must finish a short or long rest before\r\nyou can use it again.\r\n\r\n[b]SACROSANCT SPELL\r\n[br][\/b]\r\nAt 6th level, when you cast a spell with a casting\r\ntime of 1 minute or longer or a spell that has the sole\r\neffect of restoring hit points, you lose no hit points\r\nfrom casting the spell, if you cast it at its lowest\r\nlevel. Casting the spell still counts against your total\r\nnumber of spell uses.\r\n\r\n[b]SHARED RESPITE\r\n[br][\/b]\r\nBeginning at 14th level, when you use your Respite\r\nability to expend hit dice and regain hit points, one\r\nwilling creature you choose within 60 feet can also\r\nregain hit points equal to the highest number rolled\r\non a hit die + your Constitution modifier.\r\n\r\n[b]ANOINTED HEALER\r\n[br][\/b]\r\nBy 18th level, your status as a divine healer is\r\nenshrined in sainthood. Whenever you restore hit\r\npoints to a creature, you can add your martyr level to\r\nthe number of regained hit points. You can add this\r\nadditional healing to a creature once, and regain the\r\nability to do so for each creature when you finish a\r\nlong rest.\r\n\r\n[h3]Burden of Rebirth[\/h3]\r\nWhen the natural world is threatened by the\r\nneeds of growing industry, the ravages of war, or a\r\ncatastrophic event the gods may choose a martyr to\r\nprotect the wild places of the world. Martyrs with\r\nthis burden don\u2019t seek to prevent the destruction\r\nof the world; that would be impossible given the\r\nnumber of factors that threaten it. Instead, those\r\ntasked with the Burden of Rebirth give their lives to\r\nregenerate what has been razed, ushering in new life\r\nin places devastated by death.\r\n\r\n[b]BURDEN SPELLS[\/b]\r\n[br]You gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]entangle, goodberry[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]pass without trace, spike growth[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]plant growth, speak with plants[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]conjure woodland beings,\r\nhallucinatory terrain[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]awaken, reincarnate[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]CANTRIPS\r\n[br][\/b]\r\nStarting at 1st level, your divine mission grants you\r\na sliver of divine magic. You learn the druidcraft and\r\nshillelagh cantrips, and one other cantrip of your\r\nchoice from the druid spell list. You do not lose\r\nhit points for casting these spells. Wisdom is your\r\nspellcasting modifier for these spells.\r\n\r\n[b]FRIEND OF THE FOREST\r\n[br][\/b]\r\nAlso at 1st level, you can cast the speak with animals\r\nspell without losing hit points to cast it. When you\r\ndo so, you have advantage on Charisma ability\r\nchecks made against beasts for the duration of the\r\nspell.\r\n[br]\r\nOnce you cast the spell in this way, you can\u2019t do\r\nso again until you finish a short or long rest.\r\n\r\n[b]SACROSANCT SPELL\r\n[br][\/b]\r\nAt 6th level, when you cast a spell with a casting time\r\nof 1 minute or longer or a spell that has the sole effect\r\nof restoring hit points, you lose no hit points from\r\ncasting the spell, if you cast it at its lowest level.\r\n\r\n[b]VERDANT RESILIENCE\r\n[br][\/b]\r\nBeginning at 14th level, as a bonus action on your\r\nturn you can enter a state of natural regeneration\r\nfor 1 minute. When you do so, and again at the start\r\nof each of your turns during this time, you regain\r\nhit points equal to your Wisdom modifier. Also\r\nduring this time you have resistance to bludgeoning,\r\npiercing, and slashing damage and you cannot cast\r\nmartyr spells. You can use a bonus action to end your\r\nverdant resilience early.\r\n[br]\r\nOnce you use this feature, you must finish a\r\nshort or long rest before you can use it again.\r\n\r\n[b]TURN OF THE WHEEL\r\n[br][\/b]\r\nStarting at 18th level, you can cast the reincarnate\r\nspell without providing material components or\r\nlosing hit points. When you do, you can choose\r\nwhich race the target reincarnates as rather than\r\nthe GM rolling randomly. If you wish, instead of\r\ntargeting a dead humanoid with this spell you can\r\ntarget yourself. Once you cast the spell using this\r\nfeature you can\u2019t do so again until you finish a long\r\nrest.\r\n[br]\r\nIf you die without using your Final Martyrdom\r\nfeature, you can return to life 24 hours after you die\r\nas if you were targeted by the reincarnate spell. You\r\ncan choose which race you reincarnate as instead of\r\nthe GM rolling randomly. Once you return to life in\r\nthis way, you cannot do so again for 100 days.\r\n\r\n[h3]Burden of Revolution[\/h3]\r\nKings and leaders are bound by an unspoken\r\ncovenant to the gods to govern their people justly\r\nand peacefully. When a monarch turns their back on\r\nthe gods, embraces tyranny, or uses cruel measures\r\nagainst their own people, a martyr is called to end\r\ntheir reign. Rarely, does a Martyr of Revolution come\r\nwith peaceful measures, for when a king must fall,\r\nonly the sword can provide the necessary leverage.\r\nSuch martyrs are not only called to battle kings;\r\nany person of influence that oppresses others and\r\nabuses their power might wrong the gods enough\r\nto earn the ire of a martyr. In dark times, a martyr\r\nmight be tasked with clearing a continent of despots\r\nand oppressors, calling for a full-scale military\r\ncampaign of liberation.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\nNew spells are marked with an asterisk.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]command, heroism[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]hold person, magic weapon[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]haste, pillar of salt[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]stoneskin, wall of fire[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]hold monster, telepathic bond[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]BONUS PROFICIENCIES\r\n[br][\/b]\r\nStarting at 1st level, you gain proficiency in heavy\r\narmor.\r\n\r\n[b]BULWARK OF REBELLION\r\n[br][\/b]\r\nAlso at 1st level, you can use a bonus action to gain\r\ntemporary hit points equal to 1d10 + your martyr\r\nlevel, which last for 1 hour. Once you use this feature,\r\nyou must finish a short or long rest before you can\r\nuse it again.\r\n\r\n[b]BLOODED REPRIEVE\r\n[br][\/b]\r\nStarting at 6th level, whenever you use your Torment\r\nfeature against a hostile creature and you reduce the\r\ntarget to 0 hit points, you lose no hit points from\r\nusing the ability.\r\n\r\n[b]UNYIELDING BANNER\r\n[br][\/b]\r\nAt 14th level, your banner is a symbol of resistance.\r\nYou and friendly creatures within 10 feet of you can\r\nadd your Wisdom modifier to initiative rolls, and are\r\nimmune to being charmed or frightened.\r\n\r\n[b]KINGSLAYER\r\n[br][\/b]\r\nBy 18th level, you are the bane of despots, usurper of\r\ntyrants. When you reduce a hostile creature to 0 hit\r\npoints, choose one of the following effects:\r\n[ul]\r\n[li]All of the creature\u2019s spells and effects immediately end, including all spells with permanent effects. Spells contingent on the target\u2019s death do not trigger.[\/li]\r\n[li]Each creature within 120 feet of the target which is aligned with it and has a lower challenge rating than it must make a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute.[\/li]\r\n[li]You can use your bonus action to move up to 15 feet and make another melee weapon attack.[\/li]\r\n[\/ul]\r\n[h3]Burden of Truth[\/h3]\r\nTasked with unveiling the world\u2019s deceptions and\r\ndelivering to the people a profound truth, martyr\u2019s\r\ntasked with the Burden of Truth face an endless\r\nbattle with the disillusionment and lies. Such a\r\nmartyr must earn the peoples\u2019 hearts and minds,\r\nturning their favors away from evil influences and\r\ntoward divine ones. It is an uphill battle, but one that\r\nrarely requires grievous violence, except in the most\r\ndire of circumstances.\r\n[br]\r\nMartyrs of Truth are often deemed prophets,\r\nfor their gods entrust them with knowledge of\r\nthe future, insights into the past, and sagacious\r\nperspective on the present. Such information is proof\r\nof their messages\u2019 divine origin, and is a necessary\r\nbalm, for the truths such martyrs are called to preach\r\nare often a bitter pill for listeners to swallow.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]charm person, identify[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]augury, detect thoughts[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]sending, speak with dead[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]divination, freedom of movement[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]legend lore, scrying[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]MORAL ERUDITION\r\n[br][\/b]\r\nStarting at 1st level, you can add your Wisdom\r\nmodifier instead of your Charisma modifier to\r\nCharisma (Persuasion) checks. Additionally, others\r\ncan naturally sense when you are telling the truth.\r\n\r\n[b]MAXIM OF TRUTH\r\n[br][\/b]\r\nAlso at 1st level, your force of personality compels\r\nothers to truthfulness. You can use your bonus\r\naction to cast the spell zone of truth (DC equals 8 +\r\nyour proficiency bonus + your Wisdom modifier),\r\ncentered on yourself with a 5-foot radius area. This\r\neffect lasts for 1 minute. Once you cast this spell in\r\nthis way, you can\u2019t use it again until you finish a short\r\nor long rest.\r\n\r\n[b]SACROSANCT SPELL\r\n[br][\/b]\r\nAt 6th level, when you cast a spell with a casting\r\ntime of 1 minute or longer or a spell that has the sole\r\neffect of restoring hit points, you lose no hit points\r\nfrom casting the spell, if you cast it at its lowest\r\nlevel. Casting the spell still counts against your total\r\nnumber of spell uses.\r\n\r\n[b]FORETOLD ESCAPE\r\n[br][\/b]\r\nStarting at 14th level, when an attacker that you can\r\nsee makes an attack roll against you, you can use\r\nyour reaction to impose disadvantage on the attack.\r\n\r\n[b]EYES OF PROPHECY\r\n[br][\/b]\r\nBy 18th level, you are entrusted with glimpses of the\r\nfuture, allowing you to replace the roll of one attack\r\nroll, ability check, or saving throw you make with a\r\n20. Once you use this feature, you can\u2019t use it again\r\nuntil you finish a long rest.\r\n\r\n[h3]Burden of Tyranny[\/h3]\r\nWhen malevolent gods find the world pacified and\r\ndefenseless, they send a martyr of tyranny to conquer\r\nits kingdoms, subjugate the weak, and spread misery\r\nwith their blade. Once unleashed, this martyr stops\r\nat nothing to establish an empire to rule over with\r\nan iron fist. They demand bloodshed from their\r\nfoes and pledges of absolute fealty from their allies,\r\ntaking gleeful satisfaction with every power grab and\r\nmalicious turn. It is not enough to rule: they must\r\nbe feared, and any resistance must cower in their\r\nshadows. Only then will the gods let them die, likely\r\nstabbed in the back by someone crueler or more\r\npitiless.\r\n\r\n[b]BURDEN SPELLS\r\n[br][\/b]\r\nYou gain burden spells at the martyr levels listed.\r\n[table]\r\n[tr]\r\n[th]Martyr level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]bane, command[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]find steed, hold person[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]bestow curse, fear[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]banishment, dominate beast[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]dominate person, geas[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]\r\nBONUS PROFICIENCIES\r\n[br][\/b]\r\nStarting at 1st level, you gain proficiency in heavy\r\narmor.\r\n\r\n[b]DIABOLIC ULTIMATUM\r\n[br][\/b]\r\nAlso at 1st level, you can drive your enemies to\r\nharsh choices with a glance. Choose one creature\r\nyou can see which can see you within 60 feet to\r\nmake a Wisdom saving throw (DC equals 8 + your\r\nproficiency bonus + your Wisdom modifier). On a\r\nfailed save, the creature is charmed or frightened by\r\nyou (the target\u2019s choice) for up to 1 minute. It can\r\nrepeat this saving throw on each of its turns, ending\r\nthe effect on a success.\r\n[br]\r\nOnce you use this ability, you can\u2019t use it again\r\nuntil you finish a short or long rest.\r\n\r\n[b]BLOODED REPRIEVE\r\n[br][\/b]\r\nStarting at 6th level, whenever you use your Torment\r\nfeature against a hostile creature and you reduce the\r\ntarget to 0 hit points, you lose no hit points from\r\nusing the ability.\r\n\r\n[b]CRUSH RESISTANCE\r\n[br][\/b]\r\nBy 14th level, your strikes drain the vitality of others.\r\nOnce on each of your turns, when you hit a hostile\r\ncreature with a melee weapon attack, you gain 1d8\r\ntemporary hit points. Alternatively, if you reduce a\r\ncharmed or allied humanoid to 0 hit points with a\r\nmelee weapon attack, you gain 3d8 temporary hit\r\npoints. Temporary hit points gained from this ability\r\nlast for 1 minute.\r\n\r\n[b]TOTALITARIAN\r\n[br][\/b]\r\nBy 18th level, you can demand complete fealty\r\nfrom dire enemies. You can cast the spell dominate\r\nperson once without using hit points or counting\r\nagainst your total number of martyr spells per day.\r\nWhenever you cast dominate person, the target has\r\ndisadvantage on its saving throw and does not make\r\na new Wisdom saving throw against the spell when it\r\ntakes damage. Once you cast this spell without using\r\nhit points, you can\u2019t do so again until you finish a\r\nlong rest.","table_data":"LEVEL | PROFICIENCY BONUS | FEATURES | MAX SPELL LEVEL | SPELL USES\r\n1st | +2 | Mortal Burden, Ordained Death | \u2014 | \u2014\r\n2nd | +2 | Spellcasting, Sainted Reprisal, Mark of the Herald | 1st | 2\r\n3rd | +2 | Divine Healing, Torment | 1st | 3\r\n4th | +2 | Ability Score Improvement | 1st | 3\r\n5th | +3 | Extra Attack | 2nd | 6\r\n6th | +3 | Mortal Burden feature | 2nd | 6\r\n7th | +3 | Respite | 2nd | 7\r\n8th | +3 | Ability Score Improvement | 2nd | 7\r\n9th | +4 | \u2014 | 3rd | 9\r\n10th |+4 | Undying Conviction | 3rd | 9\r\n11th | +4 | Torment improvement | 3rd | 10\r\n12th | +4 | Ability Score Improvement | 3rd | 10\r\n13th | +5 | \u2014 | 4th | 11\r\n14th | +5 | Mortal Burden feature | 4th | 11\r\n15th | +5 | March Unto Destiny | 4th | 12\r\n16th | +5 | Ability Score Improvement | 4th | 12\r\n17th | +6 | \u2014 | 5th | 14\r\n18th | +6 | Mortal Burden feature | 5th | 14\r\n19th | +6 | Ability Score Improvement | 5th | 15\r\n20th | +6 | Final Martyrdom | 5th | 15","source":"VSS","jsondata":"","tags":"","templateId":"5460","blockId":"1043578","world":"d194c924-ea68-4f59-94f7-49b4fbf38da0","folder":"15334","isShared":"on"}