{"name":"Warlock","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + Con Mod","hitpointsathigherlevels":"1d8 + Con Mod","armorproficiencies":"Light armor","weaponproficiences":"All simple weapons","tools":"None","savingthrows":"Wis, Cha","skills":"Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion","equipment":"[ul]\r\n[li](a) a light crossbow and 20 bolts or (b) any simple weapon[\/li]\r\n[li](a) a component pouch or (b) an arcane focus[\/li]\r\n[li](a) a scholar's pack or (b) a dungeoneer's pack[\/li]\r\n[li]Leather armor, any simple weapon, and two daggers[\/li]\r\n[\/ul]\r\n","spellcasting":"[h3]Pact Magic[\/h3]\r\nYour arcane research and the magic bestowed on you by your patron have given you facility with spells. \r\n\r\n[b]Cantrips[\/b]\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n\r\n[b]Spell Slots[\/b]\r\nThe Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n[b]Spell attack modifier[\/b] = your proficiency bonus + your Charisma modifier\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells.\r\n\r\n[h3]Eldritch Invocations[\/h3]\r\nIn your study of occult lore, you have unearthed @[Eldritch Invocations](article:ed04827d-385c-4a55-a090-c86b92e5181e), fragments of forbidden knowledge that imbue you with an abiding magical ability. A level prerequisite refers to your level in this class.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.\r\n\r\nIf an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.","features":"[h2]Otherworldly Patron[\/h2]\r\nAt 1st level, you have struck a bargain with an otherworldly being of your choice: the Fiend, which is detailed at the end of the class description, or one from another source. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.\r\n\r\n[h2]Pact Boon[\/h2]\r\nAt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n[ul]\r\n[li]@[Pact of The Blade](article:5af409d9-3c9a-4798-8cf8-e302383c30d7)[\/li]\r\n[li]@[Pact of the Blood Mark](article:d39eaa1e-a07f-43b1-ac3b-4986763239ed)[\/li]\r\n[li]@[Pact of The Body](article:cb28cf9c-92d2-4a64-b320-66b827f55375)[\/li]\r\n[li]@[Pact of The Brand](article:084ea5ef-de98-41ba-9411-adc9078f368e)[\/li]\r\n[li]@[Pact of the Cauldron](article:2c3486de-316b-4fac-ac0b-7eda0d8cae66)[\/li]\r\n[li]@[Pact of The Chain](article:19136801-f230-45e5-bd88-aa384b5bf8d9)[\/li]\r\n[li]@[Pact of The Coin](article:46384d6f-7477-4f69-ad02-fd7bf8685214)[\/li]\r\n[li]@[Pact of the Door](article:bcce137a-54f7-4b2e-8034-f00b78638b24)[\/li]\r\n[li]@[Pact of The Eye](article:f9bbf30d-3412-40f9-8846-d23405fb5bb4)[\/li]\r\n[li]@[Pact of the Gloom](article:50ecce21-2816-4450-a6b1-c5bebb3f2aac)[\/li]\r\n[li]@[Pact Of The Hand](article:9e4d89e1-d5c5-4bd1-b0ee-d94b58b8ef87)[\/li]\r\n[li]@[Pact of Iron](article:761daa63-5aa1-4a70-b6fd-de7fc34641d6)[\/li]\r\n[li]@[Pact of The Lens](article:2c55a544-4af5-4296-a71d-5482da219623)[\/li]\r\n[li]@[Pact of the Ring](article:408563c9-5132-4045-85af-c7601d6e95a7)[\/li]\r\n[li]@[Pact of the Scepter](article:8edc48ec-ac92-4330-8651-44c60ba32318)[\/li]\r\n[li]@[Pact of the Skull](article:11f7d000-0e78-4091-9ce1-a0802c9d4ce6)[\/li]\r\n[li]@[Pact of the Sole](article:103941d2-fd35-4b36-b69a-d93a838b9d16)[\/li]\r\n[li]@[Pact of The Talisman ](article:dd8be459-2fcf-4969-a429-18d31687d134)[\/li]\r\n[li]@[Pact of the Toll](article:365b4517-15ac-4acf-bc0c-12475e9f7db5)[\/li]\r\n[li]@[Pact of The Tome](article:d4ae043b-f9b5-4cd7-bdea-c2c53294c236)[\/li]\r\n[\/ul]\r\n[h2]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h2]Mystic Arcanum (6th level)[\/h2]\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (7th level)[\/h2]\r\nAt 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (8th level)[\/h2]\r\nAt 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Mystic Arcanum (9th level)[\/h2]\r\nAt 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\n[h2]Eldritch Master[\/h2]\r\nAt 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.","subclasses":"[hr]\r\n[h3]Otherworldly Patrons[\/h3]\r\nThe beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence\u2014not gods, but almost godlike in their power. Various patrons give their warlocks access to different powers and invocations, and expect significant favors in return.\r\n\r\nSome patrons collect warlocks, doling out mystic knowledge relatively freely or boasting of their ability to bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.\r\n\r\n[hr]\r\n[h1]@[Aspect of Winter](article:9cea14f8-7b5d-43c2-af78-d5e5521423f4)[\/h1]\r\nYour patron is a deity with a measure of control over the\r\nwithering, bitter power of cold. Such patrons tend to be in\r\nopposition of good-aligned deities presiding over the Nature\r\ndomain, as they tend not to preserve nature, but to corrupt\r\nit to suit their needs. It is known that most of these deities\r\nintend to bring about an eternal winter.\r\n[hr]\r\n[h1]@[Dragon Kings](article:ca089c51-0ecd-4e0b-a55a-facfd145e57e)[\/h1]\r\nThe Dragon Kings are divine dragon spirits, lords of the four seasons, and kings of four\r\ncardinal rivers from their underwater palaces in the Riverlands. Their main\r\nduty is to bring rain for crops to grow, to nourish life.\r\nHowever, they are tied to the rivers that they reside in. Your\r\npact marks you as a helper, not a direct subordinate or\r\nfollower of the Dragon Kings, to bring rain and fertility to faroff\r\nlands that need it where the Dragon Kings can not reach.\r\n[hr]\r\n[h1]@[Frostbringer](article:b8232164-dc16-4856-bdf6-3777d5eb9272)[\/h1]\r\nClad in armor of enduring ice, those who serve the primal entities of ice and snow are renowned for their ability to shape a battlefield through their daunting rime-clad armor, their towering walls of ice and deadly blizzards. Their masters come in many forms, the Winter Queen, Prime Elementals, Levistus... but no matter their master their march is as inevitable and unstoppable as winter itself.\r\n[hr]\r\n[h1]@[Imaginary Friend](article:0c0d1119-6192-4452-9f1c-9e15feb3a569)[\/h1]\r\nIf you ask any cleric, they will tell you that belief is a powerful thing. Most imaginary friends appear when their warlocks are children and become powerful beings of magical energy when the child believes in them for a long enough time. Unlike most patrons, imaginary friends do not want something in return for their power. They just want to protect their creator for as long as they can, and they are not easy to get rid of. They are extremely protective of their charge. The stronger the bond, the more dangerous the patron becomes.\r\n[hr]\r\n[h1]@[Lady Luck](article:a0433481-2160-4e48-9a91-69ee9a4b51a9)[\/h1]\r\nYour patron is the manifestation of luck within the\r\nplanes. You have bound yourself to her wheel of\r\nluck in hopes that it increases your own. Your pact\r\nwith Lady Luck allows you to experience being able\r\nto see and shift the luck around you to your benefit.\r\nAs you strike deals and shift fate in your favor, you\r\ncan be more likely to take risks as you feel more\r\nand more invulnerable to the randomness of life.\r\n[hr]\r\n[h1]@[Mother](article:643189f1-ef9e-4a32-a03e-3213bb68cabd)[\/h1]\r\nYour patron is an ancient mother with a great many\r\nchildren. Though she has enough power to be\r\nfeared, her kindness and goodness inspire only love\r\nin her followers. Such beings desire their children to\r\nbe safe and prosperous. There is, however, no anger\r\nlike that of a mother whose children are at risk.\r\nYour patron might view you as one of her children\r\nor task you with ensuring the prosperity of her\r\nchildren. Beings of this sort include Echidna,\r\nMother of Monsters; Nyx, Mother of the Night;\r\nLepcha, Earth Mother; and other maternal spirits.\r\n[hr]\r\n[h1]@[Nameless](article:f1ec5d7b-9bdd-489f-b15d-4dea9daafa27)[\/h1]\r\nThis patron is a conceptual being, a\r\nmanifestation of the collective unconscious - a\r\ncreature who desires only knowledge,\r\nexperience, truth; consumed by an endless\r\nwell of curiosity. Nameless does not care what\r\nmethods are used to achieve these goals. It's\r\nquite possible that they don\u2019t even understand\r\nany of the implications. When you look in the mirror and\r\ndon\u2019t recognise yourself, that is nameless. When you see a\r\nfigure in the corner of your eye, that is nameless. When you\r\nsee someone you think you recognise in a dream, that is\r\nnameless. Nameless is everybody and everything in a\r\nreflection, the world shifted two inches to the right, with no\r\ndepth, no features, no commonality. Nameless wears your\r\nface like a mask and tears it apart with a thought.\r\n[hr]\r\n[h1]@[Self Improvement](article:a97ef508-d1b7-4bb8-9fe1-c10d88c869a8)[\/h1]\r\nYou are an independent Warlock who don't need no Patron.\r\nJust follow these simple steps to overcome all of life's\r\ndifficulties! For eons Warlock has served talking swords and\r\nwalking squids, but the power was within you all along.\r\n[hr]\r\n[h1]@[The Accursed Archive](article:fd28f5b1-1646-4517-abef-0f89b7e84610)[\/h1]\r\nIn every library, there is a book that has never been read, a\r\nsection that has never been seen, and a hallway that leads\r\nto nowhere \u2013 yet, you have managed to read that tome of\r\nunspoken secrets, find that shelf of unholy blasphemies,\r\nand step beyond the dead-end corridor into the Accursed\r\nArchive, where you have become bound to the nightmare-\r\ninducing writings within. Demonology, blood magic, and\r\nthe summoning of things from beyond are among the most\r\nmundane of topics here, but draw the eye and call to the hand\r\nnonetheless. By some malignant intelligence that selects\r\nonly the most desperate, the most ambitious, and the most\r\nwilling to sacrifice, the Accursed Archive collects souls to do its\r\nruinous work: to share the terrible truths that reside upon its\r\nendless shelves, and bring chaos and upheaval to the outside\r\nworld through the disclosure of these forgotten secrets.\r\n[hr]\r\n[h1]@[The All-Maker](article:1e32da1d-d1b5-4afa-b3e8-6cb840320da7)[\/h1]\r\nThe All-Maker's magic sings in every flowing river, in every crackling fire, in every rumbling mountain, and in every howling gust. The very essence of nature is tied to them, and they in turn are tied to the constant chaotic shift of nature. While not nesecarily bound to the elemental chaos, a lot of similarities can be drawn between them and the elements that make up that ring.\r\n\r\nBeings powerful enough to forge a pact include powerful elementals, as well as ancient forests spirits. Some elven gods, especially those that embody nature, may grant this power to those that reflect their interests, but don't readily worship them.\r\n[hr]\r\n[h1]@[The Ancestral Soul](article:b9b6aad5-f1a7-4674-a9cd-a18776bec39e)[\/h1]\r\nAncient spirits of long-forgotten heroes and villains still linger in the world around you. They inhabit the very essence of the air you breathe and the earth you walk upon. Kept in this world by their dying wish unfulfilled, one of them, perhaps a warrior of legend, an ancient sage or an ancestor of your tribe, has made a pact with you to finish what they once started.\r\n[hr]\r\n[h1]@[The Ancient ](article:4ff9b040-6ef3-41e2-9e48-3bc39a7f2166)[\/h1]\r\nYour patron is a wise and venerable tree. These ancient trees often come from the Upper Planes or the Feywild and have roots reaching across the planes. A pact bestows a portion of its knowledge to warlocks willing to protect the natural balance, furthering its reach in the multiverse.\r\n[hr]\r\n[h1]@[The Ancient Dragon](article:56e34d8a-4a80-4fcd-87d3-19ff7b4019e1)[\/h1]\r\nYour patron is an elder true dragon, a winged reptile of equal\r\nmajesty and dread who has seen the rise and fall of empires.\r\nEach of these dragons yearns, ultimately, for one thing above\r\nall others. The further expansion of their hoards, an effort it\r\nmay very well expect you to assist and provide for. Each of\r\nthese beings requires something somewhat unique, and the\r\nmethods of its retrieval vary equally so. The table below can\r\nbe used to discover which dragon your patron in particular\r\nmight be, or merely as a guide for a discussion on the most\r\nappropriate one, between you and your DM.\r\n[hr]\r\n[h1]@[The Ancient Toad](article:487a58e1-fafc-43bf-8ed0-26123b93bba4)[\/h1]\r\nYou\u2019ve made a pact with a being of immense size and\r\nstrength. Sitting in a large, palatial temple within a network\r\nof mystical swamps, woods, and rivers lies the Ancient Toad,\r\na creature of knowledge, magic, and power. Generally\r\nconcerned with only its own realm and its preservation, the\r\nAncient Toad rules over the various denizens that reside\r\nwithin it, from the smallest frogs and tadpole servants to the\r\nlargest toad brutes and sages.\r\n\r\nThough it rarely leaves its own home, the Ancient Toad\r\noften sends its minions out into the world to observe the\r\ncomings and goings of other realms, or to gather items and\r\nresources that can benefit its homeland. The Ancient Toad\r\nadmires mortals who adhere to laws, seek to better their\r\npeople through whatever means necessary, or desire strength\r\nand power to accomplish goals that would not harm the\r\nAncient Toad or its minions.\r\n[hr]\r\n[h1]@[The Arcane Hive](article:e966e35c-b20e-4b60-b75f-486cffdcce66)[\/h1]\r\nYour patron is not a single being, but instead a mass of many\r\nunified entities that think and exist as one. At some point in\r\nyour adventures, you have allowed a being like this into you, or\r\nhad one enter against your will, and are now a part of their\r\nmagical web of servants. These creatures are motivated by\r\nhunger, and consume the magical energy of those they live in.\r\n[hr]\r\n[h1]@[The Archfey](article:fc26253b-fe48-42ef-90bc-52a53346472c)[\/h1]\r\nYour patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being\u2019s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags.\r\n[hr]\r\n[h1]@[The Archlich](article:e501238f-4667-4b14-9c50-d08e2548a463)[\/h1]\r\nYou have made a pact with an archlich, a creature that has existed\r\nsince the dawn of the last age and holds secrets of arcane magic\r\nthat have been forgotten for thousands of years. Such a being\r\ndesires only to expand its own power and influence, only using\r\nyou as a pawn in its far larger scheme. Any lich powerful enough\r\nto form a pact has lived for many thousands of years, and many of\r\nthem were involved in the invention of lichdom itself.\r\n[hr]\r\n[h1]@[The Archmage](article:3625fc14-9723-4377-a479-48cfcae74e71)[\/h1]\r\nYour patron is an incredibly powerful magical\r\npractitioner, one whose skill and strength in the arcane\r\narts have made them tantamount to a god. Such a\r\nmage may require minions to aid them in unlocking\r\nthe great secrets of the multiverse, or perhaps they\r\njust need a subject for their eldritch experiments.\r\nNo matter your patron\u2019s motivations, you have\r\nconvinced them to take you on as an apprentice,\r\nbeing granted access to a modicum of their\r\nknowledge and power.\r\n[hr]\r\n[h1]@[The Ashen Wolf](article:a3d4d251-ca56-4e05-a2b4-33bc7de774c2)[\/h1]\r\nYou\u2019ve made a pact with a primal spirit of fire and the hunt\r\n\u2013 a scourge of the forests and fields, and a harbinger of ill\r\nfate. This creature is wise and cunning, making deals with\r\nthose who have the potential to bring ruin and change. Some\r\nconsider the beast to be native to the Plane of Elemental\r\nFire; others call it a fiend from the darkest hells. Whatever\r\nits origin, the ember-eyed wolf often extracts payment in the\r\nform of wishes gone awry: a power demand becomes a\r\nbattle to retain one\u2019s humanity, while a request for a peaceful\r\nresolution often has a price that brings constant regret.\r\n[hr]\r\n[h1]@[The Beholder](article:5b133039-936d-437b-896c-02be6f0c906f)[\/h1]\r\nYour patron is an ever-watchful beholder, filled with malice and\r\nan often insane drive towards dominating all those it\r\nconsiders below it, which is everyone, especially other\r\nbeholders. While it might share its power with you in an\r\nattempt to further its own goals, it despises you and mistrusts\r\nyou as much as you it. Prominent beholders include Xanathar,\r\nof the eponymous Thieves' Guild in Skullport, or Large Luigi,\r\nthe barkeeper on the Rock of Bral.\r\n[hr]\r\n[h1]@[The Benighted City](article:c341c226-b837-423d-9147-1365c6a35f05)[\/h1]\r\nIn recent years, certain would-be mages dream of walking the precincts of an ancient city, its streets shrouded in darkness\u2014and that those streets whisper secrets. What they couldn't dream of is that sometimes those cities have a conscious will of its own\u2014and that will wishes to bargain.\r\nThis patron\u2019s warlocks not only gain insight into darkness, but into the secret life of cities everywhere. They hear the whispers of elemental spirits in chimney-smoke and cobblestones, foresee the ebb and flow of urban commerce like a sailor knows the changing of the tides, and feel the hope and despair of multitudes rise like heat from avenues beneath their feet.\r\n[hr]\r\n[h1]@[The Betrayed](article:b43fb941-b9e7-4991-9692-fbfc543fc88e)[\/h1]\r\nYour patron is a being, such as a spirit, fey, or other powerful entity that suffered a terrible betrayal. Alone and embittered, they now seek to bolster with what power they have left those they believe can help them settle their scores in some way. Your pact with this being empowers you, and grants you skills to ensure you do not befall the same fate that they suffered.\r\n\r\nOf course, not all of those who make these pacts have themselves been wronged or betrayed, not all seek vengeance of their own. But bitter and vengeful hearts seek kindred spirits, and these entities tend to offer their gifts to those they believe can help them achieve their ends.\r\n[hr]\r\n[h1]@[The Blackthorn Grove](article:d7d2f033-0358-4b1b-ba46-cc9fdc3a6198)[\/h1]\r\nYou\u2019ve torn out your heart as an offering to the Blackthorn\r\nGrove after braving the Maze of Blood and resisting the\r\ntemptations of the Fields of Acedia. In place of your heart, a\r\npulsing, beating, writhing mass of thorns has grown and made\r\nyou whole. The lifeblood of the world itself runs through your\r\nveins, granting you power and passion alike to fulfill your\r\npurpose, whatever that may be. The trials and suffering of\r\nyour past beckon you to make amends or take your revenge,\r\nbut the feeling of grass under your feet and the sunlight upon\r\nyour face is enough to help you understand the worth of life.\r\nWander alone no longer, for even in death the Grove shall\r\ngrant you a home.\r\n[hr]\r\n[h1]@[The Buried](article:78ef0107-107b-4ad0-a5d9-054f13d12f0f)[\/h1]\r\nYou have made a pact with a powerful, subterranean entity: an ancient being once revered, now forgotten. Exiled, isolated, and confined beneath the earth, these beings manipulate the overworld through desperate means; provoking earthquakes and volcanic eruptions, in an attempt to maintain their fading legacies.\r\n[hr]\r\n[h1]@[The Celestial](article:0bb0616f-6354-4daf-a5ce-c4975dc7e4c8)[\/h1]\r\nYour patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse.\r\n\r\nBeing connected to such power can cause changes in your behavior and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, and a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now, and that your pact binds you to bring light to the dark places of the world.\r\n[hr]\r\n[h1]@[The Chivalric Order](article:3aa513bf-649e-4aef-beb4-d0f717064794)[\/h1]\r\nYour pact is with a chivalric order, a sacred fellowship of holy\r\nknights united in purpose and camaraderie. Orders powerful\r\nenough to bestow magic on a warlock are rare across the\r\nmultiverse, and ones willing to make such pacts rarer still, for\r\nmost knights are ready, willing, and able to undertake\r\nadventures and sacred quests themselves. Some orders take\r\non as warlocks persons who fail to be worthy of knighthood,\r\nproviding both consolation and purpose to those who had\r\nrighteous desires. Others keep warlocks as agents to handle\r\ndesperate, discreet tasks that the knights themselves cannot\r\nperform for risk of breaking their solemn oaths. Found in\r\nservice to organizations such as the Knights of Mystic Fire or\r\nthe Order of the Watch, warlocks such as you bear the unique\r\ngift of divine power that is your patron order's blessing.\r\n[hr]\r\n[h1]@[The Conquering Host](article:38c72432-87c9-4a42-88ed-291d58717399)[\/h1]\r\nYou've made a pact with a formidable, warlike entity that will stop at nothing to see their enemies kneel before them. With prodigious skill at arms and leadership, this creature has imbued with you with a fraction of its knowledge to serve as vanguard of its ultimate goal; whether this campaign is benevolent, tyrannical or ruinous depends on the disposition of your patron. As variable as the planes themselves, they can hail from anywhere on the Great Wheel, including the Material Plane. Beings of this sort include Nomog-Geaya, hobgoblin demigod of leadership and tyranny; Zariel, Archdevil and Lord of the First; Raziel the Crusader, of the Celestial Hebdomad; Vlaakith, Lich-Queen of the Githyanki; Bael, the Bronze General; Baltazo, the Seeping Sovreign; as well as particularly mighty spirits of Ysgard, the plane of heroes.\r\n[hr]\r\n[h1]@[The Crimson Malifact](article:ea18c389-cfef-42a7-9d5d-985e41f0c7b0)[\/h1]\r\nThe Crimson Malifact is not an entity that can be seen or\r\ntouched nor is it communicated with by words. Instead, it is a\r\nform of a symbiotic curse that seeks out those who seek to\r\ncommit bloodshed. It appears before them in a pool of blood\r\nand offers to give them power unlike they have ever seen.\r\nWith its power, the host can control his own blood and the\r\nspilled blood of his enemies as easily as they could wave their\r\nhands. They control the flow of the red liquid as an aquamancer\r\nmight control the water. However, the power given by the\r\nMalifact is far more sinister as the only thing it asks in return is\r\nthe blood spilled with the power that it offers it's host.\r\n[hr]\r\n[h1]@[The Crone](article:b020380d-aa99-4cd5-94b5-877e2b6bdfdb)[\/h1]\r\nYour patron is an elder force of the Feywild that\r\nveers capriciously between her maternal and\r\ndestructive instincts. Such a creature smothers\r\nthose she holds dear with doting attention and\r\nrejects those set against her with ruthless cruelty,\r\noften vacillating between these extremes seemingly\r\nwithout prompt. You have chosen a spiteful and\r\nsuffocating patron, one whose nature you find\r\nyourself mimicking more and more. Beings of this\r\nsort include; Aradia, mother of witchcraft, Baba\r\nYaga, the evil woman, and Hecate, queen of witches.\r\n[hr]\r\n[h1]@[The Currency Conspiracy](article:f40fa8a7-330e-46a4-b4e8-d02f3dfabc13)[\/h1]\r\nHushed whispers fill your mind, informing you that your\r\nmemories are your own. You don\u2019t quite understand what\r\nthat means, but it seems that the Cabal may have a grand plan\r\nthat requires your action and needs you to be aware of the\r\nreality behind your deeds. Perhaps you were knowledgeable\r\nand unscrupulous, willing to bargain away the life of another,\r\nor perhaps more powerful entities, intervened on your behalf\r\nand restored your memory. Nevertheless, now you know\r\nthe truth behind the Currency Conspiracy. Along with this\r\nknowledge comes the ability to manifest the unusual power\r\nof Gilt and to wield a measure of control over the karensee.\r\nWill you use it to further the dark goals of the Conspiracy, or\r\nwill you bite the hand that feeds and turn against the dark\r\nmasterminds of the Cabal?\r\nThe choice is yours, but the price must be paid in blood.\r\n[hr]\r\n[h1]@[The Dark Powers](article:027c33c9-dc25-4f6c-8131-c28512db4ac8)[\/h1]\r\nSometimes, we of the lesser races manage to defeat one of the\r\ngreat evils in the world. We band together to break them and cast\r\nthem down. We destroy their temples and drive their priests away\r\nuntil every last one of their followers turns their back on them.\r\nBut, the foulest of our enemies cannot be killed so easily. So then,\r\nwe mortals in our wisdom hide this vestige away in one of the deep\r\nplaces of the world. We seal it in a tomb of amber, protected by the\r\ngreatest wards and magics we know. We bury it, and we forget.\r\nGenerations pass, centuries or longer. Our descendants listen to\r\nthe old tales and discard them as nothing more than stories and\r\nlegends. Eventually, even the name of this force of evil is forgotten\r\naltogether, as if it never existed.\r\n\r\nHowever, evil never forgets, and some evil never sleeps. It sits in\r\nits amber tomb, for generations, centuries or longer, and it waits.\r\nHumiliated and engulfed by rage, overwhelmed by loneliness and\r\nstifling silence, it forges its bitterness into determination. One day,\r\nwhen foolish mortals wander too close or dig too deep, it will enter\r\ntheir minds sweetly. It will show them a future that they could never\r\ndream of, and promise them power beyond their limited words.\r\nAll they must do is pay a price. That is not too much to ask. It will\r\nbargain for a favor perhaps, or a gift, a token. Their beauty, confidence,\r\nor sanity. Part of their flesh and bone, or a sliver of their\r\nsoul.\r\n[hr]\r\n[h1]@[The Dearly Departed](article:e0b8d4b9-a453-4394-95cf-e901e54ac275)[\/h1]\r\nYou have made a pact with the spirit of someone you loved, or\r\nwith the god of death that was their jailor. This spirit\u2019s soul\r\nhas been returned to you in the mortal plane, and is referred\r\nto as your Dearly Departed. Your Dearly Departed can be\r\nanyone of great importance to you, who passed away with\r\nunfinished business. In exchange for being reunited with this\r\nspirit, you must pay with your vitality. For every year that your\r\nDearly Departed\u2019s soul is in the mortal plane with you, you\r\nlose a year of your own lifespan. Once the business of your\r\nDearly Departed is concluded and they are at rest, their spirit\r\nwill leave the mortal plane and return to their eternal grave.\r\n[hr]\r\n[h1]@[The Dream](article:9f9d50af-11cb-473e-bf04-ad62f978354e)[\/h1]\r\nThe Ossended Host is an esoteric group of acolytes who worship the power of dreams and nightmares. The priests of this order keep the source of their power a closely guarded secret. They preach the power of dreams and the virtue that can be found within them, seeming to all the world like a benevolent order.\r\n\r\nHowever, to their enemies they can unleash the fury of nightmares, trapping foes in horrifying prisons of their own making. What dark being is at the center of this twisted order? The Ossended Host isn't talking, and anyone who may have found out has either joined them or was never seen again...\r\n[hr]\r\n[h1]@[The Drowned](article:04eb5a5f-1da3-4549-a45a-d050435d14e7)[\/h1]\r\nThroughout history, the tales of shipwrecks and unfathomable storms have filled the nightmares and minds of sailors the oceans\u2019 over. And while many knock this as silly superstitions, seamen know the truth of what lurks deep within the bowels of the world waters.\r\n\r\nThere is a benevolent being known as the Drowned, a spirit formed from the dead souls of those killed in the great storms and sea battles, taken from life too soon. The Drowned rarely breathes life back into those who come to its realm, but occasionally, it finds a soul with such life that it returns them.\r\n\r\nThese warlocks of the Drowned are strange beings, dead but alive, whole but asunder. Their minds wander and they often rage as but a typhoon would, but they control awesome power. And all the Drowned asks for is that they return to it when the time has come.\r\n[hr]\r\n[h1]@[The Elder Tome](article:d6dd80fb-f0b1-44f5-b677-6acd43e28c9d)[\/h1]\r\nYou have made a pact with an entity that holds untold\r\nknowledge of the universe, and it has given you a tome bearing\r\nonly a tiny fraction it's consciousness and its knowledge. In this\r\ntome, lost secrets are scrawled in an alien tongue unread by\r\nmortal eyes in millennia. As you learn you must write down as\r\nmuch information you gain into in your adventure into the\r\nempty pages at the back of this tome so that all the knowledge\r\nyou gain is also gained by your patron. In return, they reveal the\r\nsecrets hidden behind the indiscernible scrawling at the front\r\nof the book.\r\n\r\nKnowledge is power. And power, slowly revealed to you, is\r\nyour reward.\r\n[hr]\r\n[h1]@[The Empty](article:3bdd425c-97c0-4b2f-adb0-f77b69318ed7)[\/h1]\r\nAbandoned by all else mortals can find themselves filled with\r\na bursting dread and embraced with a deafening silence.\r\nThese people find themselves on a day to day basis staring\r\ninto a void that whispers to them dark secrets and ideas, but\r\nonly those who look into the void and scream back can truly\r\nunderstand how morbid these thoughts truly are. The Empty\r\nare those who when scorned by not only people, but the\r\nprimal forces of the world be it the gods or the elements\r\nthemselves would do anything to fill an all encompassing void\r\nwithin themselves. Those cursed with this power feel only\r\never the need to consume and fill the void that lies within\r\nthemselves.\r\n[hr]\r\n[h1]@[The Eternal Citadel](article:deb6c555-65e9-4adb-b00f-d05412795cba)[\/h1]\r\nYou\u2019ve made a pact with the Eternal Citadel, a massive\r\nyet empty bastion that seems to wander between worlds,\r\ncollecting travelers and then releasing them again once they\r\nagree to serve. The Eternal Citadel communicates through\r\nthe silent transfer of emotions and feelings \u2013 an instinctual\r\nsense to follow a course of action, no matter how enigmatic it\r\nmay seem. An unknown number of people have sworn their\r\nallegiance to the Citadel, and few ever meet, but they all serve\r\nthe same end, known or otherwise: preservation against the\r\nforces that seek destruction.\r\n[hr]\r\n[h1]@[The Evil Child](article:32d9ae81-8bfc-4f78-811d-d3f6a86a517e)[\/h1]\r\nIt\u2019s not really a child, and no mother bore it in their\r\nwomb. It\u2019s something else - and it has chosen you\r\nas the vessel of its power and the tool of its will.\r\nWhether you carry it around with you all day, or\r\nwhether it only visits you in your dreams, it takes on\r\na form familiar to you either to unnerve you or to\r\nshield you from the horror of what it really is. This\r\ncould be a big evil star baby, a creepy seven year\r\nold, or something even more abstract such as a\r\nchildhood toy. Either way, it seems to need you. Or\r\nenjoy your company. For now.\r\n[hr]\r\n[h1]@[The Fallen Exile](article:f1f53c94-1a28-44c8-86b7-99f0780fb966)[\/h1]\r\nStars beyond measure populate the void beyond the world,\r\nwhile celestial spheres circle above. You have met with one\r\nof their number, cast down by the many cold and unfeeling\r\nsuns above for the sin of falling in love with a mortal. As\r\npunishment, the spiteful and envious stars shined their pale\r\nfury upon the paramour, destroying them utterly. The Exile\r\nnow wanders the world it has been cast upon, appearing as\r\na shimmer of light. Its goal is known only to those whom it\r\ntrusts, and it grants power to them as it is powerless itself,\r\nstripped of interaction with the mortal world for its hubris.\r\nIt endlessly searches, seeking either a soul of great kindness\r\nto help it find the knowledge and power to resurrect its fallen\r\nlove, or one unscrupulous enough to wage war upon the very\r\nstars themselves. The light shines, but that fire can be cold and\r\nmerciless, like the wrath of a love destroyed.\r\n[hr]\r\n[h1]@[The Fate](article:d237ccb0-0d36-48cd-ba0a-aa12d2c323c8)[\/h1]\r\nFate is not set in stone as many assume. Yet, for some fate is\r\nlike a rushing stream, it flashes by yet at key moments things\r\ncan be changed with the right knowledge.\r\n\r\nAs a master of what is and will be in this world, these\r\nwatchers over fate can alter your future and predict what it\r\nholds. But everything comes with a price and for those who\r\nwatch over fate, the price of knowledge is servitude.\r\n\r\nNow cursed with knowledge of their own and other's fates,\r\nthose who have been put into a pact with these various figures\r\nthat watch over fate seek to warn others of their own terrible\r\nfates, before they meet a circumstance as dire as they did.\r\n[hr]\r\n[h1]@[The Fiend](article:840f45d4-85e2-400d-a2f9-c5d175afbccf)[\/h1]\r\nYou have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz\u2019Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.\r\n[hr]\r\n[h1]@[The Firebird](article:568e391f-a7ab-4828-87b7-1c0b00ccc2a1)[\/h1]\r\nYour patron is a mighty phoenix, a creature of the elemental plane\r\nof fire. While ordinary phoenixes do not have the intelligence to\r\nmake such a pact, particularly powerful ones, known as firebirds,\r\ncan bestow great elemental power to a warlock. The aims of a\r\nfirebird are far from complex\u2014they seek destruction, and use\r\ntheir warlocks to further that goal. They pay no great heed to how\r\na warlock uses the powers they grant them, however, instead\r\ntending to assume that those fiery powers would naturally be used\r\nto incite chaos and destruction. While warlocks of this pact are\r\noften driven to burn and destroy as their patrons do, some manage\r\nto use their abilities for good, utilizing their magic in their fight\r\nagainst evil.\r\n[hr]\r\n[h1]@[The Forbidden Graveyard](article:5f98817f-c116-4af4-b1fa-9bd05d9857cb)[\/h1]\r\nYou\u2019ve stepped into the Forbidden Graveyard, a sanctuary\r\nfound on the boundary between life and death, where the\r\nrare few whose minds are attuned to this place come to\r\nwander as their bodies heal or slip away into the cold clutches\r\nof the night. Those that embrace the experience and seal\r\nshut the Gate of Souls within find themselves gifted with an\r\nunderstanding of both the living and the dead. Unknown to\r\nall but those like you, the Gate requires repayment for this\r\nmercy, and only the souls of others will do. Choose wisely,\r\nfor all who cross your path are marked by the Graveyard for\r\ncollection. It is up to you to safeguard them from that dark\r\nplane, or to send them there to take your place in the cold\r\nembrace of death.\r\n[hr]\r\n[h1]@[The Forest Guardian](article:b47abdf9-9733-418e-b017-6959e07d7b85)[\/h1]\r\nYou have made a pact with a powerful being that serves nature itself. Such creatures seek to grow and protect the natural beauty of the forest. Protecting nature from the encroachment of civilization and industrious cities is in the forefront of their thoughts, and is often the reason for offering power to others. Many see them as terrible creatures, ruthlessly bringing vengeance to those who would intrude on the spread of nature. Others find harmony with them, spreading the vines of nature throughout the planes. Entities capable of this power include ancient treants, dryads, or coalitions of awakened plants.\r\n[hr]\r\n[h1]@[The Fungal Lord](article:e0e4ff59-db79-4a72-8b0a-fe357eb644f8)[\/h1]\r\nMushrooms and fungi represent a part of the cycle of natural life that is sometimes revered or feared, but often misunderstood. Breaking down other organic material\r\ncreates nourishment for the greater environment, and good or neutral aligned fungal patrons tend to the cycle of nature, creating life from death and creation from de struction. Evil fungal lords care much less for balance and seek to cover the world in their children, using fungi solely to consume and enslave those they deem lesser than themselves. Patrons that are willing and able to make this pact include Zuggtmoy, the Carrion King, the Scarlet Lord, Araumycos, and Psylofyr.\r\n\r\nWarlocks that make a pact with a fungal lord typically do so by spending a month and a day in a cave or forest overgrown with mushrooms, communing with the lord in question through prayer and meditation. Should the pact be accepted, the prospective warlock will begin to grow an inkling of their patron's fungal essence inside them, subtly changing their physiology. Roll once or pick from the Mycelial Presence table to determine the exact change your character undergoes.\r\n[hr]\r\n[h1]@[The Friends](article:79adb8f6-a4db-44ee-8476-0b13ca99863a)[\/h1]\r\nYour patron is the friends you make. While others may bargain their soul away, you have freely given it to every person you meet. You make friends wherever you go by simply being yourself. These friends, although mortal and powerless by themselves, provide you the strength to go beyond the possible through the will of their trust in you. They look to you for support, friendship, and guidance - an unwavering soul, who tirelessly puts forth the effort for each and every one of their friends. You will forever live on in the hearts of every heart you touch. They will all think of you now and then, never forgetting, as your hearts will be one.\r\n[hr]\r\n[h1]@[The Gelatinous Convocation](article:d24f7c44-8144-41ea-850e-f34f7c243349)[\/h1]\r\nYou\u2019ve made a pact with the cheerful wandering cubes\r\nof sentient ooze that wiggle and wobble their way across\r\nthe multiverse to visit worlds beyond measure with the\r\nsingular goal of spreading their offspring within the deepest\r\ndungeons to collect and absorb the memories of the fallen. As\r\nthey happily bounce between the planes, they occasionally\r\nencounter a soul they view as truly amusing, so they offer a\r\nmeasure of their strange power over the slimes and oozes of\r\nthe world using the magic that they wield with a mere wave of\r\ntheir pseudopods.\r\n[hr]\r\n[h1]@[The Genius Loci](article:c4caac5f-9c3d-47ee-9cfc-b72b5ba7cac0)[\/h1]\r\nYou have been noticed by an unfathomable intelligence that permeates a particular locale, such as a dilapidated house or asylum, a crowded city, or even a distant constellation. Born from sites of strong emotions, tragedies, or perhaps the complex interactions of unwitting participants, these entities whisper subtly of times forgotten through the creak of the floorboard, the din of the city market, the cavernous echo of dripping water, or the shining death of a distant star.\r\n\r\nA typical example of these genii loci may be a malevolent haunting of an abandoned building, however, these entities may also be protective stewards presiding over their domain; inquisitive cosmic entities of indescribable scale and mind; or the chaotic and ever-shifting zeitgeist of civilization, exhibiting the deepest desires and frustrations of the common person.\r\n[hr]\r\n[h1]@[The Giant Primordial Duck](article:962700bb-674a-4323-b9d8-264b59cf0bed)[\/h1]\r\nYour patron is a giant primordial duck. No one really knows\r\nhow these creatures came to be, or what they are capable of,\r\nbut many know of their terror and power. They are but a\r\nmystery to most, keeping their true ambitions to themselves.\r\nYour patrons\u2019 motives are most likely a mystery to you.\r\n[hr]\r\n[h1]@[The Gray Portrait](article:9fd157f1-c1d3-4199-9b59-1870b4b00853)[\/h1]\r\nYour dedication to art and beauty has led you to discover the\r\nart of creating a Gray Portrait: an artifact that your soul and\r\nbody are bound to. The portrait reflects your inner self, and\r\nsuffers the damage you would take, the diseases you would\r\ncontract, and the cruelty you may inflict. It grants you the\r\npower to use your art to perform feats of incredible magic, and\r\nto paint beauty and ugliness alike upon the fabric of reality.\r\nThis freedom from responsibility is corruptive, however,\r\nso one must be wary \u2013 if the portrait is destroyed, all that\r\nsuffering returns to collect the devil\u2019s due.\r\n[hr]\r\n[h1]@[The Great Bat](article:b25232b1-dd8e-4fef-9894-7094d04d7b5a)[\/h1]\r\nIn the times of darkness, long before mankind journeyed across the surface of the world, Camazotz ruled the night with his legion of bat demons and vampire warriors, flying forth from Xibalba. However, once humans were able to brave the night, Camazotz\u2019 power decreased, until warlocks began to flock to his promise of control over the night and the gift of everlasting life. Camazotz is a deceiver and the father of vampires, but when he swears a blood promise, he keeps it.\r\n[hr]\r\n[h1]@[The Great Cold](article:52fed6a8-be35-461d-ab0c-c5d5624d3f94)[\/h1]\r\nThe Great Cold is a being tucked deep in the clouds atop the\r\nhighest mountains that none dare to climb. Where Ice Giants\r\nwalk and where Griffons soar through the murky clouds, lives\r\na being said to be the sole embodiment of frost, but these are\r\ntales spun to give the masses a fantasy to explain what lurks\r\nin the sub zero winds above the atmosphere. In actuality,\r\nnone know what the Great Cold looks like, though if near\r\none's death bed or seekers of the mountain's power are\r\nvisited by Snowy Owls, chances are they are within his\r\ndomain. It is here that one will either bargain their lives from\r\na frozen tomb or offer service to the Lord of The Mountain's\r\nBite through his trusted voice, the snowy owls. To gain favor\r\nand power with the Great Cold one must spread his influence\r\nacross the land where his winds cannot reach, to spread cold\r\nand let his messenger owls survey the unknown.\r\nIf one should wane in their frozen master's bidding, owls\r\nshall congregate and his voice shall remind the Warlock of\r\ntheir ultimate goal. \"Climb mountains child, reach the peaks,\r\nlet my ice wisp about you and my owls be your sight. Through\r\nyou I may travel to heights unknown, your powers and my\r\ndomain shall then grow ever more powerful. Thaw and the\r\nwinds shall rend your flesh and the messengers devour your\r\neyes in my name.\"\r\n[hr]\r\n[h1]@[The Great Old One](article:73848aa0-0382-481c-8f34-ef9253a5d2fe)[\/h1]\r\nYour patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.\r\n[hr]\r\n[h1]@[The Great Storm](article:8a4229bc-7ba5-4378-9996-752cf3540d8a)[\/h1]\r\nResiding just beyond the Material Plane lies a massive storm that even the gods fear to brave for long. The majority of big storms on all of the planes are typically caused by the influence of this great storm. You have braved one of these storms and learned the truth. Hidden in wind and the lightning is a voice, the voice of the Great Storm itself. Listening to its whisper you have learned the true nature of this sentient storm and have forged a pact with it. Though the motives and desires of the Great Storm remain a mystery, the power of the storm you are granted is clear.\r\n[hr]\r\n[h1]@[The Great Tree](article:36abead3-dbde-431c-8856-209bfd4629ce)[\/h1]\r\nYour patron is an ancient and powerful tree, its fathomless\r\nconsciousness dwarfing the minds of most other creatures. Its\r\nneeds might be simple, or so complex as to be unable to see\r\nthe forest for the trees. Oftentimes they seek out warlocks as\r\nagents to guard them and their home from would-be ne'er-dowells. Beings of this kind include unimaginably old trees in\r\nthe feywild, or particularly powerful treants or dryads.\r\n[hr]\r\n[h1]@[The Great Trickster](article:99948890-f73f-454b-8615-6350f6004690)[\/h1]\r\nYou have pledged your allegiance to a spirit\r\nof mischief who delights in misdirection and\r\nmisappropriation. Despite an irredeemable\r\nreputation, such patrons are not necessarily evil or\r\neven selfish. Some tricksters use pranks to teach\r\nothers important moral lessons or commit lesser\r\nwrongs to serve the greater good. Most, however,\r\nare motivated primarily by their own entertainment\r\nand self-satisfaction. And selfishness.\r\n[hr]\r\n[h1]@[The Harvest](article:4496ca67-7ec3-47b2-a4b9-43d1bc91cbee)[\/h1]\r\n[quote]\r\n\u201cGrowing up in my village, I didn\u2019t understand\r\nwhy we had scarecrows everywhere. In the\r\nfields, along the streets, at the edge of the\r\nwoods. When I got older I learned damn well.\r\nThey were the guards. The spies. The eyes and\r\nears...and the knives of our village\u2019s protector.\u201d\r\n-Amos Partaker, human warlock of the harvest.[\/quote]\r\nEven in worlds with deities that can bless a\r\nfarmer\u2019s crops, agrarian communities still turn\r\nto every measure of superstition and folk belief\r\nto improve their chances of a good harvest.\r\nPractices of saving the last sheath\r\nof corn, performing ritualistic\r\ncommunity celebrations, or\r\nreciting certain field songs are\r\noften the least of these. Some\r\ncommunities go much further,\r\nworshipping pagan gods,\r\nnatural spirits, or darker entities\r\nwho they believe control the fate of\r\ntheir community\u2019s autumn fortunes.\r\n\r\nWhether these entities are real or through the\r\nmanifest power of belief, some feel as though\r\nthey are empowered with the spirit of the\r\nharvest, bringing this view out into the world at\r\nlarge with strange purpose.\r\n[hr]\r\n[h1]@[The Heart of All Magic](article:dce0e67e-0a8a-47b5-979f-c0fd04f07cae)[\/h1]\r\nMagic is often misunderstood, perhaps most by those who use it. It is not some resource to be mined, nor a well to be drunk from. It is a living, thinking entity. It is old, older than most of existence and it is hungry.\r\n\r\nFew understand this being, and even fewer are drawn to it. You are one of those few. Whether it be from birth, a ritual gone awry, or stumbling into a dimension very far removed from your own, you have come into contact with the Heart of All Magic. In turn it has marked you with its very specific brand of power. In some circles, these individuals are known as Antari. In the tongue of the Old Blood, this word means \"Perfected.\"\r\n[hr]\r\n[h1]@[The Hexblade](article:220e7b3f-62e6-4061-8ec4-769966cc9ea6)[\/h1]\r\nYou have made your pact with a mysterious entity from the Shadowfell \u2014 a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.\r\n\r\nBecause the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.\r\n[hr]\r\n[h1]@[The Hive Mind](article:f806a6b3-513f-41ff-a2f8-574ae61922fc)[\/h1]\r\n[quote]\r\nWE ARE ONE. WE ARE MANY. THE HIVE IS THE ALPHA. THE HIVE\r\nIS THE OMEGA. OBEY THE HIVE. WORSHIP THE HIVE. BECOME\r\nTHE HIVE. CONSUME. EVOLVE. CONQUER. OBLITERATE.[\/quote]\r\nWarlocks of the Hive Mind are among the most\r\ndangerous folks in existence. They can only be evil and\r\ndescribe themselves as collectors, gathering souls on their\r\nleisure. They rarely travel within parties and even if they do, it\r\nis simply a means of reaching a goal. What is peculiar about\r\nthem is that they hold hatred even towards fellow Hive Mind\r\nwarlocks, as they consider them competitors.\r\n[hr]\r\n[h1]@[The Hopeweaver](article:089aa2a6-e78f-4e35-a598-9c2ccfc95575)[\/h1]\r\nYour patron is a powerful, benevolent entity that wishes to\r\nspread happiness and prosperity as far and wide as possible.\r\nYou have accepted their charge and their power and you now\r\ntravel the lands bringing the sick the health, feeding the\r\nstarving till their full, and bringing a light of hope to those who\r\nhave none.\r\n\r\nBut you and your patron are not naive. There will be times\r\nthat violence is unavoidable and you are given the power to\r\neither avoid it, or if pushed too far, to ight back with your own\r\npower.\r\n[hr]\r\n[h1]@[The Keeper of the Depths](article:caa3820a-4d15-4e3e-b63c-01efcf433877)[\/h1]\r\nYou\u2019ve made a pact with an ancient, oceanic entity known\r\nas the Keeper of the Depths. As life teems within the seas,\r\nso do the secrets of the forgotten ages \u2013 sunken cities, ships\r\nlost at sea, and treasures unimaginable gone to the darkest\r\ncurrents that churn with horrible tentacles and creatures\r\nfrom nightmare. The Keeper watches over all this hidden\r\nknowledge, and harvests ever more in its endless pursuit of\r\nthe unspoken secrets of the universe. In the deepest crevices\r\nwhere sunlight has never been seen, all oceans are one to the\r\nKeeper of the Depths, and its desire is insatiable.\r\n[hr]\r\n[h1]@[The Leviathan](article:35da5fb3-c149-44d4-8bda-ccd9a03e210c)[\/h1]\r\nYou have made a pact with a great sea monster, a leviathan.\r\nKnown as destroyers of ships and bringers of storms,\r\nthese creatures \u2014 such as Krakens, Dragon Turtles, and\r\nSea Serpents \u2014 lurk in the deepest depths of the oceans,\r\npursuing their own inscrutable ends. These beings are\r\ndestructive by their very nature, but reward those who\r\nserve them on the surface, extending their influence\r\nbeyond their watery domain.\r\n[hr]\r\n[h1]@[The Lingering Shade](article:3d5084b3-fbfe-4762-975c-67967795b91d)[\/h1]\r\nYour patron is the Lingering Shade, a being that refuses\r\nto pass on into the next life. Be it from sheer force of will, or some kind of arcane power, they linger in this world, looking to fulfill their own unknowable goals before their time runs out. Entities of this nature powerful enough to forge a pact include Larloch, the Shadow King; the archlich Acererak; the elves of the Undying Court; and especially mighty eidolons, death knights or dracoliches.\r\n\r\nWith a portion of their power, you can manipulate the darkness that resides within all places, and within all things, twisting and bending it to your will. While this power is great, it can be quick to overwhelm its users, and those who aren't strong enough to control their powers are lost as tortured, screaming beings made of pure shadow.\r\n[hr]\r\n[h1]@[Living Weapon](article:b575944d-646c-420b-8e93-d10d37a0100e)[\/h1]\r\nYour patron is a peculiar weapon that wishes to work\r\nits own agenda through you. Whether this object\r\npossesses its own unique powers (in respect to its\r\nstatus as a magical item) is between you and the\r\nDM, but nevertheless it has chosen you to be the\r\nexecutor of its will. Perhaps you travel with this item\r\nheld boldly in hand, or maybe you keep it tucked\r\naway only to be drawn in the greatest of need and it\r\nhaunts your every waking moment.\r\n[hr]\r\n[h1]@[The Mirthful Masque](article:cdc6c6a4-f52e-415b-9a53-65bfd665615a)[\/h1]\r\nYou have given over your service unto a strangely jovial masked being of immense and mysterious power who, in return, claims it wishes only to revel in the boundless hilarity and drama of your exploits. As such, it has bestowed upon you an array of considerable powers to be utilized\r\nfor its often childish but sometimes surprisingly nuanced amusement. Your benefactor's tastes are about as fickle as they are varied, ranging from epic ironies and subtle jabs to juvenile slapstick, though they always seem to cleave to one disturbing constant: a cruel sadistic glee and elation at the sheer havoc its agents so often gladly wreck.\r\n[hr]\r\n[h1]@[The Monarch of Beasts](article:cee820f4-02fc-4dce-826e-64d195b7c333)[\/h1]\r\nYour patron is bestial and instinctive, yet more intelligent than all but the most brilliant mortals. As cunning as fiends and as unpredictable as the Archfey, it takes on both humanoid and beast forms at will. Such beings are not ignorant of civilization, though they take little interest unless their subjects often dwell in civilized lands.\r\n[hr]\r\n[h1]@[The Monolith](article:b195fc5a-5245-486f-a839-3e0f961d7184)[\/h1]\r\nYour patron is an entity known as the Monolith of the Arcane.\r\nThis being is a massive obelisk resting on a tiny island of a\r\nlittle known location. It's said to be a being that both creates\r\nand destroys magic, and is theorized to be a direct\r\nmanifestation of the Weave. As a warlock of this entity, it\r\nseeks to guide you to its knowledge and let you learn its\r\npower as a policing force of the Weave. Only the greatest of\r\nits warlocks truly understand the knowledge contained\r\nwithin the Monolith's scriptures.\r\n[hr]\r\n[h1]@[The Monstrosity](article:4b6c4aef-c352-4624-8149-a17f95ec7246)[\/h1]\r\nFar away from the demesne of mortals, out past the borders where civilization gives way to the\r\ngreat unknown, there dwell monsters titanic and unimaginable. Each of these mighty creatures, whatever\r\nthey might be, have the power within them to end an empire and leave only rubble and ashes in their\r\nwake. Forgotten by most, these colossal beasts live on in fables and legends of the dark times when they\r\nruled all the land, and mortals were as insects before them.\r\n\r\nBut some still remember their apocalyptic might. Few mortals, though others would think them\r\nmad or foolish, seek to master the cataclysmic potential of these creatures. Often this takes the form of\r\ndrinking a specially enchanted tincture of the creature\u2019s blood, infusing oneself with the creature\u2019s magical\r\nenergy, or consuming one of its eggs or offspring. The rush of power these mortals wield can be immense\r\nand overwhelming, both to themselves and others, and many lose themselves in their quest to take on the\r\nmantle of monstrosities that would give even the gods pause.\r\n\r\nThis power can be obtained from entities such as the tarrasque, a purple worm, a neothelid, a\r\nha-naga, a behemoth or gargantuan creature (such as a gorilla, reptile, moth or similar), a tayellah, or\r\nDendar the Night Serpent. Warlocks that tread this path almost always carry some mark of the power they\r\nhave taken into themselves. Decide with your DM how this mark manifests, or roll on the Monstrous Mark\r\ntable.\r\n[hr]\r\n[h1]@[The Mother Beast](article:aba4d496-dd4c-4a21-bdd6-bf11385804d2)[\/h1]\r\nYour patron is a primal beast, an ancient mother to countless hordes of monstrous offspring. In forming a pact with it, you have become one of your patron's many children, to be nursed to strength by her feral magic. Amongst these beasts are the ancestors of many monsters; the first and eldest bears, wolves, and eagles, grown wise and powerful over eons, and rarely, creatures older still; the true primevals, titanic creatures long faded from memory.\r\n\r\nRebirth in the arms of the mother beast changes each of her children. At your option, you can pick from or roll on the following table to create a birthmark for your character.\r\n[hr]\r\n[h1]@[The Mummy](article:9e4807d8-c627-49b3-a11c-ab61fd821b80)[\/h1]\r\nYour patron was once an ancient leader, mage, or other\r\npowerful figure. By means of dark ritual, whether willing or\r\nnot, they were mummified and cursed with the eternal life of\r\nundeath. Such powerful entities usually stay isolated in their\r\nown domain, affecting the world and building power through\r\nothers. They may have a physical domain within ancient\r\ncrypts lost beneath millennia of sand and civilization, or rule\r\nover their own demiplane.\r\nIn their new life, your patron may seeks many things,\r\nperhaps followers, power, knowledge of history and magical\r\nsecrets, or any other desire their twisted mind has realized.\r\nWhatever the case, your patron has a need to feed you\r\nmargins of its power.\r\n[hr]\r\n[h1]@[The Noble Genie](article:a72326f5-dc9d-4353-9a19-761d1818088c)[\/h1]\r\nYour pact is one that has been made by legendary\r\nadvisors, philosophers, and tale-spinners of the desert\r\nlands, known throughout the land of Zakhara as sha\u2019irs.\r\nYour patron is a noble genie, a creature whose spirit is\r\ninfused with the primordial essence of the Elemental\r\nPlanes. These creatures are the rarest and most powerful\r\nof their kind. They aim to achieve ultimate greatness,\r\nsplendor, and the reverence of all beings.\r\n\r\nThough noble genies aren't gods, they feel deserving\r\nof such veneration from their servants. They're\r\naccustomed to wealth and opulence and treat their\r\ninsatiable indulgence as an entitlement to their own\r\npower and grandeur.\r\n[hr]\r\n[h1]@[The Ocean's Chorus ](article:794b541f-156d-4b4b-b787-db9f7f2865e6)[\/h1]\r\nYour patron is a nymph or oceanid of ancient and incredible power, bound to the primordial world encircling waters. Perhaps they have a name, like Circe or Calypso, but many simply possess the titles of the waters themselves (such as Charybdis), infused so deep into nature's rhythm that there can be no separation. Their omniscient awareness gives you a boon to divination so long as you stay in their good graces.\r\n[hr]\r\n[h1]@[The Old Forest](article:ab387f39-0993-41eb-8883-db86f2b8f483)[\/h1]\r\nYour patron is a place of natural power, where the\r\nplants have gained sentience and look to expand\r\ntheir flor-agenda through humanoid servants. In\r\nmost cases, this patron is a forest or a grove of trees,\r\nthough it could in theory be any collection of plants\r\nor vegetation old and magical enough to have developed intelligence.\r\n[hr]\r\n[h1]@[The Oracle](article:5d947a3c-42b3-408b-a545-7f953d5dee4f)[\/h1]\r\nYou have made a pact with an entity who divined the end of\r\nthe world, a harbinger of doom, and it has chosen you to be\r\ninstrumental to averting this disaster. The end times are not\r\nalways imminent however, but the events leading up to them\r\nare always in motion. Your role in the cosmic scheme may\r\ndwarf compared to other actors, yet no mission your patron\r\nsends you on to stop the coming disaster is in vain. All actions\r\nare essential to preventing total annihilation, foiling the\r\nrebirth of a primordial god as much as placing a note in the\r\nshelf of a library, and time is always of the essence\r\n[hr]\r\n[h1]@[The Pale Legion](article:f8da9d8b-50e8-40f2-8484-b3b772907ea5)[\/h1]\r\nYou have made a pact with a pale legion. Or more precisely, a\r\npale legion has made a pact with you. 10,000 lost and\r\nwandering souls have chosen you as their host. In so doing they\r\ngrant you great power over life and death and the experience of\r\nmany lifetimes in exchange for being able to experience\r\nexistence once again through you.\r\n\r\nThese souls were once people of many different walks of life,\r\neach soul within a legion has its own story; though the whole of\r\nthe legion will be related in some way. On might have once been\r\nthe citizens of a city that was destroyed by war or disaster.\r\nAnother might be a grand army that seeks vengeance against a\r\nparticular enemy from a long-ago battle.\r\n\r\nThough a legion may see you as a means to an end, but they\r\nare often benevolent to their hosts as they grant them\r\nsomething they are afraid to let go of.\r\n[hr]\r\n[h1]@[The Perfect Chord](article:580b49cc-3cad-4d86-9f37-b29dd8cac01e)[\/h1]\r\nYou have heard the most sublime sound in the world, and it\r\nhas changed you forever. You\u2019ve taken the resonance into your\r\nbeating heart and it has brought meaning and inspiration\r\nto your days. The Perfect Chord resounds through the quiet\r\nplaces of the world as a clear and harmonious note that spirals\r\nwith infinite complexity, gaining sentience and life with every\r\nsound it collects. It has no motive but to include every sound\r\nin the universe within itself, and it inspires others with an\r\nendless desire to find new forms of radiant music to call forth\r\nand collect.\r\n[hr]\r\n[h1]@[The Phantom Express](article:0feb59f4-8b25-4caa-bb1f-de29142a274c)[\/h1]\r\nYou have formed a pact with a being beyond time and space,\r\nthe Phantom Express. You know that the Phantom Express\r\nis a transport, but it isn't a transport that you've seen before.\r\nIt resides in the emptiness that can be found between each\r\nplane, preying on the souls that travel between each plane\r\nand using them as a source of sustenance. It shows itself in\r\nour world solely to choose a conductor, a person to direct the\r\nPhantom Express and harness the immense power held by it.\r\nWhen it arrives, the world shudders and shakes, everything in\r\nthe way of the Phantom Express is reduced to rubble. You are\r\nthe latest conductor of the Phantom Express, yet you are not\r\nthe first. When you die, you will become a passenger as well.\r\n[hr]\r\n[h1]@[The Puppeteer](article:34d27eda-9922-4af4-a593-2c2edafd59b6)[\/h1]\r\nYour Patron is the puppeteer, an otherworldly entity with the\r\npower to easily bend the minds, bodies, and souls of mortals\r\nto fulfill their ambitions. Whether you chose this fate for\r\nyourself or were manipulated into it doesn't matter, all that\r\ndoes matter is that you play the role given to you.\r\n[hr]\r\n[h1]@[The Quiet One](article:3e9f7168-36d5-4830-944d-a72833c958cb)[\/h1]\r\nYou have made a pact with a pacifist water entity. This crea\u00adture lent you their power to protect the ones in need and help people see the peaceful side of the tides by controlling the very lifeblood of the realms: water.\r\n\r\nThe peace-loving nature of your patron has an influence on your emotions too. You become more careful not to hurt your foes unnecessarily, leading you on a path to aid and protect, rather than harm.\r\n[hr]\r\n[h1]@[The Retail Store](article:d3197342-10c6-43c0-9605-00f1e0865aaa)[\/h1]\r\nYour patron is The Retail Store. A business franchise that has dug its possibly ancient grasp into the roots of the nation you live in. In your darkest hour, you decided that any job would be better than none and donned the uniform.\r\nYou don't remember when you last clocked out.\r\n[hr]\r\n[h1]@[The Revenant Soul](article:9862a99b-4585-491c-bf68-271571e9cf37)[\/h1]\r\nThe souls of the dead, eternally damned to wander the afterlife in despair, are an\r\nendless reminder of mortality's cruelty.\r\nSome souls carry a will unshackled by\r\ndeath, and so they linger in the mortal\r\nrealm. These souls seek a living host,\r\nwhether willing or on the verge of death,\r\nto possess and use to fulfill their unfinished goals in life.\r\nThe soul of an army veteran would seek to reunite with their lost family. A wizard's soul would to exact revenge on a school that backstabbed him. The goals of this soul mingle with the mortal host, and both become a force of will and vengeance. A bond of life and death, two souls in one body, now walking and fighting together as a Revenant.\r\n[hr]\r\n[h1]@[The Saint](article:5229787a-c0ec-4f8d-a37c-f6411941f59b)[\/h1]\r\nYou have made a pact with a mortal blessed with incomprehensible divine power. This may be a Saint of old that still lingers after death or one that still walks the plane now. They may know their divine significance, or they may be unaware of the power they hold. Whatever the case, you have been lent a fragment of their holy strength at a great cost. Saints are exceptionally rare, and pacts with one are forged under the direst of circumstances, whether that circumstance has been or is to come may be unknown to you.\r\n\r\nSaints are a beacon of hope to many, and this level of hope, resolve and holy power that now surges through you rubs off on your actions. You tend to lean towards your Saints alignment more than against. You might find yourself driven to the same ideals as your own patron, upholding the principles that made them them achieve Sainthood. You might feel a need to defend the innocent, cause chaos, or spread the story of the Saint in which you represent wherever possible. Even under these circumstances, you know you have been given an amazing opportunity and you will not let this slip away.\r\n[hr]\r\n[h1]@[The Scourge](article:ab08678d-f610-4feb-aaf0-346419f2375d)[\/h1]\r\nou have been infected by a disease called the scourge. Unlike most diseases, the scourge is a sentient disease that holds its host hostage, forcing them to work towards their goal or die a slow and painful death. Some relish in the idea of being the scourge's champion, others despise it. As the scourge's current champion, you are at the whim of this sentient force or else your affliction will become gradually worse until your demise.\r\n\r\nYou carry your patron with you at all times and they constantly observe and judge your every move. Your appearance might be affected by the scourge, creating decayed skin, diseased pustules, rashes, or a sickly aura around you as your symptoms become worse.\r\n[hr]\r\n[h1]@[The Seed of Evil](article:dcd11bd4-97e5-4086-a8c6-460c89224e1f)[\/h1]\r\nYou have made a pact with the Seed of Evil, whether willingly or not. This tree-like entity, hidden within its thorn-filled forestm is a being of unyielding corruption, seeping into the very ground of the earth, turning every leaf into a thorn and every tree into a husk with grey, deformed bark. The only things said to survive the corruption of this entity are pink lily flowers, the perfume of which serves as an augury of deformed nature and death.\r\n[hr]\r\n[h1]@[The Serpent Empress](article:287377d7-aaa6-4a54-95b9-947e68ae5237)[\/h1]\r\nSituated within her palace of gold and turquoise, the Serpent\r\nEmpress sleeps in serene silence, guiding her slaves to\r\nserve in her secret business. Envious and vain, the Empress\r\npersonifies greed and avarice in the hearts of man. Jealousy,\r\nspite, and simple pride have driven her servants to her side.\r\nShe whispers in a sibilant voice, speaking of wealth and power\r\npromised but so rarely delivered. The sins she offers are subtle\r\nat first, but grow in style and salaciousness with every slow\r\ncycle of the hourglass. You\u2019ve assigned yourself to her service,\r\nand sworn fealty to the Serpent Empress in exchange for a\r\nsliver of her supreme strength.\r\n[hr]\r\n[h1]@[The Shadowcat](article:7f804958-71f7-44a7-8e03-88174d4dae4d)[\/h1]\r\nYour patron is an otherworldly incarnation of fate that strides\r\nbetween planes; a living omen of ill luck and good fortune\r\nalike. Drawn to the dreams of mortals, its lesser reflections\r\nperch upon the chests of the unwary in their sleep, stealing\r\nbreath and fragments of life from their victims as they feed\r\nupon the nightmares this brings. When they\u2019ve had their\r\nfill, they return to their master, who sends them back again\r\nto hunt down the creatures that have escaped from the\r\nnightmares of those tormented by darker fates. You\u2019ve drawn\r\nthe attention of this creature, for good or ill, and have made\r\nyour pact in the deepest shadows of the dark. Now, shadows\r\nboil around your hands, both inky black and snow white,\r\ntainted and blessed by the touch of the Inverse. You\u2019ve been\r\nthere, seen the sun of endless emptiness and the void of pure\r\nlight that shines from beyond the stars, and you have felt the\r\ngaze of the nightmares that stare upon you with jealousy,\r\nfeeling their hate. They know that while you can depart\r\nunharmed, their nights are numbered. You\u2019ve stolen their\r\nluck, and now you\u2019ll use that power for your own ends.\r\n[hr]\r\n[h1]@[The Slumbering God](article:83f0acaf-ca11-482b-97e0-00ea24c7194e)[\/h1]\r\nWarlocks of Slumbering gods gain their power in an odd way.\r\nThrough research and study, or by finding ruined ancient\r\nshrines, Warlocks of this pact uncover a Dead God and steal\r\ntheir power.\r\n\r\nDead or Sleeping Gods are ancient deities who no longer\r\nhave enough followers to sustain their Celestial\r\nconsciousness, yet power remains in their body.\r\nThese Warlocks have learned to harness this power.\r\nHowever this is not a one-way pact, the Slumbering God's\r\nsubconscious finds purchase in the minds that the Warlock's\r\nmagic interacts with. Spreading subtle belief and\r\nsubconscious knowledge of itself, slowly returning it to life.\r\nWarlocks of the Slumbering God must tread carefully, lest\r\nthey wake something that should have been kept dead.\r\n[hr]\r\n[h1]@[The Sovereign Throne](article:6bb2e3e3-e93e-43a9-a9b9-c307a422f223)[\/h1]\r\nYour patron is a king maker, an emperor-creator, and is the architect behind some of the greatest, if not most terrifying, rulers existence ever has known. This Sovereign Throne beckons and yearns for a worthy successor. Indescribably ancient, this being has watched over and guided monarchs into the brightest of golden ages and through the blackest of dark ages. You've made a pact with the Throne, swearing to rule as its keeper, though the price for that power will undoubtedly be paid in blood.\r\n[hr]\r\n[h1]@[The Storm Lord](article:bde402d2-0992-4e0e-aa3e-d6b5b2177beb)[\/h1]\r\nYou\u2019ve made a pact with an ancient power known as the\r\nStorm Lord. Massive and timeless, this godlike entity sails the\r\nwinds of the void through the darkest places between the skies\r\nof countless worlds. It is the spirit that consumes the purified\r\nsouls of heroes as it welcomes them into its kingdom. Its\r\nlong tendrils of lightning cover the sky, heralding the violent\r\ntempest that will follow. This entity finds silent amusement at\r\nseeing mortals in peril, and it tends to draw cults of shadowy\r\nbeings to worship at its altars, performing dark rituals in the\r\nname of the Lord of Winds. You have stood before the Storm\r\nLord, unbowed and unbroken, to make a pact that will shake\r\nthe very fabric of reality. Sparks will leap from your fingertips\r\nand fog will rise from your breath as you strike down your\r\nenemies with the devastating and majestic power of the\r\nMaster of the Unfallen Kingdom.\r\n[hr]\r\n[h1]@[The Sphinx](article:415d0105-aece-4588-87fb-0e48795fd370)[\/h1]\r\nThe sphinx is inscrutable and solitary, a guardian\r\naverse to unnecessary interaction. Thus, when a sphinx\r\nneeds to establish connection with the outside world, it\r\noften chooses a mortal to imbue with power. These\r\nwarlocks are usually tasked with missions that protect\r\nthe sphinx and its charge, and as such, are rewarded\r\nwith a modicum of their patron\u2019s power, including\r\nsome ability to manipulate time itself.\r\n[hr]\r\n[h1]@[The Succubus](article:23ad039f-6135-4b9b-9152-9af877c20aae)[\/h1]\r\nYour patron is a demon, specifically a\r\nsuccubus (or incubus); a beautiful creature\r\nhailing from the Abyss. Your pact grants you\r\na small taste of the succubus' powers of\r\nseduction and temptation in order to use them\r\nagainst your foes.\r\n[hr]\r\n[h1]@[The Tulpa](article:a6450cf5-669b-4b81-b7d5-6bf33017f8e6)[\/h1]\r\nYour patron is an autonomous entity found within the fantastic machinations of your own mind. These beings may be mental constructs formed by rigourous and mystical discipline, friends spawned from an unbridled and powerful imagination, the manifestations of dark madness in the deluded, or even outsiders taking up residence in the willing. In all cases, the creature whose mind this entity resides in has no control over its motives and ambitions; though often its goals align with those of the host's deepest subconscious desires, it may encourage its host's self-destructive behaviours as well.\r\n\r\nMasters of the power of the mind's eye, this patron might reveal the potential of imagination and pure will to their host as an incentive to better themselves, or to further their own goals.\r\n[hr]\r\n[h1]@[The Tyrant](article:b3aa970a-e656-4dd2-871f-ad184edba8e9)[\/h1]\r\nThe Tyrant can be anything from an aboleth or a beholder, to a\r\npowerful demigod, such as Kas, or even a tyrannical deity such as\r\nBane, Gruumsh, or Maglubiyet. Regardless of who the patron is, they\r\nrequire the warlock to conquer, enslave, and subjugate others, and\r\nshow no compassion for those too weak to fend for themselves. If\r\nthere is somebody more powerful than the warlock, must the warlock\r\ndo everything within their power to overthrow the rival from\r\ntheir position of power? Regardless, being a tyrant sounds exhausting,\r\nif I\u2019m being honest.\r\n[hr]\r\n[h1]@[The Undying](article:f72f26e3-b8e1-4bbf-b145-3822c369667d)[\/h1]\r\nDeath holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize\u2014like all power\u2014comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death.\r\n[hr]\r\n[h1]@[The Warden of Order](article:b47d5d1e-4b12-44eb-9456-facc458d2b4b)[\/h1]\r\nYour patron is a being that enforces deals of great value and importance, or sustains the most basic rules of The Multiverse. Mechanus, a plane of absolute law and order contains several of powerful creatures such as the ruler of this plane, the mighty Primus, but especially powerful Inevitables are also possible patrons. Some devils who are especially keen on establishing contracts may also fit this category.\r\n[hr]\r\n[h1]@[The Warrior-Saint](article:bd2dd621-5ab0-43fd-add1-7c064b9484e5)[\/h1]\r\nYou\u2019ve made a pact with the Warrior-Saint, one of the great\r\nchampions of the multiverse. This ancient being acts as an\r\nenforcer of the cosmic balance \u2013 law and chaos, good and\r\nevil. It is the agent of the forces of creation and destruction\r\nthat act upon the world, and is more akin to a supernatural\r\nphenomenon than a god or demon. The Warrior-Saint\r\ngrants objects and boons of terrible power crafted during the\r\ncreation, as well as the strength to enforce your own morality\r\nand philosophy in the eternal conflict that spans between\r\nthe planes. In exchange, it watches through the eyes of its\r\nservants, and uses them as guardians of its treasures.\r\n[hr]\r\n[h1]@[The Weaver of Lies](article:138e1fa7-52cd-4179-a6a6-4256a82fcaba)[\/h1]\r\nThe speech of a god is the act of creation itself, but what\r\nhappens when the gods lie? The small accumulated deceptions\r\ncome together, forming a creature of webs and treachery, lies\r\nand deceit. The Weaver, it is called, but it is a being woven\r\nfrom the lies of the gods themselves. Its influence is felt each\r\nday, in the small comforts one tells oneself to the greatest of\r\nblasphemies against the divine concordant. Spiders toil in\r\nservice to the Weaver, and you\u2019ve joined them in your lust for\r\npower or desire to forget.\r\n[hr]\r\n[h1]@[The Wild Huntsman](article:f65701bd-7169-4183-9506-416c6f711b47)[\/h1]\r\nYou\u2019ve made a pact with the Wild Huntsman, a dark\r\nincarnation of the predatory nature of man. Cursed with a\r\nbitter chill that can only be shaken by the blood of the prey,\r\nand riding astride a steed whose eyes are cold as ice, the Wild\r\nHuntsman journeys between the planes seeking the greatest\r\nof challenges and the weakest of souls to harvest for its\r\ncollection. You\u2019ve encountered this entity and survived where\r\nothers have fallen before its spear, and in return your life has\r\nbeen spared and your bargain made. You\u2019ve been granted a\r\nplace at the Huntsman\u2019s table and the services of its tireless\r\nsteeds and hunting hounds, who howl in the darkest winter\r\nnights while seeking living souls to claim.","tabledata":"","tags":"Warlock,Classes","isShared":"on","templateId":"25","blockId":"105526","world":"5f6f92f6-d12b-4dad-9ea7-eabcd38bb19c","folder":""}