{"name":"Master of Tradition","overview":"[img:3820476|right|400]\r\n[i]There are many legends that enrich the history of the Ages, but few\r\nare those who safeguard every secret. Those who have had the honour\r\nof accessing the immense libraries of the Old Tradition bring\r\nalong the mere experiences of countless peoples and cultures and\r\naspire to hand down the memories of their travels.[\/i]\r\n\r\nThe Masters of Tradition are widely respected as the sole\r\ncustodians of humanistic doctrines, whether they are unlikely\r\nmyths or accurate historical accounts. Their thirst for knowledge\r\nis second only to their dedication and desire to put into\r\npractice, or to touch with their hands, what they have spent\r\nyears reading about in the tomes of ancient knowledge.","hit_dice":"1d6","hit_points_at_1st_level":"6 + Constitution Modifier","hit_points_at_higher_levels":"1d6 (or 4) + constitution modifier per level after the 1st","armor_proficiencies":"light armour","weapon_proficiencies":"quarterstaff, dagger, light crossbow, sling, club","tools":"calligrapher\u2019s supplies","saving_throws":"Intelligence and Wisdom","skills":"choose three between Arcana, History, Investigation, Religion, Insight, Perception, Medicine, Nature","starting_equipment":"You start with the following equipment, in addition to the\r\nequipment granted by your background:\r\n[ul][li](a) a sling or (b) a dagger[\/li]\r\n[li](a) leather armor or (b) a quarterstaff[\/li]\r\n[li]scholar's pack and calligrapher\u2019s supplies[\/li][\/ul]","spellcasting":"","class_features":"[table]\r\n[tr]\r\n\t[th]Level[\/th]\r\n\t[th]Proficiency Bonus[\/th]\r\n\t[th]Features[\/th]\r\n\t[th]Ritual Spells[\/th]\r\n\t[th]Maximum Ritual Spell Level[\/th]\r\n[\/tr]\r\n[tr]\r\n\t[td]1[\/td]\r\n\t[td]+2[\/td]\r\n\t[td]Master's Knowledge (I), Detect Weakness (1d4)[\/td]\r\n\t[td]-[\/td]\r\n\t[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]2[\/td]\r\n\t[td]+2[\/td]\r\n\t[td]Keeper of Knowledge[\/td]\r\n\t[td]-[\/td]\r\n\t[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]3[\/td]\r\n\t[td]+2[\/td]\r\n\t[td]Ritual Spellcaster, Tales of Monsters and Magic (1d4)[\/td]\r\n\t[td]3[\/td]\r\n\t[td]2\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]4[\/td]\r\n\t[td]+2[\/td]\r\n\t[td]Ability score improvement[\/td]\r\n\t[td]3[\/td]\r\n\t[td]2\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]5[\/td]\r\n\t[td]+3[\/td]\r\n\t[td]Detect Weakness (1d6), Master's Tenacity (+1)[\/td]\r\n\t[td]4[\/td]\r\n\t[td]3\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]6[\/td]\r\n\t[td]+3[\/td]\r\n\t[td]Knowledge feature[\/td]\r\n\t[td]4[\/td]\r\n\t[td]3\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]7[\/td]\r\n\t[td]+3[\/td]\r\n\t[td]Master's Knowledge (II)[\/td]\r\n\t[td]5[\/td]\r\n\t[td]4\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]8[\/td]\r\n\t[td]+3[\/td]\r\n\t[td]Ability score improvement[\/td]\r\n\t[td]5[\/td]\r\n\t[td]4\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]9[\/td]\r\n\t[td]+4[\/td]\r\n\t[td]Tales of Monsters and Magic (1d8)[\/td]\r\n\t[td]6[\/td]\r\n\t[td]5\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]10[\/td]\r\n\t[td]+4[\/td]\r\n\t[td]Master's Tenacity (+2)[\/td]\r\n\t[td]6[\/td]\r\n\t[td]5\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]11[\/td]\r\n\t[td]+4[\/td]\r\n\t[td]Detect Weakness (1d8)[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]12[\/td]\r\n\t[td]+4[\/td]\r\n\t[td]Ability score improvement[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]13[\/td]\r\n\t[td]+5[\/td]\r\n\t[td]Knowledge feature[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]14[\/td]\r\n\t[td]+5[\/td]\r\n\t[td]Master's Knowledge (III)[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]15[\/td]\r\n\t[td]+5[\/td]\r\n\t[td]Master's Tenacity (+3)[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]16[\/td]\r\n\t[td]+5[\/td]\r\n\t[td]Ability score improvement[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]17[\/td]\r\n\t[td]+6[\/td]\r\n\t[td]Detect Weakness (1d10)[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]18[\/td]\r\n\t[td]+6[\/td]\r\n\t[td]Knowledge feature[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]19[\/td]\r\n\t[td]+6[\/td]\r\n\t[td]Ability score improvement[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]20[\/td]\r\n\t[td]+6[\/td]\r\n\t[td]Master of Legends[\/td]\r\n\t[td]7[\/td]\r\n\t[td]6\u00b0[\/td]\r\n[\/tr]\r\n[\/table]\r\n----\r\n[h2]KNOWLEDGE OF THE MASTER[\/h2]\r\nEvery Master of Tradition can boast a vast erudition, and yet\r\nnever satisfied and always expanding through the search for\r\nthe mysteries of the world.\r\n[br]In the Lunar Age, their skills are one of the few tools\r\nsuitable to shed light on the enigmas and the shadows in the\r\ndarkness.\r\n\r\n[h2]MASTER'S KNOWLEDGE[\/h2]\r\nAt 1st level, you choose a skill in which to be Proficient among\r\nthe following: Arcana, History, Investigation, Religion,\r\nInsight, Perception, Medicine, Nature. You gain expertise in\r\nthe chosen skill, meaning your Proficiency bonus is doubled\r\nwhen you make an Ability check using the chosen skill.\r\n[br]At 7th level you can choose a second skill, and another at\r\n14th level.\r\n\r\n[h2]DETECT WEAKNESS[\/h2]\r\nAt 1st level, you are able to study the enemy in front of you\r\nto identify their weaknesses and point them out to your allies.\r\nAs an action, you can focus attention on a target within 30\r\nfeet, and then roll a Wisdom check to which you can apply\r\nyour Proficiency bonus (DC equal to 10 + the target\r\nChallenge Rating). In the event of failure, the feature is to be\r\nconsidered unused, and you can retry to use it later towards\r\nthe same target or others.\r\n[br]If successful, you and up to 4 allies within 30 feet, add 1d4\r\nto the next damage roll against that specific target.\r\nThis feature can be used once, then you regain its use after you\r\ncomplete a short or long rest.\r\n[br]The damage bonus increases to 1d6 at 5th level, 1d8 at\r\n11th level and 1d10 at 17th level.\r\n\r\n[h2]KEEPER OF KNOWLEDGE[\/h2]\r\nAt 2nd level, you specialize in a specific knowledge apt to deal\r\nwith a certain type of enemy. This choice gives new features to\r\nthe 2nd, 6th, 13th, and 18th levels (see below).\r\n\r\n[h2]RITUAL SPELLCASTER[\/h2]\r\nAt 3rd level, you learn 3 ritual spells of 2nd level or below and\r\ncan cast them as ritual spells. Each spell can belong to any\r\nlist of spells.\r\n[br]At 5th level, you learn another ritual of 3rd level or lower;\r\nat 7th level, you learn another ritual of 4th level or lower; at\r\n9th level, you learn another ritual of 5th level or lower; at 11th\r\nlevel, you learn another ritual of 6th level or lower.\r\n\r\n[h2]TALES OF MONSTERS AND MAGIC[\/h2]\r\nAt 3rd level, you can tell stories and legends to your companions\r\nduring a short rest. Up to 5 creatures that are able to\r\nunderstand your language, and complete a short rest nearby\r\nmay listen to your words (they cannot therefore be engaged\r\nin doing anything else) regain 1d4 Soul Points at the end of\r\nthe short rest.\r\n[br]You can use this feature once, then you regain its use after\r\nyou complete a long rest.\r\n[br]At 9th level, the creatures regain 1d8 Soul Points instead.\r\n\r\n[h2]ABILITY SCORE IMPROVEMENT[\/h2]\r\nAt 4th level, and again at the 8th, 12th, 16th, and 19th levels,\r\nyou can increase an ability score by 2, or increase by 1\r\ntwo ability scores of your choice. As usual, it is not possible,\r\nthrough this feature, to bring a feature to a score above 20.\r\n[br]If you implement the optional feats rule, you can give up\r\nthis privilege and choose a feat instead.\r\n\r\n[h2]MASTER'S TENACITY[\/h2]\r\nAt 5th level, you get a +1 bonus to all Saving Throws against\r\nspells cast by Aberrations, Fiends or Undead. This bonus increases\r\nto +2 at 10th level, +3 at 15th level.\r\n\r\n[h2]MASTER OF LEGENDS[\/h2]\r\nAt 20th level, you can cast the spell legend lore once a day\r\nwithout the need for any material component.","subclass_options":"[h2]KEEPERS OF KNOWLEDGE[\/h2]\r\nThe Masters are educated in every area of the Old Tradition,\r\nbut even they do not resist the temptations of personal curiosity,\r\ninevitably specializing in the study of myths and legends\r\nthat most capture their interest.\r\n[br]In the Lunar Age, such studies have focused on the study\r\nof specific otherworldly creatures, among which the following\r\nare prominent.\r\n\r\n[spoiler]It includes those Masters of Tradition specialized in\r\nfuneral rites and legends about death and beings of\r\nthe underworld.\r\n\r\n[b]Myth of the Shining[\/b]\r\n[br]At 2nd level, when choosing this archetype, you\r\nlearn the sacred flame and spare the dying cantrips\r\n(your spellcasting ability for these spells is\r\nIntelligence).\r\n[br]Also, when using the Detect\r\nWeakness feature, the additional\r\ndamage turns into radiant damage,\r\nand increases by a dice size\r\n(1d4 becomes 1d6, 1d6 becomes\r\n1d8, etc...) if the feature is used\r\nagainst Undead.\r\n\r\n[b]Tales from the Crypt[\/b]\r\n[br]At 6th level, you have Advantage\r\non Saving Throws against Fear and\r\nresistance to Necrotic damage.\r\n\r\n[b]Legend of the Shining Moon[\/b]\r\n[br]At 13th level, you can cast\r\nmoonbeam as a 4th level spell\r\n(your spellcasting ability for this\r\nspell is Intelligence).\r\nThe spell can be cast once, then\r\nyou regain its use after you complete a\r\nshort or long rest.\r\n\r\n[b]Morals of Death[\/b]\r\n[br]At 18th level, you are protected against\r\ninstant death effects and effects that reduce\r\nyour Hit Points to 0 : if affected by this type of\r\neffect, your Hit Points are reduced to 1 instead.\r\nYou also become immune to any effect that reduces\r\nyour maximum Hit Points.\r\n|Keeper of Funerary Sciences[\/spoiler]\r\n\r\n[spoiler]It includes those Masters of Tradition specialized in the study\r\nof demons, Fiends, and evil beings from other planes of reality.\r\n\r\n[b]Myth of Magic[\/b]\r\n[br]At 2nd level, when choosing this archetype, you can cast the\r\nspell protection from good and evil, (your spellcasting ability for\r\nthis spell is Intelligence) targeting yourself. You can cast this\r\nspell once, then you regain its use after you complete a short\r\nor long rest.\r\n[br]In addition, when using the Detect Weakness feature,\r\nattacks that benefit from the damage bonus provided by the\r\nfeature are considered magical in order to overcome Fiends\u2019\r\ndamage resistance and increase by a dice size (1d4 becomes\r\n1d6, 1d6 becomes 1d8, etc.) if the feature is used against Fiends.\r\n\r\n[b]Tales of the Inquisition[\/b]\r\n[br]At 6th level, you gain Resistance to fire damage, and your\r\nattacks are always considered magical in order to overcome\r\nthe damage resistance of Fiends.\r\n\r\n[b]Legend of the Exile[\/b]\r\n[br]At 13th level, you can cast the banishment spell (your spellcasting\r\nability for this spell is Intelligence).\r\nThe spell can be cast once, then you regain its use after you\r\ncomplete a short or long rest.\r\n\r\n[b]Morals of Immolation[\/b]\r\n[br]At 18th level, you gain Immunity to fire damage.\r\n\r\n|Keeper of Occult Sciences[\/spoiler]\r\n\r\n[spoiler]It includes those Masters of Tradition specialized in the study\r\nof the cosmos, eternal beings and everything that lies beyond\r\nthe veil of reality.\r\n\r\n[b]Myth of the Nightmare[\/b]\r\n[br]At 2nd level, when choosing this archetype, you can cast\r\nthe sanctuary spell (your spellcasting ability for this spell is\r\nIntelligence).\r\n[br]Also, when using the Detect Weakness feature, any successful\r\nattack that benefits from the feature\u2019s damage bonus\r\nreveals something about the target. You can choose to learn\r\nabout a single detail of the target such as: an ability score,\r\narmor class, speed, and movement methods, remaining and\r\nmaximum Hit Points, a special feature, a specific resistance,\r\nimmunity, or vulnerability. The additional damage increases\r\nby one dice size (1d4 becomes 1d6, 1d6 becomes 1d8, etc...)\r\nif the feature is used against [i]Aberrations[\/i].\r\n\r\n[b]Tales from the Subconscious[\/b]\r\n[br]At 6th level, you have Resistance to psychic damage. In addition,\r\nyou have Advantage on Saving Throws against effects\r\nthat cause stunned, paralyzed, incapacitated, and unconscious\r\nconditions.\r\n\r\n[b]Legend of the Revealing Dream[\/b]\r\n[br]At 13th level, you can cast the arcane eye spell (your spellcasting\r\nability for this spell is Intelligence).\r\n[br]The spell can be cast once, then you regain its use after you\r\ncomplete a short or long rest.\r\n\r\n[b]Morals of Eternity[\/b]\r\n[br]At 18th level, you are no longer subject to death by old age\r\nso that, once you reach the maximum age related to your race,\r\nyou simply continue to live on without getting any older.\r\nIn addition, you have Advantage on Saving Throws against\r\nmagic.\r\n|Keeper of Oneiric Sciences[\/spoiler]","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1103678","world":"11838046-c0f9-4ba7-b9ff-eb170dcb2c20","folder":"17253"}