{"name":"Revised Ranger: Stalker Conclave","overview":"","hitdice":"d10","hitpointsfirstlevel":"10+Constitution Modifier","hitpointsathigherlevels":"1d10 (or6) + Constitution Modifier","armorproficiencies":"Light armor, medium armor, shields","weaponproficiences":"Simple weapons, martial weapons","tools":"none","savingthrows":"Strength, Dexterity","skills":"Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival","spellcasting":"Wisdom is your spellcasting ability for your\r\nranger spells, since your magic draws on your\r\nattunement to nature. You use your Wisdom\r\nwhenever a spell refers to your spellcasting\r\nability. In addition, you use your Wisdom\r\nmodifier when setting the saving throw DC for a\r\nranger spell you cast and when making an attack\r\nroll with one.\r\nSpell save DC = 8 + your proficiency bonus +\r\nyour Wisdom modifier\r\nSpell attack modifier = your proficiency bonus\r\n+ your Wisdom modifier","equipment":"In addition to the equipment granted by your background you have the following equipment:\r\n\r\n- scale mail or leather armor\r\n- two shortswords or two simple melee weapons\r\n-a dungeoneer's pack or an explorer's pack\r\n- a longbow and a quiver of 20 arrows","features":"[b]Favored Enemy[\/b]\r\n\r\nBeginning at 1st level, you have significant\r\nexperience studying, tracking, hunting, and even\r\ntalking to a certain type of enemy commonly\r\nencountered in the wilds.\r\nChoose a type of favored enemy: beasts, fey,\r\nhumanoids, monstrosities, or undead. You gain a\r\n+2 bonus to damage rolls with weapon attacks\r\nagainst creatures of the chosen type. Additionally,\r\nyou have advantage on Wisdom (Survival) checks\r\nto track your favored enemies, as well as on\r\nIntelligence checks to recall information about\r\nthem.\r\nWhen you gain this feature, you also learn one\r\nlanguage of your choice, typically one spoken by\r\nyour favored enemy or creatures associated with it.\r\nHowever, you are free to pick any language you\r\nwish to learn.\r\n\r\n[b]Natural Explorer[\/b]\r\n\r\nYou are a master of navigating the natural world,\r\nand you react with swift and decisive action\r\nwhen attacked. This grants you the following\r\nbenefits:\r\n[ul][li] You ignore difficult terrain.\r\n[li]You have advantage on initiative rolls.\r\n[li]On your first turn during combat, you have\r\nadvantage on attack rolls against creatures\r\nthat have not yet acted.[\/ul]\r\n\r\nIn addition, you are skilled at navigating the\r\nwilderness. You gain the following benefits when\r\ntraveling for an hour or more:\r\n[ul][li] Difficult terrain doesn\u2019t slow your group\u2019s\r\ntravel.\r\n[li]Your group can\u2019t become lost except by\r\nmagical means.\r\n[li]Even when you are engaged in another activity\r\nwhile traveling (such as foraging, navigating,\r\nor tracking), you remain alert to danger.\r\n[li]If you are traveling alone, you can move\r\nstealthily at a normal pace.\r\n[li]When you forage, you find twice as much food\r\nas you normally would.\r\n\u2022[li]While tracking other creatures, you also learn\r\ntheir exact number, their sizes, and how long\r\nago they passed through the area.[\/ul]\r\n\r\n[b]Fighting Style[\/b]\r\n\r\nAt 2nd level, you adopt a particular style of\r\nfighting as your specialty. Choose one of the\r\nfollowing options. You can\u2019t take a Fighting Style\r\noption more than once, even if you later get to\r\nchoose again.\r\n\r\n[b]Archery[\/b]\r\n\r\nYou gain a +2 bonus to attack rolls you make\r\nwith ranged weapons.\r\n\r\n[b]Defense[\/b]\r\n\r\nWhile you are wearing armor, you gain a +1\r\nbonus to AC\r\n\r\n[b]Dueling[\/b]\r\n\r\nWhen you are wielding a melee weapon in one\r\nhand and no other weapons, you gain a +2 bonus\r\nto damage rolls with that weapon.\r\n\r\n[b]Two-Weapon Fighting[\/b]\r\n\r\nWhen you engage in two-weapon fighting, you\r\ncan add your ability modifier to the damage of\r\nthe second attack.\r\n\r\n[b]Ranger Conclave[\/b]\r\n\r\n\r\nAt 3rd level, you choose to emulate the ideals\r\nand training of a ranger conclave: the Beast\r\nConclave, the Hunter Conclave, or the Stalker\r\nConclave, all detailed at the end of the class\r\ndescription. Your choice grants you features at\r\n3rd level and again at 5th, 7th, 11th, and 15th\r\nlevel.\r\n\r\n[b]Ability Score Improvement[\/b]\r\n\r\nWhen you reach 4th level, and again at 8th, 12th,\r\n16th, and 19th level, you can increase one ability\r\nscore of your choice by 2, or you can increase\r\ntwo ability scores of your choice by 1. As normal,\r\nyou can\u2019t increase an ability score above 20\r\nusing this feature.\r\n\r\n[b]Greater Favored Enemy[\/b]\r\n\r\nAt 6th level, you are ready to hunt even deadlier\r\ngame. Choose a type of greater favored enemy:\r\naberrations, celestials, constructs, dragons,\r\nelementals, fiends, or giants. You gain all the\r\nbenefits against this chosen enemy that you\r\nnormally gain against your favored enemy,\r\nincluding an additional language. Your bonus to\r\ndamage rolls against all your favored enemies\r\nincreases to +4.\r\nAdditionally, you have advantage on saving\r\nthrows against the spells and abilities used by a\r\ngreater favored enemy.\r\n\r\n[b]Fleet of Foot[\/b]\r\n\r\nBeginning at 8th level, you can use the Dash\r\naction as a bonus action on your turn.\r\n\r\n[b]Hide in Plain Sight[\/b]\r\n\r\nStarting at 10th level, you can remain perfectly\r\nstill for long periods of time to set up ambushes.\r\nWhen you attempt to hide on your turn, you\r\ncan opt to not move on that turn. If you avoid\r\nmoving, creatures that attempt to detect you\r\ntake a \u221210 penalty to their Wisdom (Perception)\r\nchecks until the start of your next turn. You lose\r\nthis benefit if you move or fall prone, eithervoluntarily or because of some external effect.\r\nYou are still automatically detected if any effect\r\nor action causes you to no longer be hidden.\r\nIf you are still hidden on your next turn, you\r\ncan continue to remain motionless and gain this\r\nbenefit until you are detected.\r\n\r\n[b]Vanish[\/b]\r\n\r\nStarting at 14th level, you can use the Hide\r\naction as a bonus action on your turn. Also, you\r\ncan\u2019t be tracked by nonmagical means, unless\r\nyou choose to leave a trail.\r\n\r\n[b]Feral Senses[\/b]\r\n\r\nAt 18th level, you gain preternatural senses that\r\nhelp you fight creatures you can\u2019t see. When you\r\nattack a creature you can\u2019t see, your inability to\r\nsee it doesn\u2019t impose disadvantage on your\r\nattack rolls against it.\r\nYou are also aware of the location of any\r\ninvisible creature within 30 feet of you, provided\r\nthat the creature isn\u2019t hidden from you and you\r\naren\u2019t blinded or deafened.\r\n\r\n[b]Foe Slayer[\/b]\r\n\r\nAt 20th level, you become an unparalleled\r\nhunter. Once on each of your turns, you can add\r\nyour Wisdom modifier to the attack roll or the\r\ndamage roll of an attack you make. You can\r\nchoose to use this feature before or after the roll,\r\nbut before any effects of the roll are applied.","subclasses":"[b]Deep Stalker Conclave[\/b]\r\n\r\nMost folk descend into the depths of the\r\nUnderdark only under the most pressing\r\nconditions, undertaking some desperate quest or\r\nfollowing the promise of vast riches. All too often,\r\nevil festers beneath the earth unnoticed, and\r\nrangers of the Deep Stalker Conclave strive to\r\nuncover and defeat such threats before they can\r\nreach the surface.\r\n\r\n[b]Underdark Scout[\/b]\r\n\r\nAt 3rd level, you master the art of the ambush.\r\nOn your first turn during combat, you gain a +10\r\nbonus to your speed, and if you use the Attack\r\naction, you can make one additional attack.\r\nYou are also adept at evading creatures that\r\nrely on darkvision. Such creatures gain no\r\nbenefit when attempting to detect you in dark\r\nand dim conditions. Additionally, when the DM\r\ndetermines if you can hide from a creature, that\r\ncreature gains no benefit from its darkvision.\r\n\r\n[b]Deep Stalker Magic[\/b]\r\n\r\nAt 3rd level, you gain darkvision out to a range of\r\n90 feet. If you already have darkvision, you\r\nincrease its range by 30 feet.\r\nYou also gain access to additional spells at 3rd,\r\n5th, 9th, 13th, and 15th level. Once you gain a\r\ndeep stalker spell, it counts as a ranger spell for\r\nyou but doesn\u2019t count against the number of\r\nranger spells you know.\r\n\r\nDeep Stalker Spells:\r\n[ul][li]3rd disguise self\r\n[li]5th rope trick\r\n[li]9th glyph of warding\r\n[li]13th greater invisibility\r\n[li]17th seeming[\/ul]\r\n\r\n[b]Extra Attack[\/b]\r\n\r\nBeginning at 5th level, you can attack twice,\r\ninstead of once, whenever you take the Attack\r\naction on your turn.\r\n\r\n[b]Iron Mind[\/b]\r\n\r\nAt 7th level, you gain proficiency in Wisdom\r\nsaving throws.\r\n\r\n[b]Stalker\u2019s Flurry[\/b]\r\n\r\nStarting at 11th level, once on each of your turns\r\nwhen you miss with an attack, you can make\r\nanother attack.\r\n\r\n[b]Stalker\u2019s Dodge[\/b]\r\n\r\nAt 15th level, whenever a creature attacks you\r\nand does not have advantage, you can use your\r\nreaction to impose disadvantage on the\r\ncreature\u2019s attack roll against you. You can use\r\nthis feature before or after the attack roll is\r\nmade, but it must be used before the outcome of\r\nthe roll is determined.","tabledata":"The Ranger\r\nProficiency Spells \u2014 Spell Slots per Spell Level \u2014\r\nLevel Bonus Features Known 1st 2nd 3rd 4th 5th\r\n1st +2 Favored Enemy, Natural Explorer \u2014 \u2014 \u2014 \u2014 \u2014 \u2014\r\n2nd +2 Fighting Style, Spellcasting 2 2 \u2014 \u2014 \u2014 \u2014\r\n3rd +2 Primeval Awareness, Ranger Conclave 3 3 \u2014 \u2014 \u2014 \u2014\r\n4th +2 Ability Score Improvement 3 3 \u2014 \u2014 \u2014 \u2014\r\n5th +3 Ranger Conclave feature 4 4 2 \u2014 \u2014 \u2014\r\n6th +3 Greater Favored Enemy 4 4 2 \u2014 \u2014 \u2014\r\n7th +3 Ranger Conclave feature 5 4 3 \u2014 \u2014 \u2014\r\n8th +3 Ability Score Improvement, Fleet of Foot 5 4 3 \u2014 \u2014 \u2014\r\n9th +4 \u2014 6 4 3 2 \u2014 \u2014\r\n10th +4 Hide in Plain Sight 6 4 3 2 \u2014 \u2014\r\n11th +4 Ranger Conclave feature 7 4 3 3 \u2014 \u2014\r\n12th +4 Ability Score Improvement 7 4 3 3 \u2014 \u2014\r\n13th +5 \u2014 8 4 3 3 1 \u2014\r\n14th +5 Vanish 8 4 3 3 1 \u2014\r\n15th +5 Ranger Conclave feature 9 4 3 3 2 \u2014\r\n16th +5 Ability Score Improvement 9 4 3 3 2 \u2014\r\n17th +6 \u2014 10 4 3 3 3 1\r\n18th +6 Feral Senses 10 4 3 3 3 1\r\n19th +6 Ability Score Improvement 11 4 3 3 3 2\r\n20th +6 Foe Slayer 11 4 3 3 3 2","tags":"","templateId":"25","blockId":"116178","isShared":"1"}