{"name":"water bender","overview":"Water Benders have the natural ability to manipulate water to their will. Their techniques often use their opponent's force against them, which leads to a more defensive fighting style.","hit_dice":"1D8","hit_points_at_1st_level":"8+con mod","hit_points_at_higher_levels":"1d8+con mod","armor_proficiencies":"light armor","weapon_proficiencies":"simple weapons ","tools":"None","saving_throws":"strength and wisdom\r\n","skills":"choose two from Animal Handling, Athletics, Insight, Medicine, Nature, Perception, Stealth, Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li]any simple weapon[\/li]\r\n[li](a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[\/ul]\r\n","spellcasting":"[h1][i][u][b]Innate moves[\/b][\/u][\/i][\/h1]\r\n[ul]\r\n[li]@[water slap ](article:2a2da722-a2d8-4397-a21b-669fb7c8a4e5)[\/li]\r\n[li]@[dry off](article:5bcc0835-b919-4628-a97f-b786cf936659)[\/li]\r\n[li]@[snow blind ](article:71d86129-ceeb-40a8-8909-f975067bd1b5)[\/li]\r\n[li]@[water whip ](article:a45b2fff-b42d-4b00-8588-90fe56454402)[\/li]\r\n[li]@[ice throw ](article:c4bb2176-5c68-47b7-ac34-138fd809177f)[\/li]\r\n[li]@[ Shape Water](article:cf4f0b4d-5266-4fcc-9aad-8b4709385ed3)[\/li]\r\n[\/ul]\r\n[u][i][b]1st level bending moves[\/b][\/i][\/u]\r\n\r\n\r\n[ul]\r\n[li]@[tentacle of water ](article:012e7959-2b2b-45b5-bdb1-ca4eefa1420f)[\/li]\r\n[li]@[ice hail](article:0d8b0f55-d43d-4a38-823c-3cc6f5e6e5ce)[\/li]\r\n[li]@[redirect water](article:1a98d3e5-02d3-4307-b0f5-f16727120bf8)[\/li]\r\n[li]@[shield wave ](article:22ef3106-fcdd-4736-ae38-8d4798e237da)[\/li]\r\n[li]@[wave](article:544e708a-350e-44f1-8719-6a2f6ebbcc60)[\/li]\r\n[li]@[water treatment](article:ad3cc6e8-ae73-46a5-9aeb-3a125c32adcc)[\/li]\r\n[li]@[purify water](article:c43455bb-2c76-4c46-bb6b-e3200cce991e)[\/li]\r\n[\/ul]\r\n","class_features":"[b][color:#c10300]water bending[\/color][\/b]\/ you have an innate ability to control water\r\n[hr][b][color:#c10300]Fluid Defense[\/color][\/b]\/Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.\r\n[hr][b][color:#c10300]marshal arts[\/color][\/b]\/bending is rooted in marshal arts your unarmed strikes deal 1D4+strengh mod ","subclass_options":"","table_data":"","source":"homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1266843","world":"882eebfa-5f15-4f50-aeea-4320959b248f","folder":""}