{"name":"Neuro-Optimization Interface Adverse and Strange Effects Table","random_dice_table":"1 | Neural Fatigue: The user's brain is overwhelmed by the neural feedback, causing disorientation. The user has disadvantage on the next attack roll, ability check, or saving throw they make.[br]\r\n2 | Synaptic Misfire: Random memories or sensations flood the user's mind. They are stunned until the end of their next turn.[br]\r\n3 | Feedback Loop: The interface amplifies negative emotions in the user. The user becomes frightened of the nearest creature until the end of their next turn.[br]\r\n4 | Emotional Overload: The user experiences a sudden and intense emotion (roll a d6: 1-anger, 2-sadness, 3-joy, 4-fear, 5-disgust, 6-surprise). Roleplay the emotion for the next minute.[br]\r\n5 | Sensory Spike: One of the user's senses is heightened to an uncomfortable level. They have disadvantage on Perception checks related to that sense for the next minute.[br]\r\n6 | Echoing Thoughts: The user hears their thoughts repeated back to them in an echoing manner, causing distraction. They have disadvantage on Concentration checks for the next minute.[br]\r\n7 | Enhanced Reflexes: The neural adjustments sharpen the user's physical reflexes. The user gains advantage on the next Dexterity saving throw they make.\r\n8 | Clear Thought: A moment of unparalleled clarity gives the user insight. The user can add a d4 to any one ability check of their choice within the next minute.\r\n9 | Projected Emotion: The user unintentionally projects a strong emotion onto a creature within 30 feet. The target must succeed on a Wisdom saving throw or experience that emotion intensely for the next minute.[br]\r\n10 | Memory Blur: The user's short-term memory becomes hazy. They forget non-critical events from the past 24 hours. This does not affect knowledge, skills, or critical\/personal memories.","tags":"","templateId":"79","blockId":"1272458","world":"23d370f6-fe0f-4b30-97cc-8dc874206b7a","folder":"22286","isShared":"on"}