{"name":"Gunslinger","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + Con","hitpointsathigherlevels":"1d8 or 5 + Con","armorproficiencies":"Light Armor and Medium Armor or Shields","weaponproficiences":"Longarms, Sidearms, Daggers, Shortswords, Rapiers, Scimitars, Clubs, Crossbows, Whips","tools":"Tinker\u2019s Tools or Smith's Tools","savingthrows":"Dexterity, Charisma","skills":"Choose two from Arcana, Acrobatics, Animal Handling, History, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, or Survival.","spellcasting":"","equipment":"- (a) A personal effect, such as a hat, cape, or trenchoat and leather armor or (b), a personal effect and scale mail (if proficient).\r\n\r\n- (a) A Primitive Longarm and a Shortsword, Rapier, Whip, or Scimitar, (b) a Primitive Sidearm and a shortsword, rapier, whip, or scimitar, or (c) a Primitive Longarm and a shield (if proficient), along with 20 pieces of ammo that match the firearm chosen.\r\n\r\n- (a) A Primitive Sidearm and 10 rounds, or (b) two daggers, a whip or a shortsword.\r\n\r\n- (a) An dungeoneer\u2019s pack or (b) a scholar\u2019s pack.\r\n\r\n\r\nIf firearms are prominent in your world, you may instead choose the following equipment variations.\r\n- (a) An Advanced Longarm and a shortsword, rapier or scimitar or (b) an Advanced Sidearm and a shortsword, rapier, whip, or scimitar, or (c) an Advanced Longarm and a shield (if proficient) along with 20 pieces of ammo that match the firearm chosen.\r\n\r\n- (a) An Adavanced Sidearm and 10 rounds, or (b) two daggers, a whip or a shortsword.","features":"No Coward's Weapons\r\n\r\nAdvantage on saving throws against being frightened. If you are frightened, you can spend an action to gaze down at your firearm if you have it drawn, instilling you with a nearly supernatural courage, ending the effect on yourself and gaining temporary hit points equal to d8 + your gunslinger level.\r\n\r\n\r\n\r\nGun Tactics\r\n\r\n\r\n   Akimbo Shooting\r\n\r\n   When wielding two light firearms, you can add your ability score modifier to the damage of the second attack. You can reload both light firearms at once using a bonus action.\r\n\r\n\r\n\r\nBasic Gun Stunts\r\n\r\nGunslingers learn unique skills that set them apart from\r\nanyone else who can point and shoot a gun. At 2nd level, you\r\ncan perform various different daring feats with your firearms.\r\nYou can use the following abilities during your turn.\r\nAnalytical Shot. You can use a bonus action to train your\r\nfirearm's sights on a creature's vitals before you fire. When\r\nyou do, you can use your Intelligence modifier, instead of your\r\nDexterity modifier, when making an attack roll.\r\nRun 'N Gun. If you make an attack roll with a firearm, you\r\ncan use a bonus action to move 10 feet in any direction.\r\nQuick Clear. You can use a bonus action to clear your\r\nfirearm's chamber if it misfires.\r\nSpeed Loader. You can reload any firearm with the long load\r\nproperty as a bonus action, unless it has the heavy property,\r\nor load all shells instead of three for a firearm with the shell\r\nloading property as a bonus action.\r\nSlinger's Senses. You can make a Wisdom(Perception)\r\ncheck as a bonus action, as long as you have a gun drawn.\r\n\r\n\r\nQuickdraw\r\n\r\nAt 2nd level, your hands are fast as lightning in a shootout.\r\nYou can holster a firearm and draw a different firearm as part\r\nof your movement or action before needing to use your Use\r\nObject action. Additionally, you can use your firearms to make\r\nopportunity attacks at enemies who have moved out of melee\r\nrange, if you have the ammunition to do so.\r\n\r\nGunslinging Trail\r\n\r\nVirtuoso\r\n\r\nYou get 4 Superiority Dice (d8) reset at short or long rest.\r\n\r\nThe Art of Lead\r\n\r\n3 Tricks: \r\n\r\nConcussive Attack. When you make a successful weapon\r\nattack, you can spend a superiority die and add the number\r\nrolled to the attack's damage. You cause your target to be\r\ndiscombobulated, imposing disadvantage on the next attack\r\nthey make.\r\n\r\nDodge Roll. When a creature damages you, you can use\r\nyour reaction to expend a superiority die to deftly roll out of\r\nthe way as a reaction. The damage you take is reduced by the\r\nnumber rolled on your superiority die, and you can move 10\r\nfeet in any direction without provoking opportunity attacks.\r\n\r\nWarning Attack. When you miss a creature with a weapon\r\nattack, you can expend one superiority die to attempt to\r\nfrighten the target as the shot whizzes past them. The target\r\nmust make a Wisdom saving throw. Subtract the result of\r\nyour superiority die from their roll. On a failed save, it is\r\nfrightened of you until the end of your next turn.\r\n\r\n.\r\n..\r\n...\r\nTHERE IS TOO MUCH\r\nJust look at this: https:\/\/drive.google.com\/file\/d\/0BwRBp4t9A8LbM0ZDdkRObHdzX0E\/view\r\n","subclasses":"","tabledata":"","tags":"Gunslinger","isShared":"1","templateId":"25","blockId":"130827"}