{"name":"Gambler","overview":"Either a curse from a demon, a lost bet or their own volition, Gamblers love the thrill of taking and losing gold. ","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier per gambler level after 1st","armorproficiencies":"Light Armor","weaponproficiences":"Simple Weapons, Dagger, Sickle, Dart, Cards and Dice","tools":"Thieves' Tools","savingthrows":"Charisma, Intelligence","skills":"Choose two from Deception, Insight, Perception, Persuasion, Sleight of Hand, and Stealth","spellcasting":"","equipment":"(a) 20 Darts or (b) a Sickle\r\n(a) a Deck of Cards or (b) 6 Dice\r\n(a) a Burglar's Pack or (b) a Dungeoneer's Pack\r\nLeather Armor and Thieves' Tools","features":"Bet: starting at level 1 you can pick a die (d4-d20), if you get a roll of 11-20 you get a bonus on your roll and gain 1 gold per level of die (11=1 gold, 12=2 gold ect), but if you get a roll of 1-10 you get disadvantage and lose 2 gold for each level of die (10= -2, 9= -4, ect)\r\n\r\nBribe: While in battle you can Persuade enemies to forfit by paying them in ritches, the higher the roll the less gold needs to be given make them forfit (1=20 gold, 2= 19 gold, ect)","subclasses":"","tabledata":"Level\tProficiency\r\nBonus\tFeatures\r\n1st\t+2\tBet, Bribe\r\n2nd\t+2\t<!-Class Feature2->\r\n3rd\t+2\t\u2014\r\n4th\t+2\tAbility Score Improvement\r\n5th\t+3\t\u2014\r\n6th\t+3\t\u2014\r\n7th\t+3\t\u2014\r\n8th\t+3\tAbility Score Improvement\r\n9th\t+4\t\u2014\r\n10th\t+4\t\u2014\r\n11th\t+4\t\u2014\r\n12th\t+4\tAbility Score Improvement\r\n13th\t+5\t\u2014\r\n14th\t+5\t\u2014\r\n15th\t+5\t\u2014\r\n16th\t+5\tAbility Score Improvement\r\n17th\t+6\t\u2014\r\n18th\t+6\t\u2014\r\n19th\t+6\tAbility Score Improvement\r\n20th\t+6\t\u2014","tags":"","isShared":"1","templateId":"25","blockId":"13109"}