{"name":"Marauder Chapter; Jaeger","description":"A jaeger of this Chapter embodies raw slaughter. Vengeance, wrath, and death, all rolled into one swing that never ceases, endlessly scything through monsters, leaving a bloody wake of destruction. Each marauder is a symbol of the Chapter's determination and ferocity, striking fear into the hearts of their enemies with every swing of their weapon. They are unstoppable warriors, driven by a thirst for vengeance and the need to protect humanity from the monstrous hordes.\r\n\r\n[center][b]Path of Gore:[\/b][\/center][center]Starting at 3rd level, you learn the Great Cleave Finisher. This does not count against your Finishers known.[\/center]\r\n[ul]\r\n[li]Great Cleave, Finisher, special When you hit a creature with an attack using a weapon with the two-handed property, you can expend all of your Momentum dice. When you do so, the attack deals additional damage equal to 1 Momentum die, and cleaves a number of adjacent targets within reach equal to the number of dice expended. Make a melee weapon attack against each creature targeted. You regain 1 Focus Point for each creature this reduces to 0 hit points, up to your maximum number of Focus Points.[\/li]\r\n[\/ul]\r\n\r\n[center][b]Marauder Momentum[\/b][\/center]Also at 3rd level, while you are wielding a melee weapon with the two-handed property, the size of your Momentum die is increased by one step (from a d6 to a d8, to a d10 at 11th level, and to a d12 at 17th level). Additionally, while you are wearing medium armor, you can add your Constitution modifier in place of your Dexterity modifier (to a maximum of +2) when calculating your AC.\r\n\r\n[center][b]Leap Attack[\/b][\/center]At 7th level, once per turn, if you move more than 15 feet toward a creature (or fall 10 feet or more) immediately before making a weapon attack against them, you deal additional damage on a hit equal to your Momentum Die. When falling, you can make this attack prior to hitting the ground if there is a target creature in range where you would fall. On a hit, any falling damage you take is reduced by half, and you do not fall prone from the fall.\r\n\r\n[center][b]Fell the Leviathan[\/b][\/center]Starting at 14th level, whenever you use a Finisher, the target must make a Strength saving throw against 8 + your Strength modifier + your proficiency bonus, or be knocked prone. Creatures that are Large or bigger have disadvantage on this saving throw.\r\n\r\n[center][b]Titanic Strength[\/b][\/center]Starting at 17th level, your strength is so great that you can wield a two-handed weapon in one hand, and can use two-weapon fighting even when the weapons you are wielding aren't light (including using twohanded weapons). If you choose to use two hands to wield a two-handed weapon, when you roll damage with it, you deal bonus damage equal to half your Strength modifier (rounded up). Additionally, when you use a Finisher, you can use your full titanic power to treat it as if it had twice as many Momentum dice, up to a number equal to your maximum Momentum dice + 1. Once you use this, you can\u2019t do so again until you finish a long rest.","tags":"","templateId":"27","blockId":"1359720","world":"225cec34-ca7f-439a-a78f-7352144473f8","folder":"25070","isShared":"on"}