{"name":"Otherworldly Steed","challenge_rating":"","xp":"","types":"Celestial, Fey, or Fiend (Choose When Casting the Spell)","pb":"equals your bonus","size":"Large","sizer":"NONE","languages":"Telepathy 1 mile (only between you and the steed)","alignment":"Neutral","description":"","suggested_environments":"","armor_class":"10 + 1 per spell level (natural armor)","hit_points":"5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell\u2019s level)","strength":"18","dexterity":"12","constitution":"14","intelligence":"6","wisdom":"12","charisma":"8","base_movement_units":"","base_movement_in_ft":"60","fly_movement_in_ft":"60 (requires 4th-level spell or higher)","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 11","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Life Bond.[\/i][\/b] When you regain Hit Points from a spell of 1st level or higher, the steed regains the same number ofHit Points if you\u2019re within 5 feet of it.","actions":"[b][i]Otherworldly Slam.[\/i][\/b] Melee Spell Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + the spell\u2019s level of Radiant damage (Celestial), Psychicdamage (Fey), or Necrotic damage (Fiend).","bonus_actions":"[b][i]Fey Step (Fey Only; Recharges after a Long Rest).[\/i][\/b] The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.\r\n\r\n[b][i]Fell Glare (Fiend Only; Recharges after a Long Rest). [\/i][\/b]The steed\u2019s eyes gleam with fiendish light as it targets one creature it can perceive up to 60 feet away. The target must succeed on a Wisdom saving throw against your Spell Save DC or have the Frightened condition until the end of your next turn.\r\n\r\n[i][b]Healing Touch (Celestial Only; Recharges after a Long Rest). [\/b][\/i]The steed touches another creature and restores a number of Hit Points to it equal to 2d8 + the spell\u2019s level.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"One DnD Playtest 6","tags":"","templateId":"2991","blockId":"1371064","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21924","isShared":"on"}