{"name":"Elemental Arcanist","overview":"","hitdice":"d6","hitpointsfirstlevel":"6 + your Constitution modifier","hitpointsathigherlevels":"1d6 (or 4) + your Constitution modifier per Elemental Arcanist level after 1st","armorproficiencies":"Light Armour","weaponproficiences":"Simple Weapons, Improvised weapons.","tools":"One set of artisans tools.","savingthrows":"Wisdom, Charisma","skills":"Choose 2 from Nature, Arcana, Insight, Survival, History, and Medicine. ","equipment":"(a) a quarterstaff or (b) a sickle\r\n\r\n\r\nA component pouch \r\n\r\n\r\n(a) A set of artisans tools or (b) an explorer\u2019s pack\r\n\r\n\r\n(a) A tinder box (b) pouch of sand or (c) flask of water.\r\n\r\nLeather armour","spellcasting":"https:\/\/docs.google.com\/document\/d\/185UI9HdAvT2dQUe4Ze09dMuNpYRBMpzUi-pUHpGdCMI\r\n\r\nYour spell-casting modifier is Wisdom.\r\n","features":"https:\/\/docs.google.com\/document\/d\/1hHmEIBFRIVWIYRcfqJGsk5Dh-vjX2rSjUrl7QQ04H3M\r\n\r\n[h]Elemental Attraction[\/h]\r\nAt first level, you chose Fire, Water, Earth or Air. Once per day as an action, you may use the effect attached to each.\r\nFire- You deal 1d6+Wis points of fire damage to any creature within 20ft.\r\nWater- You can breathe freely underwater for 10 minuets.\r\nEarth- You regain 1d6+Con hit points.\r\nAir- You become immune to fall damage for 10 minuets.\r\n\r\nAt seventh level, the effect increases.\r\nFire- You deal 2d8+Wis points of fire damage to any creature within 20ft, and become resistant to fire damage for an hour.\r\nWater- You can breathe freely underwater for an hour, and become resistant to cold damage for the duration.\r\nEarth- You regain 2d6+Con hit points, and become resistant to two of the following; Non-magical slashing, Non-magical piercing, Non-magical bludgeoning, Poison, or Force damage for an hour.\r\nAir- You gain a fly speed of 30ft, and take half damage from all Cloud, Fog, or otherwise inhaled effects for an hour. \r\n\r\n[h]ASI[\/h]\r\nAt 5th, 9th, 13th, and 17th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h]Arcane Shape[\/h]\r\nAt the 20th level, you can use a bonus action to transform into a Great Elemental corresponding to your element. You can use this feature a number of times equal to your Wisdom modifier per day.\r\nhttps:\/\/www.dandwiki.com\/wiki\/Great_Fire_Elemental_(5e_Creature)\r\nhttps:\/\/www.dandwiki.com\/wiki\/Great_Water_Elemental_(5e_Creature)","subclasses":"[h]Elemental Adaptation [\/h]\r\n\r\n[h2]Fire[\/h2]\r\nAt 3rd level, you learn the Control Fire cantrip. This does not count against the number of cantrips known.\r\n\r\n[h2]Water[\/h2]\r\nAt 3rd level, you learn the Shape Water cantrip. This does not count against the number of cantrips known.\r\n\r\n[h2]Earth[\/h2]\r\nAt 3rd level, you learn the Mold Earth cantrip. This does not count against the number of cantrips known.\r\n\r\n[h2]Air[\/h2]\r\nAt 3rd level, you learn the Gust cantrip. This does not count against the number of cantrips known.\r\n\r\n[h]Spark of understanding[\/h]\r\nAt 7th level, you learn the following spells that do not count against your total spells known.\r\n\r\n[h2]Fire[\/h2]\r\n\r\nBurning hands, Continual Flame, Elemental Weapon (Only Fire).\r\n\r\n[h2]Water[\/h2]\r\n\r\nCreate or Destroy Water, Dragons Breath (Only Cold), Tidal Wave.\r\n\r\n[h2]Earth[\/h2]\r\n\r\nEarth Tremor, Augury, Meld into Stone.\r\n\r\n[h2]Air[\/h2]\r\n\r\nZephyr Strike, Gust of Wind, Wind Wall.\r\n\r\n[h]Inner Innate[\/h]\r\nAt 15th level you gain the following boon.\r\n[h2]Fire[\/h2]\r\nYou become resistant to extreme cold, and gain Cold resistance.\r\n\r\n[h2]Water[\/h2]\r\nYou become resistant to extreme heat, and gain Fire resistance. \r\n\r\n[h2]Earth[\/h2]\r\nYou draw sustenance from the world, eliminating the need to eat. You also gain resistance to all poisons\/poison damage.\r\n\r\n[h2]Air[\/h2]\r\nYou can hold your breath for 10 additional minuets, and become immune to all Cloud, Fog, or otherwise inhaled spells. \r\n\r\n","tabledata":"","tags":"Aphaisa, Class,","templateId":"25","blockId":"137592","isShared":"1"}