{"name":"Path of the Zealot","overview":"For Barbarians who walk the Path of the Zealot, their Rage is not merely a connection to nature; it is a gift from a god. These Barbarians often experience their Rage as an ecstatic experience of union with their gods, infusing them with divine power to pursue the gods\u2019 purposes in the world.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[h2]LEVEL 3: DIVINE FURY[\/h2]\r\nYou can channel divine power into your strikes. On each of your turns while your Rage is active, the first creature you hit with a weapon or an Unarmed Strike takes extra damage equal to 1d6 plus half your Barbarian level (round down). The extra damage is Necrotic or Radiant; you choose the type each time you deal the damage.\r\n\r\n[h2]LEVEL 3: WARRIOR OF THE GODS[\/h2]\r\nA divine entity helps ensure you can continue to fight. When a spell or magic item restores any of your Hit Points, you can roll a d12 and regain additional Hit Points equal to the number rolled. You can use this benefit a number of times equal to to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\r\n[br]\r\nIn addition, if a spell, such as the Raise Dead spell, has the sole effect of restoring you to life (but not undeath), the caster doesn\u2019t need Material components to cast the spell on you.\r\n\r\n[h2]LEVEL 6: FANATICAL FOCUS[\/h2]\r\nIf you fail a saving throw while your Rage is active, you can reroll it, and you must use the new roll. You can use this feature only once per active Rage.\r\n\r\n[h2]LEVEL 10: ZEALOUS PRESENCE[\/h2]\r\nAs a Bonus Action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you gain Advantage on attack rolls and saving throws until the start of your next turn.\r\n[br]\r\nOnce you use this feature, you can\u2019t use it again until you finish a Long Rest. If you\u2019ve run out of uses of this feature, you can expend a use of your Rage to activate Zealous Presence instead of Rage.\r\n\r\n[h2]LEVEL 14: RAGE BEYOND DEATH[\/h2]\r\nWhen your Relentless Rage successfully restores your Hit Points, you can assume the form of a spectral warrior. While in this form, you gain the following benefits:\r\n\r\n\u2022 You have a Fly Speed equal to your Speed and can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object.\r\n[br]\r\n\u2022 When you\u2019re hit by an attack roll, you can use your Reaction to turn that hit into a miss.\r\n\r\nThe form lasts for 1 minute or until you regain any Hit Points or drop to 0 Hit Points. Once you use this feature, you can\u2019t do so again until you finish a Long Rest.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"1376307","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21774","isShared":"on"}