{"name":"Wild Magic Sorcery","overview":"Your innate magic stems from the forces of chaos that underlie the order of creation. You or an ancestor might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo or the Elemental Planes. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke with no apparent cause. However it came to be, thismagic churns within you, waiting for any outlet.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[h2]LEVEL 3: WILD MAGIC SURGE[\/h2]\r\nYour spellcasting can unleash surges of untamed magic. No more than once per turn, you can roll a d20 immediately after you cast a Sorcerer spell with a spell slot. If you roll a 20, roll on the Wild Magic Surge table to create a magical effect (see the 2014 Player\u2019s Handbook for that table). If the magical effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires Concentration, it doesn\u2019t require Concentration in this case; the spell lasts for its full duration.\r\n\r\n[h2]LEVEL 3: TIDES OF CHAOS[\/h2]\r\nYou can manipulate the forces of chance and chaos to gain Advantage on one d20 Test. Once you do so, you must finish a Long Rest before you can use this feature again.\r\n[br]\r\nImmediately after you cast a Sorcerer spell with a spell slot before you regain the use of this feature, you automatically roll on the Wild Magic Surge table and regain the use of this feature.\r\n\r\n[h2]LEVEL 6: BEND LUCK[\/h2]\r\nYou have the ability to twist fate using your wild magic. Immediately after another creature you can see rolls the d20 for a d20 Test, you can use your Reaction and spend 1 Sorcery Point to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature\u2019s roll.\r\n\r\n[h2]LEVEL 14: CONTROLLED CHAOS[\/h2]\r\nYou gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.\r\n\r\n[h2]LEVEL 18: WILD BOMBARDMENT[\/h2]\r\nImmediately after you cast a Sorcerer spell with a spell slot, you can create an effect of your choice from the Wild Magic Surge table, provided\r\nthe effect casts a spell or restores all your expended Sorcery Points.\r\n[br]\r\nOnce you use this feature, you can\u2019t do so again until you finish 1d4 Long Rests.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"1388887","world":"66465654-79bf-4453-9bdc-c59429ed76ee","folder":"21774","isShared":"on"}