{"name":"Wight","cr":"3","types":"Undead","size":"Medium","languages":"Any languages it knew in life","alignment":"Neutral Evil","description":"Wights were once human, now driven by dark desires great vanity. They are able to retain the memories of its former life, and pursue its new dark goals relentlessly. ","suggestedenvironment":"","ac":"14 (studded leather)","hitpoints":"45 (6d8+18)","strength":"15","dexterity":"14","constitution":"16","intelligence":"10","wisdom":"13","charisma":"15","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft; Passive Perception 13","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"Necrotic, bludgeoning, piercing, and slashing from non-silvered\/magic weapons","damageimmunities":"Poison","conditionimmunities":"Exhaustion, poison","spellcasting":"-","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Sunlight Sensitivity[\/b]-gains disadvantage on attack rolls and Perception (Wisdom) checks that rely on sight when exposed to sunlight.\r\n[b]Life Eaters[\/b]-wights exist neither as dead, nor alive, and so they travel the world seeking to snuff out all life. When a wight attacks, white light shines from its eyes, and their touch can drain the life from its victims. \r\n[b]Shadow of the Grave[\/b]-wights flee the sun during the day, humanoids killed by a wight can rise as a zombie\r\n[b]Undead nature[\/b]-wights do not require food, air, sleep or drink to survive. \r\n","actions":"[b]Multi-attack[\/b]-wights can make two longwords\/two longbow attacks or one life drain attack in place of a second attack. \r\n[b]Life Drain[\/b]-[i]Melee weapon attack[\/i]: +4 to hit, reach 5ft, one creature. On hit: 5(1d6+2) necrotic damage. Target must succeed DC 13 Constitution save or its maximum hit points are reduced equal to damage taken. Target reduced to 0 maximum hit points dies. Humanoids that are slain this way raise 24 hours later as a zombie under its control unless restored to life or its body is destroyed. Wights can control no more than 12 zombies at a time.\r\n[b]Longsword[\/b]-[i]Melee Weapon Attack[\/i]: +4 to hit, reach 5 ft, one target. [i]On hit[\/i]: 8 (1d8+2) slashing damage, or 7 (1d10+2) slashing damage if used two-handed. \r\n[b]Longbow[\/b]-[i]Ranged Weapon Attack[\/i]: +4 to hit, range 150\/600ft, one target. [i]On hit[\/i]: 6(1d8+2) piercing damage. \r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21"}