{"name":"Cleric","overview":"[img:5626551|right|200|nolink]\r\nArms and eyes upraised toward the sun and a prayer\r\non his lips, an Altmer begins to glow with an inner light that\r\nspills out to heal his battle-worn companions.\r\nChanting a song of glory, a Nord swings his axe\r\nin wide swaths to cut through the ranks of orcs\r\narrayed against him, shouting praise to the gods with\r\nevery foe\u2019s fall. Calling down a curse upon the forces of undeath, a\r\nDunmer lifts her holy symbol of Azura as light pours from it to\r\ndrive back the draugr crowding in on her companions.\r\n\r\n\r\nClerics are intermediaries between the mortal world\r\nand the distant planes of the gods. As varied as the gods\r\nthey serve, clerics strive to embody the handiwork of\r\ntheir deities. No ordinary priest, a cleric is imbued with\r\ndivine magic. Most clerics are worshipers of the Aedra, however some clerics recieve their blessings from a select few Deadric Princes worshiped as gods in Tamriel. Such as Azura, Nocturnal or Meridia. All the races of Tamriel have pantheons of gods assocatied with thier peoples, however the Cyrodlic Pantheon of the Nine\/Eight Divines has become the most popular through the influence of the Empire.","hit_dice":"1d8 per cleric level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per cleric level after 1st","armor_proficiencies":"Light armour, shields","weapon_proficiencies":"Simple weapons, flails","tools":"None","saving_throws":"Wisdom, Charisma","skills":"Choose two from History, Insight, Medicine,\r\nPersuasion, and Religion\r\n","starting_equipment":"You start with the following equipment, in addition to\r\nthe equipment granted by your background:\r\n\u2022 (a) a iron mace or (b) a warhammer (if proficient), or (c) a iron dagger\r\n\u2022 (a) [blocklink:1486415], (b) leather armour and a hide shield, or (c) iron chainmail (if\r\nproficient)\r\n\u2022 (a) a light crossbow and 20 bolts or (b) any simple\r\nweapon\r\n\u2022 (a) a priest\u2019s pack or (b) an explorer\u2019s pack","spellcasting":"[i]1st-level cleric feature[\/i]\r\n[br]\r\nAs a conduit for the divine power granted by your god, you can cast cleric spells.\r\n\r\n[b]Cantrips[\/b]\r\n[br]\r\nAt 1st level, you know three cantrips of your choice from\r\nthe [blocklink:1454741]. You learn additional cleric cantrips\r\nof your choice at higher levels, as shown in the Cantrips\r\nKnown column of the [blocklink:1454873].\r\n\r\n[b]Preparing and Casting Spells[\/b]\r\n[br]\r\nThe [blocklink:1454873] shows how many spell slots you have\r\nto cast your spells of 1st level and higher. To cast one of\r\nthese spells, you must expend a slot of the spell\u2019s level\r\nor higher. You regain all expended spell slots when you\r\nfinish a long rest.\r\n[br]\r\nYou prepare the list of cleric spells that are available\r\nfor you to cast, choosing from the [blocklink:1454741]. When\r\nyou do so, choose a number of cleric spells equal to\r\nyour Wisdom modifier + your cleric level (minimum of\r\none spell). The spells must be of a level for which you\r\nhave spell slots.\r\n[br]\r\nFor example, if you are a 3rd-level cleric, you have four\r\n1st-level and two 2nd-level spell slots. With a Wisdom\r\nof 16, your list of prepared spells can include six spells\r\nof 1st or 2nd level, in any combination. If you prepare\r\nthe 1st-level spell @[Close Wounds](spell:6f3a7b62-da98-410a-b56f-c87a13c918d8), you can cast it using\r\na 1st-level or 2nd-level slot. Casting the spell doesn\u2019t\r\nremove it from your list of prepared spells.\r\n[br]\r\nYou can change your list of prepared spells when you\r\nfinish a long rest. Preparing a new list of cleric spells\r\nrequires time spent in prayer and meditation: at least 1\r\nminute per spell level for each spell on your list.\r\n\r\n[b]Spellcasting Ability[\/b]\r\n[br]\r\nWisdom is your spellcasting ability for your cleric spells.\r\nThe power of your spells comes from your devotion to\r\nyour deity. You use your Wisdom whenever a cleric spell\r\nrefers to your spellcasting ability. In addition, you use\r\nyour Wisdom modifier when setting the saving throw\r\nDC for a cleric spell you cast and when making an\r\nattack roll with one.\r\n\r\n[center][b]Spell save DC =[\/b] 8 + your proficiency bonus + your Wisdom modifier[\/center]\r\n\r\n[center][b]Spell attack modifier =[\/b] your proficiency bonus + your Wisdom modifier[\/center]\r\n\r\n[b]Ritual Casting[\/b]\r\n[br]\r\nYou can cast cleric spells that appear on the cleric column of the [blocklink:1464027] and that you have prepared.\r\n\r\n[b]Spellcasting Focus[\/b]\r\n[br]\r\nYou can use a holy symbol as a\r\nspellcasting focus for your cleric spells.[anchor|Class-Features]\r\n[hr]","class_features":"[img:5917444|left|280|nolink]\r\n[b]Divine Domain[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nChoose one domain related to your deity: Knowledge,\r\nLife, Light, Nature, Tempest, Trickery, or War. Each\r\ndomain is detailed at the end of the class description,\r\nand each one provides examples of gods associated\r\nwith it. Your choice grants you domain spells and other\r\nfeatures when you choose it at 1st level. It also grants\r\nyou additional ways to use Channel Divinity when you\r\ngain that feature at 2nd level, and additional benefits at\r\n6th, 8th, and 17th levels.\r\n\r\n[b]Channel Divinity[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to channel divine\r\nenergy directly from your deity, using that energy to fuel\r\nmagical effects. You start with two such effects: Turn\r\nUndead and an effect determined by your domain. Some\r\ndomains grant you additional effects as you advance in\r\nlevels, as noted in the domain description.\r\nWhen you use your Channel Divinity, you choose\r\nwhich effect to create. You must then finish a short or\r\nlong rest to use your Channel Divinity again.\r\nSome Channel Divinity effects require saving throws.\r\nWhen you use such an effect from this class, the DC\r\nequals your cleric spell save DC.\r\nBeginning at 6th level, you can use your Channel\r\nDivinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish\r\na short or long rest, you regain your expended uses.\r\n\r\n[b]Channel Divinity: Turn Undead[\/b]\r\n[br]\r\nAs an action, you present your holy symbol and speak a\r\nprayer censuring the undead. Each undead that can see\r\nor hear you within 30 feet of you must make a Wisdom\r\nsaving throw. If the creature fails its saving throw, it is\r\nturned for 1 minute or until it takes any damage.\r\nA turned creature must spend its turns trying to move\r\nas far away from you as it can, and it can\u2019t willingly\r\nmove to a space within 30 feet of you. It also can\u2019t take\r\nreactions. For its action, it can use only the Dash action\r\nor try to escape from an effect that prevents it from\r\nmoving. If there\u2019s nowhere to move, the creature can use\r\nthe Dodge action.\r\n\r\n[b]Ability Score Improvement[\/b]\r\n[br]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th,\r\nand 19th level, you can increase one ability score of your\r\nchoice by 2, or you can increase two ability scores of\r\nyour choice by 1. As normal, you can\u2019t increase an ability\r\nscore above 20 using this feature.\r\n\r\n[b]Destroy Undead[\/b]\r\n[br]\r\n[i]5th-level cleric feature[\/i]\r\n[br]\r\nWhen an undead fails its saving\r\nthrow against your Turn Undead feature, the creature is\r\ninstantly destroyed if its challenge rating is at or below a\r\ncertain threshold, as shown.\r\n\r\n[b]Cleric Level Destroys Undead of CR[\/b]\r\n[br]\r\n5th: 1\/2 or lower,\r\n[br]\r\n8th: 1 or lower,\r\n[br]\r\n11th: 2 or lower,\r\n[br]\r\n14th: 3 or lower,\r\n[br]\r\n17th: 4 or lower\r\n\r\n[b]Divine Intervention[\/b]\r\n[br]\r\n[i]10th-level cleric feature[\/i]\r\n[br]\r\nYou can call on your deity to\r\nintervene on your behalf when your need is great.\r\nImploring your deity\u2019s aid requires you to use your\r\naction. Describe the assistance you seek, and roll\r\npercentile dice. If you roll a number equal to or lower\r\nthan your cleric level, your deity intervenes. The DM\r\nchooses the nature of the intervention; the effect of any\r\ncleric spell or cleric domain spell would be appropriate.\r\nIf your deity intervenes, you can\u2019t use this feature\r\nagain for 7 days. Otherwise, you can use it again after\r\nyou finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds\r\nautomatically, no roll required. [anchor|Knowledge-Domain]","subclass_options":"[img:5625988|right|300|nolink]\r\n[h1]Knowledge Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nThe gods of knowledge, Julianos of the Nine, Jhunal in Nordic mythology, Xarxes of the Altmeri and Bosmeri pantheons, Azura of the Dunmer, value learning and\r\nunderstanding above all.\r\n\r\n[b]Knowledge Domain Spells[\/b]\r\n[br]\r\n1st: @[Command](spell:97dc9376-f402-434b-aca5-67167f7603f7), @[Identify](spell:5dded055-49e5-4153-97c1-836acf28035e)\r\n[br]\r\n3rd: @[Augury](spell:a1851364-2c2c-44a1-8b53-85fbbbf1823c), @[Suggestion](spell:9959de4e-955e-46c6-b01b-77a22bce2310)\r\n[br]\r\n5th: @[Nondetection](spell:2690f362-d269-444e-b69c-a3a5e1141bab), @[Speak with Dead](spell:667d4dc8-c22d-4bae-97ae-2916ed29cf82)\r\n[br]\r\n7th: @[Arcane Eye](spell:dceb7ef1-13a4-4558-b48d-75db659ee690), @[Confusion](spell:b54ffd14-58f5-44f0-a576-31a9918226c4)\r\n[br]\r\n9th: @[Legend Lore](spell:1073dc77-f709-4b87-b203-050e432608ba), @[Scrying](spell:c6397003-9694-4231-b762-a376caa50f50)\r\n\r\n[b]Blessings of Knowledge[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domian, you learn two languages of your choice.\r\nYou also become proficient in your choice of two of the\r\nfollowing skills: Arcana, History, Nature, or Religion.\r\nYour proficiency bonus is doubled for any ability check\r\nyou make that uses either of those skills.\r\n\r\n[b]Channel Divinity: Knowledge of the Ages[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto tap into a divine well of knowledge. As an action,\r\nyou choose one skill or tool. For 10 minutes, you have\r\nproficiency with the chosen skill or tool.\r\n\r\n[b]Channel Divinity: Read Thoughts[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity to read a\r\ncreature\u2019s thoughts. You can then use your access to the\r\ncreature\u2019s mind to command it. As an action, choose one creature that you can see\r\nwithin 60 feet of you. That creature must make a\r\nWisdom saving throw. If the creature succeeds on the\r\nsaving throw, you can\u2019t use this feature on it again until\r\nyou finish a long rest. If the creature fails its save, you can read its surface\r\nthoughts (those foremost in its mind, reflecting its\r\ncurrent emotions and what it is actively thinking\r\nabout) when it is within 60 feet of you. This effect lasts\r\nfor 1 minute. During that time, you can use your action to end this\r\neffect and cast the @[Suggestion](spell:9959de4e-955e-46c6-b01b-77a22bce2310) spell on the creature\r\nwithout expending a spell slot. The target automatically\r\nfails its saving throw against the spell.\r\n\r\n[b]Potent Spellcasting[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou add your Wisdom modifier to\r\nthe damage you deal with any cleric cantrip.\r\n\r\n[b]Visions of the Past[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou can call up visions of the\r\npast that relate to an object you hold or your immediate\r\nsurroundings. You spend at least 1 minute in meditation\r\nand prayer, then receive dreamlike, shadowy glimpses\r\nof recent events. You can meditate in this way for a\r\nnumber of minutes equal to your Wisdom score and\r\nmust maintain concentration during that time, as if you\r\nwere casting a spell.\r\n[br]\r\nOnce you use this feature, you can\u2019t use it again until\r\nyou finish a short or long rest.\r\n\r\n[b]Object Reading.[\/b] Holding an object as you meditate,\r\nyou can see visions of the object\u2019s previous owner.\r\nAfter meditating for 1 minute, you learn how the owner\r\nacquired and lost the object, as well as the m ost recent\r\nsignificant event involving the object and that owner.\r\nIf the object was owned by another creature in the\r\nrecent past (within a number of days equal to your\r\nWisdom score), you can spend 1 additional minute\r\nfor each owner to learn the same information about\r\nthat creature.\r\n\r\n[b]Area Reading.[\/b] As you meditate, you see visions\r\nof recent events in your immediate vicinity (a room,\r\nstreet, tunnel, clearing, or the like, up to a 50-foot cube),\r\ngoing back a number of days equal to your Wisdom\r\nscore. For each minute you meditate, you learn about\r\none significant event, beginning with the most recent.\r\nSignificant events typically involve powerful emotions,\r\nsuch as battles and betrayals, marriages and murders,\r\nbirths and funerals. However, they might also include\r\nmore mundane events that are nevertheless important\r\nin your current situation. [anchor|Life-Domain]\r\n\r\n[img:5625996|right|300|nolink]\r\n[h1]Life Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nThe gods of life and death, Arkay of the Nine, Shor of the Nords, Tu'whacca of the Redguards, the deadric prince Meridia and gods of compassion and love, chiefly Mara of the Nine, promote vitality and health through healing the sick and wounded,\r\ncaring for those in need, and driving away the forces of\r\ndeath and undeath.\r\n\r\n[b]Life Domain Spells[\/b]\r\n[br]\r\n1st: @[Bless](spell:53f9c23b-3487-470c-886b-508fd6008d52), @[Close Wounds](spell:6f3a7b62-da98-410a-b56f-c87a13c918d8)\r\n[br]\r\n3rd: @[Lesser Restoration](spell:b287d1d1-5e6d-4f52-8ee2-312843438453), @[Spiritual Weapon](spell:2af35519-68f3-403e-9f41-4dde403c8c04)\r\n[br]\r\n5th: @[Beacon of Hope](spell:c194e858-38aa-4602-8a02-37935a061c11), @[Revivify](spell:19c11397-0bcb-48d7-ae99-9901e4cff3de)\r\n[br]\r\n7th: @[Death Ward](spell:fe34da3b-e71c-49bc-a41a-852ccd26916c), @[Guardian of Faith](spell:3e462b24-c646-4879-a958-63f131b5b2b6)\r\n[br]\r\n9th: @[Mass Close Wounds](spell:f4253b9d-d184-4064-bd10-c6ae18a1c0cc), @[Hallow](spell:e1b42372-a4f0-40d4-be12-4d019b07f5c6)\r\n\r\n[b]Bonus Proficency[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domain, you gain\r\nproficiency with heavy armor.\r\n\r\n[b]Disciple of Life[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nYour healing spells are more\r\neffective. Whenever you use a spell of 1st level or higher\r\nto restore hit points to a creature, the creature regains\r\nadditional hit points equal to 2 + the spell\u2019s level.\r\n\r\n[b]Channel Divinity: Preserve Life[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto heal the badly injured.\r\nAs an action, you present your holy symbol and\r\nevoke healing energy that can restore a number of hit\r\npoints equal to five times your cleric level. Choose any\r\ncreatures within 30 feet of you, and divide those hit\r\npoints among them. This feature can restore a creature\r\nto no more than half of its hit point maximum. You can\u2019t\r\nuse this feature on an undead or a construct.\r\n\r\n[b]Blessed Healer[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nThe healing spells you cast on\r\nothers heal you as well. When you cast a spell of 1st\r\nlevel or higher that restores hit points to a creature\r\nother than you, you regain hit points equal to 2 + the\r\nspell\u2019s level.\r\n\r\n[b]Divine Strike[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to infuse your weapon\r\nstrikes with divine energy. Once on each of your turns\r\nwhen you hit a creature with a weapon attack, you can\r\ncause the attack to deal an extra 1d8 radiant damage to\r\nthe target. When you reach 14th level, the extra damage\r\nincreases to 2d8.\r\n\r\n[b]Supreme Healing[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nWhen you would normally roll\r\none or more dice to restore hit points with a spell, you\r\ninstead use the highest number possible for each die.\r\nFor example, instead of restoring 2d6 hit points to a\r\ncreature, you restore 12. [anchor|Light-Domain]\r\n\r\n[img:5625994|right|300|nolink]\r\n[h1]Light Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nGods of light and fire, chiefly the dragon god Akatosh of the Nine and Nordic pantheons, called Auri-El in the eleven pantheons or Alkosh by the Kahjiit. And gods of the sun, such as Magnus of the Elven and Bretony pantheons, promote the ideals of rebirth and\r\nrenewal, truth and vigilance. The god of righteousness, Stendarr of the Nine, is also commonly asscoiated with this domain.\r\n\r\n[b]Light Domain Spells[\/b]\r\n[br]\r\n1st: @[Guiding Bolt](spell:20d19c9a-27ab-4c16-be07-3d50ea7060c9), @[Mark Light](spell:53ebf46b-53d0-4edc-af5d-451b095df512)\r\n[br]\r\n3rd: @[Branding Smite](spell:170c5126-7acc-449a-bbd8-9ea69a37d135), @[Moonbeam](spell:3531eb6f-00ec-4cf7-964d-51ed9ffc3fac)\r\n[br]\r\n5th: @[Daylight](spell:daaf9a58-9a09-45f1-bea0-842300504612), @[Bain of the Undead](spell:b90fc340-ea33-4ee5-a606-19dbeb50c204)\r\n[br]\r\n7th: @[Guardian of Faith](spell:3e462b24-c646-4879-a958-63f131b5b2b6), @[Sickening Radiance](spell:61297890-f80a-4f68-8e8f-9a2826801bd4)\r\n[br]\r\n9th: @[Wall of Light](spell:2bb32e51-9650-4e6a-8d99-4844cac6e7ce), @[Holy Weapon](spell:9039dd5d-c1c7-4d23-a0e4-92de418a1d2f)\r\n\r\n[b]Bonus Cantrip[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domain, you gain the\r\n@[Mage Light](spell:c9455553-6421-4d9a-858e-e3e588521c0d) cantrip if you don\u2019t already know it.\r\n\r\n[b]Warding Flare[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nYou can interpose divine light between\r\nyourself and an attacking enemy. When you are attacked\r\nby a creature within 30 feet of you that you can see,\r\nyou can use your reaction to impose disadvantage on\r\nthe attack roll, causing light to flare before the attacker\r\nbefore it hits or misses. An attacker that can\u2019t be blinded\r\nis immune to this feature.\r\n[br]\r\nYou can use this feature a number of times equal to\r\nyour Wisdom modifier (a minimum of once). You regain\r\nall expended uses when you finish a long rest.\r\n\r\n[b]Channel Divinty: Radiance of the Dawn[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto harness sunlight, banishing darkness and dealing\r\nradiant damage to your foes.\r\nAs an action, you present your holy symbol, and any\r\nmagical darkness within 30 feet of you is dispelled.\r\nAdditionally, each hostile creature within 30 feet of\r\nyou must make a Constitution saving throw. A creature\r\ntakes radiant damage equal to 2d10 + your cleric level\r\non a failed saving throw, and half as much damage on a\r\nsuccessful one. A creature that has total cover from you\r\nis not affected.\r\n\r\n[b]Improved Flare[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nYou can also use your Warding\r\nFlare feature when a creature that you can see within\r\n30 feet of you attacks a creature other than you.\r\n\r\n[b]Potent Spellcasting[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou add your Wisdom modifier to\r\nthe damage you deal with any cleric cantrip.\r\n\r\n[b]Corona of Light[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou can use your action to activate\r\nan aura of sunlight that lasts for 1 minute or until you\r\ndismiss it using another action. You emit bright light in\r\na 60-foot radius and dim light 30 feet beyond that. Your\r\nenemies in the bright light have disadvantage on saving\r\nthrows against any spell that deals fire or radiant damage. [anchor|Nature-Domain]\r\n\r\n[img:5625985|right|300|nolink]\r\n[h1]Nature Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nGods of nature, Kynareth of the Nine or Kyne in the Nordic pantheon, Y'free or Ius of the Bosmeri pantheon and gods of agriculture like Zenithar of the Nine or Zeht of the Redguards, are varied as the natural world itself. These gods guard against the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger them.\r\n\r\n[b]Nature Domain Spells[\/b]\r\n[br]\r\n1st: @[Animal Friendship](spell:1e923a5d-fe0e-4472-9eca-c1bdf4520729), @[Speak with Animals](spell:ca284de1-7460-46e0-ae26-3d4255391e38)\r\n[br]\r\n3rd: @[Oakflesh](spell:36e4de97-7edd-49f9-b602-8b8a37ca7c8f), @[Spike Growth](spell:76f6a169-2ec7-4cae-8075-e7eab180d3f6)\r\n[br]\r\n5th: @[Plant Growth](spell:9eac55a2-344c-4bd6-80bf-08796e2f1580), @[Wind Wall](spell:39af44df-05c0-4c47-a46d-6f275a77474c)\r\n[br]\r\n7th: @[Dominate Beast](spell:8630ab19-6233-44c8-b85a-ef8463a2ef4d), @[Grasping Vine](spell:bfe4936a-7305-485a-8092-4dba0b0f47d0)\r\n[br]\r\n9th: @[Insect Plague](spell:b4394410-f1fd-4b23-bdbd-83e71c7a18c4), @[Tree Stride](spell:0ae57f83-b79c-4983-880e-843888f51a7c)\r\n\r\n[b]Acolyte of Nature[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domain, you learn one druid cantrip of your choice.\r\nYou also gain proficiency in one of the following skills of\r\nyour choice: Animal Handling, Nature, or Survival.\r\n\r\n[b]Bonus Proficency[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nYou gain proficiency with heavy armor.\r\n\r\n[b]Channel Divinity: Charm Animals and Plants[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto charm animals and plants.\r\nAs an action, you present your holy symbol and invoke\r\nthe name of your deity. Each beast or plant creature that\r\ncan see you within 30 feet of you must make a Wisdom\r\nsaving throw. If the creature fails its saving throw, it is\r\ncharmed by you for 1 minute or until it takes damage.\r\nWhile it is charmed by you, it is friendly to you and other\r\ncreatures you designate.\r\n\r\n[b]Dampen Elements[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nWhen you or a creature within 30\r\nfeet of you takes acid, frost, fire, lightning, or thunder\r\ndamage, you can use your reaction to grant resistance to\r\nthe creature against that instance of the damage.\r\n\r\n[b]Divine Strike[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to infuse your weapon\r\nstrikes with divine energy. Once on each of your turns\r\nwhen you hit a creature with a weapon attack, you\r\ncan cause the attack to deal an extra 1d8 frost, fire, or\r\nlightning damage (your choice) to the target. When you\r\nreach 14th level, the extra damage increases to 2d8.\r\n\r\n[b]Master of Nature[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to command animals\r\nand plant creatures. While creatures are charmed by\r\nyour Charm Animals and Plants feature, you can take\r\na bonus action on your turn to verbally command what\r\neach of those creatures will do on its next turn. [anchor|Tempest-Domain]\r\n\r\n[img:5625997|right|300|nolink]\r\n[h1]Tempest Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nGods of the elements, chiefly Kynareth of the Nine, Kyne in the Nordic pantheon or Tava of the Redguards govern storms, sea, and\r\nsky. Inspire fear and awe in the common folk, commanding respect in the power of the natural world, known for swift justice delivered by thunderbolts.\r\n\r\n[b]Tempest Domain Spells[\/b]\r\n[br]\r\n1st: @[Fog Cloud](spell:0ad11b59-ec37-43c6-bd4f-cafcac131412), @[Thunderwave](spell:0811bffd-ae2e-48b1-b1c1-cfb8186f5a4b)\r\n[br]\r\n3rd: @[Gust of Wind](spell:6ec26cb4-752f-446f-95c5-051f0ec9212b), @[Shatter](spell:e5a1dcd3-37a7-413e-81aa-edd3e3de7bbf)\r\n[br]\r\n5th: @[Lightning Storm](spell:8f7b9c80-cb94-4c22-b655-82eb0312ee0e), @[Sleet Storm](spell:2774ac1c-f892-41c5-a9b2-1d24fed584b0)\r\n[br]\r\n7th: @[Control Water](spell:f4df0ee6-eb3a-43aa-b0e8-c61808759264), @[Ice Storm](spell:17902e4b-da67-440e-a3e9-4b5e91b9a343)\r\n[br]\r\n9th: @[Destructive Wave](spell:0e76ff80-0946-4180-9e64-69e583e4a341), @[Maelstrom](spell:3f092b53-ac89-4ce6-a6cc-d5aad377bd5e)\r\n\r\n[b]Bonus Proficencies[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domain, you gain proficiency with martial weapons\r\nand heavy armour.\r\n\r\n[b]Wrath of the Storm[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nYou can thunderously rebuke attackers.\r\nWhen a creature within 5 feet of you that you can see\r\nhits you with an attack, you can use your reaction to\r\ncause the creature to make a Dexterity saving throw.\r\nThe creature takes 2d8 lightning or thunder damage\r\n(your choice) on a failed saving throw, and half as much\r\ndamage on a successful one.\r\n[br]\r\nYou can use this feature a number of times equal to\r\nyour Wisdom modifier (a minimum of once). You regain\r\nall expended uses when you finish a long rest.\r\n\r\n[b]Channel Divinity: Destructive Wrath[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto wield the power of the storm with unchecked ferocity.\r\nWhen you roll lightning or thunder damage, you can\r\nuse your Channel Divinity to deal maximum damage,\r\ninstead of rolling.\r\n\r\n[b]Thunderbolt Strike[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nWhen you deal lightning damage to a Large\r\nor smaller creature, you can also push it up to 10 feet\r\naway from you.\r\n\r\n[b]Divine Strike[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to infuse your weapon\r\nstrikes with divine energy. Once on each of your turns\r\nwhen you hit a creature with a weapon attack, you can\r\ncause the attack to deal an extra 1d8 thunder damage to\r\nthe target. When you reach 14th level, the extra damage\r\nincreases to 2d8.\r\n\r\n[b]Stormborn[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou have a flying speed equal to\r\nyour current walking speed whenever you are not\r\nunderground or indoors. [anchor|Trickery-Domain]\r\n\r\n[img:5626068|right|300|nolink]\r\n[h1]Trickery Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nGods of trickery, chiefly the dead god Lorkhan of the elves, Leki in the Redguard pantheon, Baan Dar in the Khajiiti pantheon or Stuhn of the Nordic pantheon are are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. Gods of beauty and seduction such as Dibella of the Nine are also commonly associated with this domain.\r\n\r\n[b]Trickery Domain Spells[\/b]\r\n[br]\r\n1st: @[Calm](spell:6ed18a57-86b4-4e49-a693-d6b8c8b72211), @[Disguise Self](spell:8e6acf85-c7b7-4143-8179-ac488d6bcfca)\r\n[br]\r\n3rd: @[Mirror Image](spell:98070f19-c0ea-4820-ab52-8537f96ce56d), @[Pass Without Trace](spell:52aa4989-8763-43a4-aaa5-6a8ec05f4039)\r\n[br]\r\n5th: @[Blink](spell:52c129c8-e9e4-4f41-b5d7-4f8eba60992a), @[Dispel Magic](spell:14cf4d7c-de1b-44b8-99bd-6550b81139dd)\r\n[br]\r\n7th: @[Oblivion Door](spell:33a703f6-15f7-47be-9cf9-70691f0eb30e), @[Polymorph](spell:decd871a-c4d5-413c-838e-31e01e5ca4d7)\r\n[br]\r\n9th: @[Dominate Person](spell:706c4abb-93d9-48e4-a8b6-35a19911151d), @[Modify Memory](spell:43bd582a-7e2f-45d5-b796-73d9b3108995)\r\n\r\n[b]Blessing of the Trickster[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nStarting when you choose this domain, you\r\ncan use your action to touch a willing creature other\r\nthan yourself to give it advantage on Dexterity (Stealth)\r\nchecks. This blessing lasts for 1 hour or until you use\r\nthis feature again.\r\n\r\n[b]Channel Divinity: Invoke Duplicity[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto create an illusory duplicate of yourself.\r\nAs an action, you create a perfect illusion of\r\nyourself that lasts for 1 minute, or until you lose your\r\nconcentration (as if you were concentrating on a spell).\r\nThe illusion appears in an unoccupied space that you\r\ncan see within 30 feet of you. As a bonus action on your\r\nturn, you can move the illusion up to 30 feet to a space\r\nyou can see, but it must remain within 120 feet of you.\r\nFor the duration, you can cast spells as though you\r\nwere in the illusion\u2019s space, but you must use your own\r\nsenses. Additionally, when both you and your illusion\r\nare within 5 feet of a creature that can see the illusion,\r\nyou have advantage on attack rolls against that creature,\r\ngiven how distracting the illusion is to the target.\r\n\r\n[b]Channel Divinity: Cloak of Shadows[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel\r\nDivinity to vanish. As an action, you become invisible until the end of your\r\nnext turn. You become visible if you attack or cast a spell.\r\n\r\n[b]Divine Strike[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to infuse your weapon\r\nstrikes with poison\u2014a gift from your deity. Once on each\r\nof your turns when you hit a creature with a weapon\r\nattack, you can cause the attack to deal an extra 1d8\r\npoison damage to the target. When you reach 14th level,\r\nthe extra damage increases to 2d8.\r\n\r\n[b]Improved Duplicity[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou can create up to four duplicates\r\nof yourself, instead of one, when you use Invoke\r\nDuplicity. As a bonus action on your turn, you can\r\nmove any number of them up to 30 feet, to a maximum\r\nrange of 120 feet. [anchor|War-Domain]\r\n\r\n[img:5625981|right|300|nolink]\r\n[h1]War Domain:[\/h1]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nGods of war, such as Talos of the Nine, Ysmir of the Nordic pantheon, HoonDing of the Redguards, Trinimac of the elves or Malacath of the Orcs, watch over warriors and reward them for their great deeds. Inspiring others to fight the good fight or offering acts of violence as prayers.\r\n\r\n[b]War Domain Spells[\/b]\r\n[br]\r\n1st: @[Divine Favour](spell:4eabb1c3-1280-473c-9f26-bfd121dc4c2d), @[Shield of Faith](spell:ff87c23b-8533-42e1-a775-0580c4437945)\r\n[br]\r\n3rd: @[Magic Weapon](spell:ceaae0b3-374f-4917-bc52-3a3c2cd040b3), @[Spiritual Weapon](spell:2af35519-68f3-403e-9f41-4dde403c8c04)\r\n[br]\r\n5th: @[Bain of the Undead](spell:b90fc340-ea33-4ee5-a606-19dbeb50c204), @[Spirit Guardians](spell:29a15626-68b9-460a-a689-fba2b299fc66)\r\n[br]\r\n7th: @[Freedom of Movement](spell:76645816-a7a1-4ce4-8ecd-08118d14c3b0), @[Stoneflesh](spell:9ada027f-3cf6-4828-8d74-df46a16751bf)\r\n[br]\r\n9th: @[Flame Strike](spell:1cb37d58-1372-4251-9328-e9ce10aeadef), @[Hold Monster](spell:d6941866-f487-4c4a-955c-dc51a2b306ed)\r\n\r\n[b]Bonus Proficiencies[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nWhen you choose this domain, you gain proficiency with martial weapons\r\nand heavy armour.\r\n\r\n[b]War Priest[\/b]\r\n[br]\r\n[i]1st-level cleric feature[\/i]\r\n[br]\r\nYour god delivers bolts of inspiration to\r\nyou while you are engaged in battle. When you use the\r\nAttack action, you can make one weapon attack as a\r\nbonus action.\r\n[br]\r\nYou can use this feature a number of times equal to\r\nyour Wisdom modifier (a minimum of once). You regain\r\nall expended uses when you finish a long rest.\r\n\r\n[b]Channel Divinty: Guided Strike[\/b]\r\n[br]\r\n[i]2nd-level cleric feature[\/i]\r\n[br]\r\nYou can use your Channel Divinity\r\nto strike with supernatural accuracy. When you make\r\nan attack roll, you can use your Channel Divinity to gain\r\na +10 bonus to the roll. You make this choice after you\r\nsee the roll, but before the DM says whether the attack\r\nhits or misses.\r\n\r\n[b]Channel Divinty: War God's Blessing[\/b]\r\n[br]\r\n[i]6th-level cleric feature[\/i]\r\n[br]\r\nWhen a creature within 30 feet of you\r\nmakes an attack roll, you can use your reaction to grant\r\nthat creature a +10 bonus to the roll, using your Channel\r\nDivinity. You make this choice after you see the roll, but\r\nbefore the DM says whether the attack hits or misses.\r\n\r\n[b]Divine Strike[\/b]\r\n[br]\r\n[i]8th-level cleric feature[\/i]\r\n[br]\r\nYou gain the ability to infuse your weapon\r\nstrikes with divine energy. Once on each of your turns\r\nwhen you hit a creature with a weapon attack, you can\r\ncause the attack to deal an extra 1d8 damage of the\r\nsame type dealt by the weapon to the target. When you\r\nreach 14th level, the extra damage increases to 2d8.\r\n\r\n[b]Avatar of Battle[\/b]\r\n[br]\r\n[i]17th-level cleric feature[\/i]\r\n[br]\r\nYou gain resistance to bludgeoning, piercing,\r\nand slashing damage from nonmagical weapons.","table_data":"[b]Level | Proficiency Bonus | Features | Cantrips Known | Spell Slots per Level - 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th[\/b]\r\n1st | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420272]Spellcasting[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Knowledge-Domain]Knowledge Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Life-Domain]Life Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Light-Domain]Light Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Nature-Domain]Nature Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Tempest-Domain]Tempest Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Trickery-Domain]Trickery Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#War-Domain]War Domain[\/url] | 3 | 2 | - | - | - | - | - | - | - | -\r\n2nd | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Channel Divinity(1\/rest)[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Knowledge-Domain]Knowledge Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Life-Domain]Life Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Light-Domain]Light Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Nature-Domain]Nature Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Tempest-Domain]Tempest Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Trickery-Domain]Trickery Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#War-Domain]War Domain Feature[\/url] | 3 | 3 | - | - | - | - | - | - | - | -\r\n3rd | +2 | - | 3 | 4 | 2 | - | - | - | - | - | - | -\r\n4th | +2 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Ability Score Improvement[\/url] | 4 | 4 | 3 | - | - | - | - | - | - | -\r\n5th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Destroy Undead(CR 1\/2)[\/url] | 4 | 4 | 3 | 2 | - | - | - | - | - | -\r\n6th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Channel Divinty(2\/rest)[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Knowledge-Domain]Knowledge Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Life-Domain]Life Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Light-Domain]Light Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Nature-Domain]Nature Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Tempest-Domain]Tempest Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Trickery-Domain]Trickery Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#War-Domain]War Domain Feature[\/url] | 4 | 4 | 3 | 3 | - | - | - | - | - | -\r\n7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | -\r\n8th | +3 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Ability Score Improvement[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Destroy Undead(CR 1)[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Knowledge-Domain]Knowledge Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Life-Domain]Life Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Light-Domain]Light Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Nature-Domain]Nature Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Tempest-Domain]Tempest Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Trickery-Domain]Trickery Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#War-Domain]War Domain Feature[\/url] | 4 | 4 | 3 | 3 | 2 | - | - | - | - | -\r\n9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | -\r\n10th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Divine Intervention[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | -\r\n11th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Destroy Undead(CR 2)[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n12th | +4 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Ability Score Improvement[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n14th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Destroy Undead(CR 3)[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n16th | +5 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Ability Score Improvement[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n17th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Destroy Undead(CR 4)[\/url], [url:https:\/\/www.worldanvil.com\/block\/1420272#Knowledge-Domain]Knowledge Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Life-Domain]Life Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Light-Domain]Light Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Nature-Domain]Nature Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Tempest-Domain]Tempest Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#Trickery-Domain]Trickery Domain[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420272#War-Domain]War Domain Feature[\/url] | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Channel Divinity(3\/rest)[\/url] | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Ability Score Improvement[\/url] | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20th | +6 | [url:https:\/\/www.worldanvil.com\/block\/1420272#Class-Features]Divine Intervention Improvement[\/url] | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","source":"","jsondata":"","tags":"D&D, Homebrew, Elder Scrolls, Skyrim","isShared":"on","templateId":"5460","blockId":"1420272","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"26911"}