{"name":"Warlock (Covenant of Tealeth)","overview":"Your patron is the Tealeth Arch, the Goddess of Death & Tricks, She rules the land of Shadowfell. Tealeth watches over the world, anticipating each creature\u2019s death and ensuring that it meets its end at the proscribed time and place then guides their soul to the afterlife or she is cause pranks among others close to her that merely waste the time of the other gods or mortals. Her ability to reach out to the world is limited due to her being busy most of the time. Therefore, she turns to mortal to serve her will in the form of a Covenant. Warlocks sworn to Tealeth receive visions, whispers or other scenes from her in their dreams, sending them on quests out of necessity.\r\n\r\nTealeth's followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected and their souls aren't claimed for others to misuse, she bids her agents to defeat those who seek to cheat death through undeath, but applauds those who outsmart or trick her with other means of immortality.","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier per warlock level after 1st","armorproficiencies":"Light armor","weaponproficiences":"Simple weapons","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion","equipment":"","spellcasting":"","features":"","subclasses":"[h]Bonus Cantrip[\/h]\r\nAs part of Tealeth covenant she bestows you the minor power to choose if it's a creatures time or not and if you wish to save it.\r\nYou learn the [b]Spare the Dying[\/b] cantrip. It count as warlock cantrips for you, but it doesn't count against your number of cantrips known.\r\n\r\n[h]Expanded Spell List[\/h]\r\nThe Teaketh grants you some additions spells you can choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\n[h2]Covernat Expanded Spells[\/h2]\r\n[table]\r\n[tr]\r\n\t[th]SPELL LEVEL[\/th]\r\n\t[th]SPELLS[\/th]\r\n[\/tr]\r\n[tr]\r\n\t[td]1st[\/td]\r\n\t[td]false life, sanctuary, grease[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]2nd[\/td]\r\n\t[td]silence, spiritual weapon, knock, Rope Trick[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]3rd[\/td]\r\n\t[td]feign death, speak with dead, major image[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]4th[\/td]\r\n\t[td]ice storm, locate creature[\/td]\r\n[\/tr]\r\n[tr]\r\n\t[td]5th[\/td]\r\n\t[td]commune, cone of cold[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n\r\n\r\n[h]Dark Sentinel[\/h]\r\nStarting at 1st level, you gain the service of a spirit sent by Tealeth to watch over you shown as the [b]Token[\/b] of her Faith. The spirit assumes the form and game statistics of a Bat, Raven or Pseudo Dragon, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.\r\n\r\nWhile the [b]Token[\/b] is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the [b]Token[\/b] can\u2019t be targeted by any attack or other harmful effect; only you can cast spells on it; it can\u2019t take damage; and it is incapacitated.\r\n\r\nThe [b]Token[\/b] doesn\u2019t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.\r\n\r\nThe [b]Token[\/b] vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.\r\n\r\nAt the end of a short or long rest, you can call the [b]Token[\/b] back to you\u2014no matter where it is or whether it died\u2014and it reappears within 5 feet of you. \r\n\r\n[h]Tricky Boon[\/h]\r\n[ul][h3]Pact of the Blade[\/h3]\r\n[If you take the warlock feature Pact of the Blade at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature] \r\n\r\nInstead of creating a Weapon in your Empty hand as a bonus action your [b]Token[\/b] transforms into the Pact Weapon that goes into your Empty Hand. The form this take follows the normal ruling of the Pact of the Blade\r\n\r\nIf the Weapon gets more than 5 feet away from you for 1 minute is will transform back into the [b]Token's[\/b] previous form.\r\nYou can see through the [b]Token's[\/b] eyes and hear what it hears while it is within 100 feet of you.[\/ul]\r\n\r\n[ul][h3]Pact of the Chain[\/h3]\r\n[If you take the warlock feature Pact of the Chain at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature] \r\n\r\nYou can see through the [b]Token's[\/b] eyes and hear what it hears while it is within 100 feet of you.\r\nIn combat, you roll initiative for the [b]Token[\/b] and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.\r\nYour [b]Token[\/b] becomes the Familiar from the Feature.[\/ul]\r\n\r\n[ul][h3]Pact of the Tome[\/h3]\r\n[If you take the warlock feature Pact of the Tome at Warlock 3rd Level you gain the following Benefits as well as the additional Benefits from that feature]\r\n\r\nYour patron bestows your [b]Token[\/b] with insight. As a Bonus Action you can turn your [b]Token[\/b] into a grimoire called a book of Shadows or you can either comune with your [b]Token[\/b] Verbally or Telepathically and it will respond Telepathically to you with about contents of the book of Shadows.\r\nAdditionally can see through the [b]Token[\/b]'s eyes and hear what it hears while it is within 100 feet of you.[\/ul]\r\n\r\n[h]Soul of the Sentinel[\/h]\r\nAt 6th level, you gain the ability to merge with your [b]Token[\/b] spirit. As a bonus action when your [b] Token[\/b] is perched on your shoulder, your body merges with your [b]Token\u2019s[\/b] form. While merged, you become Tiny, you replace your speed with the [b]Token\u2019s[\/b], and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your [b]Token[\/b] being perched on your shoulder including effects such as that \"it can\u2019t be targeted by any attack or other harmful effect\". As an action, you and the [b]Token[\/b] return to normal.\r\n\r\nIf the Raven somehow dies you and the [b]Token[\/b] return to normal and the [b]Token[\/b] vanish. If the [b]Token[\/b] was in the air you unmerge in the air. If you where to unmerge in a space that can not accommodate your size you are unable to unmerge (This circumstance will require DM admission for weather you can or can't).\r\n\r\nIf you have the Pact of the Tome or Pact of the Blade Class feature, your raven is unable to Transform into a Weapon or Grimoire while you are merged with it.\r\n\r\n \r\n\r\n[h]Token's Shield[\/h]\r\nAt 10th level, Tealeth grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.\r\n\r\n[h]Beloved Hand of Death & Pranks[\/h]\r\nStarting at 14th level, you can channel the Tealeth\u2019s power to slay a creature. You can either cast Etherealness, Finger of Death, Mirage Arcane, Sequester or Resurrection. \r\nAfter you cast one of the spells with this feature, you can\u2019t do so again until you finish a long rest and it's the Dawn of the next Day.","tabledata":"","tags":"warlock, Subclass","isShared":"1","templateId":"25","blockId":"142778"}