{"name":"Empowered Lycanthrope","overview":"[b]Prerequisites:[\/b] You must have been inflicted with the curse of lycanthropy, have embraced your curse and have undergone at least 3 transformations to choose this class.\r\n\r\n[b]Multiclassing proficiencies:[\/b] you gain the weapon proficiencies and one skill from the class's skill list.\r\n\r\n[b][i]If your curse is removed you cannot use your class abilities anymore or level up any further in this class. [\/i][\/b]\r\n\r\n[b][i]OBS: You cannot be both an Empowered Lycanthrope and a Blood Hunter of the Order of the Lycan using multiclassing.[\/i][\/b]","hitdice":"d10","hitpointsfirstlevel":"10 + your constitution modifier","hitpointsathigherlevels":"1d10 (or 6) + your constitution modifier per Empowered lycanthrope level after 1st","armorproficiencies":"Light armor, medium armor","weaponproficiences":"Simple weapons, improvised weapons, nets","tools":"None","savingthrows":"Strength, dexterity","skills":"Choose two from Animal Handling, Athletics, Acrobatics, Intimidation Nature, Perception, Stealth, Survival","spellcasting":"","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n[b]\u2022[\/b] (a) a net or (b) any improvised weapon\r\n[b]\u2022[\/b] (a) a spear or (b) any meelee simple weapon\r\n[b]\u2022[\/b] leather armor and an explorer's pack","features":"You retain the rules and actions etc. Described for lycanthropes in the Monster Manual.\r\n\r\n[b]Empowered Shapechanging[\/b]\r\nAt level 1 you learn to better control your curse. You can only shapechange(as described for lycanthropes in the Monster Manual) a number of times per day equal to your Empowered lycanthrope level. By controlling your abilities this way you gain the following benefits:\r\n\r\nYou have advantage to dexterity (stealth) ability checks and normal animals won't initiate attacks on you.\r\n\r\nAt level 2, when transformed, your Speed increases by 10 feet and your AC equals your base lycanthrope AC + your dexterity modifier(to a minimum of +1).\r\n\r\n\r\n[b]Fighting Style[\/b]\r\nAt 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. \r\n\r\nYou can\u2019t take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\nArchery\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\nDefense\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nDueling\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\nGreat Weapon Fighting\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\nTwo-Weapon Fighting\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\n\r\n[b]Lycanthropic Pack[\/b]\r\nAt level 3 you can undergo a lycanthropic pack ritual to become initiated within a pack. The pack you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.\r\n\r\n\r\n[b]Ability Score Improvement[\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n\r\n[b]Extra Attack[\/b]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.","subclasses":"Lycanthropic Packs: WIP\r\n\r\nPack of the moon:\r\nFollowers of the moon gain their powers from the mystical energies of the moon cycles.\r\n\r\n\r\nPack of the stars:\r\nFollowers of the stars have turned to a nocturnal lifestyle and learned to harness the mystical energies of the stars for power.\r\n\r\nPack of the sun:\r\nFollowers of the sun are master infiltrators who have learned to go unseen. Hiding in plain sight, they have learned how to avoid any and all suspicion.","tabledata":"","tags":"lycanthropy,werewolf,class,lycanthrope,lycan,were","isShared":"1","templateId":"25","blockId":"15062"}