{"name":"Lamia","cr":"4","types":"monstrosity","size":"Large","languages":"Abyssal, Common","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"97 (roll:13d10+26])","strength":"16","dexterity":"13","constitution":"15","intelligence":"14","wisdom":"15","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 12","skills":"Deception +7, Insight +4, Stealth +3 ","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Innate Spellcasting.[\/b] The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.","atwill":"disguise self (any humanoid form), major image","onceperday":"geas","twiceperday":"","thriceperday":"charm person, mirror image, scrying, suggestion","specialabilities":"","actions":"[b]Multiattack.[\/b] The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.\r\n[br][b]Claws. Melee Weapon Attack:[\/b] +5 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.\r\n\r\n[br][b]Dagger. Melee Weapon Attack:[\/b] +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.\r\n\r\n[br][b]Intoxicating Touch. Melee Spell Attack:[\/b] +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}