{"name":"Crat","cr":"0","types":"monstrosity","size":"Tiny","languages":"none","alignment":"Chaotic Evil","description":"Another experiment of the Transmutation expert Lorwyn Gorwick. A mixture of Crab and Rat.","suggestedenvironment":"This creature is found around Havenport.","ac":"11","hitpoints":"2 (1d4) [roll:1d4]","strength":"2","dexterity":"11","constitution":"10","intelligence":"2","wisdom":"10","charisma":"4","movement":"20","fly":"","hover":"","burrow":"","swim":"20","climb":"","senses":"Blindsight 30ft., Passive Perception 10","skills":"Stealth +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Keen Smell.[\/b] The crat has advantage on Wisdom (Perception) checks that rely on smell.\r\n\r\n[b]Amphibious.[\/b] The crat can breathe air and water.\r\n","actions":"[b]Claw.[\/b] Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4) [roll:1d4] bludgeoning damage. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Homebrew","templateId":"21","blockId":"156293","isShared":"1"}