{"name":"Levy Enforcer","race":"Any humanoid ","profession":"Guard","challenge_rating":"1","proficiency_bonus":"+2","size":"Medium","languages":"Common","alignment":"Lawful Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18","hit_points":"23","strength":"14","dexterity":"10","constitution":"12","intelligence":"16","wisdom":"12","charisma":"10","movement_units":"","base_movement":"30","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"0","climb_movement":"-3","senses":"Passive Perception 13","skills":"Arcana +5, Insight +3, Perception +3, Persuasion +2","saving_throws":"INT +5, WIS +3","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"Spellcasting. The Improved guard is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Improved guard has following wizard spells prepared:\r\nCantrips (at will): shocking grasp, mage hand\r\n\r\n1st level (4 slots): shield, detect magic\r\n\r\n2nd level (2 slots): gust of wind, silence\r\n\r\n3rd level (1 slots): counterspell, dispel magic\r\n\r\n ","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"1584749","world":"7e64765a-c466-48cf-8e8f-87804746d0ed","folder":"41762","isShared":"on"}