{"name":"Altisir","race":"Goblin","profession":"Veteran Soldier","challenge_rating":"7","proficiency_bonus":"+3","size":"Medium","languages":"Common, Goblin, Dwarfish","alignment":"Lawful Evil","description":"The Altisir are the Goblin's answer to the problems of experienced soldiers in their military. Of those available to them, they are few and far between, yet in the largest culminations of the camps that have been built, organized sections of the armies historically build into these military ranks. Altisir roughly translates to \"Old Ones\", those of the military that have lived long enough to be considered veterans. They are highly prized and sought after, as their skills are refined alongside their martial prowess in combat. To the Goblin Lords and commanders, the morale raises dramatically in their presence just the same.\r\n\r\nIn the possession of the Altisir, the Pinkraznar is their weapon of choice. It showcases the increasingly precise and sharp perfections of the Goblin forgeries that have, for the most part, been taken from other races. They are some of the best swords out there from their kin, and the veterans who wield them show how truly dangerous they can be in ritual combat.\r\n\r\nThe Altisir are Level VI Irithi.\r\n\r\n[b]Gear:[\/b] Pinkraznar (Longsword), Chainmail, Znarcisheld, Goblinoid Dagger, 10 GP.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18 (Chainmail + Shield)","hit_points":"90 [roll:12d8+36]","strength":"16","dexterity":"10","constitution":"16","intelligence":"13","wisdom":"12","charisma":"8","movement_units":"ft","base_movement":"25","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Redvision","skills":"According to Overall Abilities\r\n[br]\r\n[b][i]Strength\r\n[br][\/i][\/b]\r\n[b][i]Constitution\r\n[br][\/i][\/b]\r\n[b][i]Intelligence\r\n[br][\/i][\/b]\r\n[b][i]Wisdom\r\n[br][\/i][\/b]","saving_throws":"Strength (+6) Constitution (+6)","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Seasoned Warriors.\r\n[br][\/i][\/b]\r\nOnce per three turns, Altisir can make a choice to enhance their offensive, adding 7 extra damage to their rolls if they succeed in an attack.\r\n[br]\r\nDescriptively, the successful attack presses further into their target, physically incurring more impact towards their opponents. This effect lasts for the remainder of their turn. Upon the next turn, the cycle begins.\r\n[br]\r\nThis decision must be made before they strike [i]only[\/i].","actions":"[i][b]Multiattack.[\/b] [\/i]Altisir can make two attacks with the Pinkraznar, their longsword.\r\n[br]\r\n[br]\r\n[i]Pinkraznar[\/i] ([i]Longsword[\/i]). +6 to hit, single target. 5 ft. range, 14[roll:2d10+3] Slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"Irithi, Goblin, Infantry, Shock","isShared":"on","templateId":"3087","blockId":"1587860","world":"409e587c-0e29-42bd-ac6a-20cc1541265e","folder":"81010154-905a-4c37-b9cc-988faa77bdb7"}