{"name":"The Hunter","overview":"[p]Hunters are elite combat specialists trained to fight [b]Kinamon[\/b] colossal, system-driven beings whose sheer scale turns battlefields into disasters. Rather than overpowering their foes, Hunters rely on specialized mechanical gear, anchoring systems, and tactical pressure to control movement, disable critical systems, and create openings for others to exploit.[\/p]\r\n[p]A Hunter does not defeat a Kinamon through brute force. They slow it, pin it, misdirect it, and survive long enough for the kill to become possible.[\/p]\r\n[p]In cities, Hunters hold gates and streets against advancing Kinamon. In the wilds, they track and dismantle these creatures piece by piece. Some serve organized corps, others sell their expertise to the highest bidder, and a few pursue forbidden innovation by fusing lost magic into their machines.[\/p]\r\n[p]Where Kinamon reshape the world by their presence alone, Hunters exist to ensure the world still has defenders.[\/p]\r\n[p][\/p]\r\n","hit_dice":"1d10","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d10 (or 6) + your Constitution modifier per Hunter level after 1st","armor_proficiencies":"Light armor, medium armor","weapon_proficiencies":"Simple weapons, martial weapons","tools":"Tinker\u2019s tools","saving_throws":"Dexterity, Constitution\r\n","skills":"Choose three from Athletics, Acrobatics, Perception, Survival, Investigation, Insight, Intimidation","starting_equipment":"[p]You start with the following equipment, in addition to the equipment granted by your background:[\/p]\r\n[ul]\r\n- (a) scale mail or (b) leather armor\r\n- (a) a martial weapon and a shield or (b) two martial weapons\r\n- (a) a light crossbow and 20 bolts or (b) a hand crossbow\r\n- Tinker\u2019s tools and an explorer\u2019s pack\r\n- [b]Hunter Gear Rig[\/b] (see below)\r\n[\/ul]\r\n[p][\/p]\r\n","spellcasting":"[p]None[\/p]\r\n[p][\/p]\r\n[p][\/p]\r\n","class_features":"[h1|edeee6ca-d2f5-44ec-8040-02cea64791e1][b]Hunter Gear[\/b][\/h1]\r\n[p][i]1st-level Hunter feature[\/i][\/p]\r\n[p]You are trained in the use and maintenance of specialized mechanical equipment known as [b]Hunter Gear[\/b]. This gear includes anchor launchers, reinforced harnesses, tension reels, and control mechanisms.[\/p]\r\n[p]Many of your class features require your Hunter Gear to function.[\/p]\r\n[p]If your Hunter Gear is lost, destroyed, or disabled, you cannot use:[\/p]\r\n[ul]\r\n- Anchors\r\n- Pressure\r\n- Hunter Techniques\r\n[\/ul]\r\n[p]Repairing or replacing Hunter Gear requires appropriate tools, materials, and downtime, at the DM\u2019s discretion.[\/p]\r\n[hr]\r\n[h1|ad79bc10-b63c-4bd8-b4bf-f419071c41c2][b]Anchor System[\/b][\/h1]\r\n[p][i]1st-level Hunter feature[\/i][\/p]\r\n[p]You can deploy [b]anchors[\/b], mechanical devices that attach to terrain, structures, or Kinamon systems.[\/p]\r\n[ul]\r\n- You can maintain a limited number of active anchors at one time, as shown on the Hunter table.\r\n- Deploying an anchor requires a bonus action or may be done as part of your movement.\r\n- Anchors enable tethered movement and many Hunter Techniques.\r\n[\/ul]\r\n[p]If an anchor is destroyed or removed, any effects relying on it immediately end.[\/p]\r\n[hr]\r\n[h1|983f462e-9c00-48f2-8c23-ef136f5203fa][b]Pressure[\/b][\/h1]\r\n[p][i]2nd-level Hunter feature[\/i][\/p]\r\n[p]Your gear operates under increasing mechanical strain, represented by [b]Pressure[\/b].[\/p]\r\n[ul]\r\n- You have a pool of Pressure points based on your Hunter level.\r\n- You regain all expended Pressure when you finish a short or long rest, provided you spend at least 10 minutes performing maintenance on your gear.\r\n- Pressure fuels Hunter Techniques and certain class features.\r\n[\/ul]\r\n[p]Pressure represents stress, tension, and output, not stamina or magic.[\/p]\r\n[hr]\r\n[h1|c8b1169d-5cef-4646-82ad-062bd03722fc][b]Hunter Techniques[\/b][\/h1]\r\n[p][i]2nd-level Hunter feature[\/i][\/p]\r\n[p]You learn specialized techniques that allow you to control the battlefield and interact directly with [b]Kinamon systems[\/b].[\/p]\r\n[ul]\r\n- You learn a number of techniques as shown on the Hunter table.\r\n- You can replace one technique you know with another when you finish a long rest.\r\n- Some techniques require saving throws.\r\n[\/ul]\r\n[p][b]Technique Save DC[br][\/b]= 8 + your proficiency bonus + your Strength or Dexterity modifier (chosen at 1st level)[\/p]\r\n[hr]\r\n[h1|02f4cf04-a356-4b41-b6e5-f226fc7c3ea6][b]Hunter Specialization[\/b][\/h1]\r\n[p][i]3rd-level Hunter feature[\/i][\/p]\r\n[p]You choose a specialization that defines your approach to Kinamon warfare:[\/p]\r\n[ul]\r\n- [b]Bastion Corps[\/b] \u2013 Defensive line-holders and space denial specialists\r\n- [b]Freelance Reavers[\/b] \u2013 High-risk system breakers and executioners\r\n- [b]Salvagers[\/b] \u2013 Experimental system hackers using unstable modules\r\n[\/ul]\r\n[p]Your specialization grants features at 3rd, 7th, 14th, and 18th level.[\/p]\r\n[hr]\r\n[h1|444f94a7-5c23-4dcd-9626-358f9a3a2036][b]Extra Attack[\/b][\/h1]\r\n[p][i]5th-level Hunter feature[\/i][\/p]\r\n[p]You can attack twice, instead of once, whenever you take the Attack action on your turn.[\/p]\r\n[hr]\r\n[h1|8cfc2609-a010-49fd-8354-d3306b82c372][b]Reinforced Gear[\/b][\/h1]\r\n[p][i]6th-level Hunter feature[\/i][\/p]\r\n[p]Your equipment has been hardened through repeated exposure to catastrophic force.[\/p]\r\n[ul]\r\n- You have advantage on saving throws against being knocked prone.\r\n- You reduce damage taken from falling or forced movement by an amount equal to your proficiency bonus.\r\n[\/ul]\r\n[hr]\r\n[h1|228e5636-3ebe-4d45-a45f-a87c87fc5415][b]Pressure Overcharge[\/b][\/h1]\r\n[p][i]9th-level Hunter feature[\/i][\/p]\r\n[p]When you spend Pressure to activate a Hunter Technique, you can spend 1 additional Pressure to enhance its effect.[\/p]\r\n[p]If you do, you must succeed on a Constitution saving throw or suffer mechanical backlash, such as damage, restrained movement, or anchor failure (DM\u2019s discretion).[\/p]\r\n[hr]\r\n[h1|3d59f3e7-e2a8-4641-ba30-7a41da12cbf0][b]Adaptive Deployment[\/b][\/h1]\r\n[p][i]10th-level Hunter feature[\/i][\/p]\r\n[p]When you roll initiative, you may immediately deploy one anchor without using an action.[\/p]\r\n[p]This anchor does not count against your maximum number of anchors until the end of your first turn.[\/p]\r\n[hr]\r\n[h1|a6d58423-dddf-4314-add0-59e4ee912321][b]Tactical Mastery[\/b][\/h1]\r\n[p][i]11th-level Hunter feature[\/i][\/p]\r\n[p]Once per turn, you may use two different Hunter Techniques during the same turn, provided each is fueled by Pressure.[\/p]\r\n[p]This does not bypass action economy limitations.[\/p]\r\n[hr]\r\n[h1|20adb95a-a4a1-4d03-9342-a705fc88dcee][b]Improved Anchors[\/b][\/h1]\r\n[p][i]13th-level Hunter feature[\/i][\/p]\r\n[p]Your anchoring systems become harder to disrupt.[\/p]\r\n[ul]\r\n- Creatures have disadvantage on checks made to remove your anchors.\r\n- Your maximum number of anchors increases as shown on the Hunter table.\r\n[\/ul]\r\n[hr]\r\n[h1|1c8c6c81-62e9-47f3-a29c-9bed9d6f378b][b]Relentless Hunter[\/b][\/h1]\r\n[p][i]15th-level Hunter feature[\/i][\/p]\r\n[p]When you roll initiative and have no Pressure remaining, you regain 2 Pressure.[\/p]\r\n[p]You are never completely unprepared.[\/p]\r\n[hr]\r\n[h1|20cf349e-d367-46be-af55-a8eb0bbe8572][b]Kinamon Suppression[\/b][\/h1]\r\n[p][i]17th-level Hunter feature[\/i][\/p]\r\n[p]When a Huge or larger Kinamon fails a saving throw against one of your Hunter Techniques, its movement speed becomes 0 until the start of its next turn.[\/p]\r\n[p]A creature can be affected by this feature only once per round.[\/p]\r\n[hr]\r\n[h1|dc315853-94e0-4ebb-9be4-d59398a72c14][b]Living Siege Engine[\/b][\/h1]\r\n[p][i]20th-level Hunter feature[\/i][\/p]\r\n[p]You have mastered the art of Kinamon warfare.[\/p]\r\n[ul]\r\n- Pressure costs for Hunter Techniques are reduced by 1 (minimum cost of 1).\r\n- You may maintain the maximum number of anchors shown on the Hunter table.\r\n- Once per long rest, for 1 minute, you ignore all backlash caused by Pressure Overcharge.\r\n[\/ul]\r\n[p][\/p]\r\n","subclass_options":"[p]At 3rd level, a Hunter chooses a specialization that reflects how they survive, and profit, in a world ruled by Kinamon. Each specialization grants features at 3rd, 7th, 14th, and 18th level, as well as access to a unique set of Hunter Techniques or systems.[\/p]\r\n[h2|d5836e53-1c2f-4c6f-94a3-f055a843556d][b]Bastion Corps[\/b][\/h2]\r\n[p][i]City Defenders and Line Holders[\/i][\/p]\r\n[p]Bastion Corps Hunters are trained to [b]hold ground against the impossible[\/b]. They are the shield walls of Llandroza stationed atop walls, bridges, and evacuation corridors, buying time while cities flee or artillery aligns.[\/p]\r\n[p]They specialize in [b]anchoring Kinamon in place[\/b], absorbing catastrophic force, and turning urban terrain into a weapon.[\/p]\r\n[p][b]Fantasy & Role[\/b][\/p]\r\n[ul]\r\n- Heavy armor\u2013capable frontline Hunter\r\n- Defensive pressure management\r\n- Battlefield denial and protection of allies\r\n[\/ul]\r\n[p][b]Mechanical Identity[\/b][\/p]\r\n[ul]\r\n- Superior anchor durability\r\n- Area control and forced positioning\r\n- Defensive Hunter Techniques unique to Bastion Corps\r\n[\/ul]\r\n[h2|d02e4820-7d5a-4fba-93bb-ec8a5b3a684a][b]Freelance Reavers[\/b][\/h2]\r\n[p][i]Executioners and High-Risk Hunters[\/i][\/p]\r\n[p]Reavers are not officially sanctioned. They work job boards, private contracts, or outright illegal extermination requests. Where Bastion Corps holds the line, Reavers [b]go for the wound[\/b].[\/p]\r\n[p]They specialize in [b]precision strikes[\/b], system ruptures, and exploiting moments of instability. A Reaver\u2019s survival depends on speed, timing, and nerve.[\/p]\r\n[p][b]Fantasy & Role[\/b][\/p]\r\n[ul]\r\n- Mobile striker and system breaker\r\n- High-risk, high-reward playstyle\r\n- Solo or small-team operations\r\n[\/ul]\r\n[p][b]Mechanical Identity[\/b][\/p]\r\n[ul]\r\n- Aggressive Pressure spending\r\n- Mobility-driven offense\r\n- Hunter Techniques focused on damage spikes and execution windows\r\n[\/ul]\r\n[h2|4b26ab5b-8b69-44de-bf8f-b5fae699a676][b]Arcanomechanics[\/b][\/h2]\r\n[p][i]Experimental Engineers and System Hackers[\/i][\/p]\r\n[p]Salvagers are Hunters who tore their gear apart and rebuilt it wrong on purpose. They fuse [b]lost magic, unstable mechanics, and Kinamon remnants[\/b] into modular systems that bend the rules of Hunter combat.[\/p]\r\n[p]They do not rely on Hunter Techniques alone. Instead, they deploy [b]Arcano Modules[\/b], semi-permanent mechanical augmentations that alter how their gear functions.[\/p]\r\n[p][b]Fantasy & Role[\/b][\/p]\r\n[ul]\r\n- Tactical support, controller, and experimental striker\r\n- Artificer, fighter, wizard hybrid\r\n- Adaptation over raw force\r\n[\/ul]\r\n[p][b]Mechanical Identity[\/b][\/p]\r\n[ul]\r\n- Modular gear customization\r\n- Limited magical integration\r\n- Flexible responses to Kinamon traits\r\n[\/ul]\r\n[p][\/p]\r\n","table_data":"[h1|ae000c84-86fe-438d-803a-6c4eb1993d5c][b]The Hunter[\/b][\/h1]\r\n[table][tr][th]Level[\/th][th]Proficiency Bonus[\/th][th]Features[\/th][th]Pressure[\/th][th]Anchors[\/th][th]Maneuvers[\/th][\/tr][tr][td]1[\/td][td]+2[\/td][td]Hunter Gear, Anchor System[\/td][td]\u2014[\/td][td]1[\/td][td]\u2014[\/td][\/tr][tr][td]2[\/td][td]+2[\/td][td]Pressure, Hunter Maneuvers[\/td][td]4[\/td][td]1[\/td][td]3[\/td][\/tr][tr][td]3[\/td][td]+2[\/td][td]Hunter Specialization[\/td][td]4[\/td][td]1[\/td][td]3[\/td][\/tr][tr][td]4[\/td][td]+2[\/td][td]Ability Score Improvement[\/td][td]4[\/td][td]1[\/td][td]3[\/td][\/tr][tr][td]5[\/td][td]+3[\/td][td]Extra Attack[\/td][td]6[\/td][td]2[\/td][td]5[\/td][\/tr][tr][td]6[\/td][td]+3[\/td][td]Reinforced Gear[\/td][td]6[\/td][td]2[\/td][td]5[\/td][\/tr][tr][td]7[\/td][td]+3[\/td][td]Specialization Feature[\/td][td]6[\/td][td]2[\/td][td]5[\/td][\/tr][tr][td]8[\/td][td]+3[\/td][td]Ability Score Improvement[\/td][td]6[\/td][td]2[\/td][td]5[\/td][\/tr][tr][td]9[\/td][td]+4[\/td][td]Pressure Overcharge[\/td][td]8[\/td][td]3[\/td][td]7[\/td][\/tr][tr][td]10[\/td][td]+4[\/td][td]Adaptive Deployment[\/td][td]8[\/td][td]3[\/td][td]7[\/td][\/tr][tr][td]11[\/td][td]+4[\/td][td]Tactical Mastery[\/td][td]8[\/td][td]3[\/td][td]7[\/td][\/tr][tr][td]12[\/td][td]+4[\/td][td]Ability Score Improvement[\/td][td]8[\/td][td]3[\/td][td]7[\/td][\/tr][tr][td]13[\/td][td]+5[\/td][td]Improved Anchors[\/td][td]10[\/td][td]4[\/td][td]9[\/td][\/tr][tr][td]14[\/td][td]+5[\/td][td]Specialization Feature[\/td][td]10[\/td][td]4[\/td][td]9[\/td][\/tr][tr][td]15[\/td][td]+5[\/td][td]Relentless Hunter[\/td][td]10[\/td][td]4[\/td][td]9[\/td][\/tr][tr][td]16[\/td][td]+5[\/td][td]Ability Score Improvement[\/td][td]10[\/td][td]4[\/td][td]9[\/td][\/tr][tr][td]17[\/td][td]+6[\/td][td]Kinamon Suppression[\/td][td]12[\/td][td]5[\/td][td]11[\/td][\/tr][tr][td]18[\/td][td]+6[\/td][td]Specialization Feature[\/td][td]12[\/td][td]5[\/td][td]11[\/td][\/tr][tr][td]19[\/td][td]+6[\/td][td]Ability Score Improvement[\/td][td]12[\/td][td]5[\/td][td]11[\/td][\/tr][tr][td]20[\/td][td]+6[\/td][td]Living Siege Engine[\/td][td]12[\/td][td]5[\/td][td]11[\/td][\/tr][\/table]\r\n[p][\/p]\r\n","source":"Homebrew","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"1619802","world":"69cd3bd1-805b-4932-befe-df9d1975d13b","folder":"2c0b6adb-f3ae-43c8-8498-69b7976d8612"}