{"name":"Selene","challenge_rating":"3","xp":"","types":"Humanoid, Mothoid","pb":"+3","size":"Huge","sizer":"NONE","languages":"Common, Silvian","alignment":"lawful neutral","description":"","suggested_environments":"","armor_class":"12","hit_points":"200","strength":"17","dexterity":"14","constitution":"11","intelligence":"15","wisdom":"12","charisma":"19","base_movement_units":"","base_movement_in_ft":"35","fly_movement_in_ft":"120","burrow_movement_in_ft":"0","swim_movement_in_ft":"10","climb_movement_in_ft":"15","can_hover":"1","senses":"","skills":"","saving_throws":"Strength, Intellegence, charisma ","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Shadow Stealth.[\/b] While in dim light or darkness, Selene can take the Hide action as a bonus action.\r\n[b]Duel weild.[\/b] Selene can make two (spear) attacks.","actions":"[b]Spear.[\/b] Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 7 (1d8 + 3) [roll:1d8+3]piercing damage, or 8 (1d10 + 3) bludgening damage if used with two hands to make a melee attack by swinging to the side.\r\n","bonus_actions":"","reactions":"[b]Dust cloud.[\/b] If Selene takes 20 damage in one turn Selene can make a cloud of dust In a 45ft circle all inside have to succed on a DC 10 + Wis constitution saving throw or has a disadvantage on all d20 throws they take 1d6 damage each turn in side","legendary_actions":"[b]Bite.[\/b] Melee Attack: +5 to hit, reach 5 ft or 15 ft to lunge., one target. Hit: 5 (1d4 + 3) [roll:1d4+2] peircing damage. Target must succsed a DC 5 constitution saving throw or are paralized and can make the save each turn  if they  get a 1 they  drop to  1d4 hp they roll \r\n[b]Wing Attack[\/b] (Costs 2 Actions). Selene beats its wings. Each creature within 15 ft. of Selene must succeed on a DC 12 Dexterity saving throw or take 10 (3d4 + 3) [roll:3d4+3] bludgeoning damage and be knocked prone. Selene can then fly up to half its flying speed.\r\n","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1636029","world":"bd932eb4-836c-4bb0-b6f6-1be4d8ef9602","folder":"null"}