{"name":"Clockwork Sentinel","cr":"6","types":"Construct","size":"Large","languages":"Understands all languages, but only the literal meaning","alignment":"Unaligned","description":"Clockwork Sentinels are unfailing stalwart defenders of their attuned masters, and follow them everywhere.","suggestedenvironment":"","ac":"19","hitpoints":"[roll:13d10+39]","strength":"16","dexterity":"14","constitution":"16","intelligence":"10","wisdom":"14","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"30","senses":"Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 16","skills":"Athletics +7, Acrobatics +6, Insight +6, Perception +6","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"","atwill":"Comprehend Languages - Constant","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Augment.[\/b] The Clockwork Sentinel can have up to 1 augment rune.\r\n\r\n[b]Regeneration.[\/b] The Clockwork Sentinel regains 7 hit point at the start of its turn if it has at least 1 hit point.\r\n\r\n[b]Reconstruct.[\/b] Clockwork Sentinel that have been destroyed can be reconstructed.  The process requires 3 days and a DC 16 Tinker check, or 1200 gold.  (A Tinker check requires Tinker's Tools)\r\n\r\n[b]Sentinel's Cover[\/b] While adjacent to the Clockwork Sentinel the attuned master has half-cover\r\n\r\n[b]Proficiencies.[\/b] Clockwork Sentinels are proficient in simple weapons, martial weapons and shields.","actions":"[b]Fist.[\/b] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 5 ft., one target. [i]Hit:[\/i] [roll:1d6+3] Bludgeoning Damage","reactions":"[b]Greater Sentinel's Cover[\/b] If the Sentinel is adjacent to their master when their master would be hit by an attack, the Sentinel can provide three-quarters cover instead of half-cover until the start of the Sentinel's next turn, or they are no longer adjacent to their master.\r\n\r\n[b]Shield From Harm.[\/b] If the Sentinel is adjacent to their master when their master would be hit by an attack, the Sentinel can take the damage instead.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"16508"}