{"name":"Create Bonfire","level":"0-level (Cantrip)","school":"Conjuration","classes":"Artificer, Druid, Sorcerer, Warlock, Wizard, Cleric (Nature Domain), Cleric (Strength Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)","castingtime":"1 Action","range":"60ft","duration":"up to 1 Minute","components":"V, S","materials":"","concentration":"1","description":"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.\r\n\r\nThe bonfire ignites flammable objects in its area that aren\u2019t being worn or carried. ","higherlevels":"The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ","source":"","tabledata":"","tags":"Talonz, Spells,Cantrips","isShared":"1","templateId":"19","blockId":"169232"}