{"name":"Sorcerer","overview":"PHB, Pgs. 100-104","hitdice":"d6","hitpointsfirstlevel":"6+ Con modifier","hitpointsathigherlevels":"1d6 (or 4) + Con modifier","armorproficiencies":"","weaponproficiences":"Daggers, Darts, Slings, Quarterstaffs, Light Crossbows","tools":"","savingthrows":"Con, Cha","skills":"Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, and Religion","equipment":"[ul]\r\n[li]A Light Crossbow and 20 bolts or any Simple weapon[\/li]\r\n[li]A compnent pouch or an arcane focus[\/li]\r\n[li]A Dungeoneer's pack or and Explorer's pack[\/li]\r\n[li]Two Daggers[\/li]\r\n[\/ul]","spellcasting":"","features":"[h2]Spellcasting[\/h2]\r\nAn event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n[hr]\r\n[h2]Sorcerous Origin[\/h2]\r\nChoose a sorcerous origin, which describes the source of your innate magical power.\r\n\r\nYour choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.\r\n[hr]\r\n[h2]Font of Magic[\/h2]\r\nAt 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n[h3]Sorcery Points[\/h3]\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n[h3]Flexible Casting[\/h3]\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n[b]Creating Spell Slots.[\/b]\r\nYou can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.\r\n\r\nAny spell slot you create with this feature vanishes when you finish a long rest.\r\n[table]\r\n[tr]\r\n[th]Spell Slot Level[\/th][th]Sorcery Point Cost[\/th]\r\n[\/tr][tr]\r\n[td]1st[\/td][td]2[\/td]\r\n[\/tr][tr]\r\n[td]2nd[\/td][td]3[\/td]\r\n[\/tr][tr]\r\n[td]3rd[\/td][td]5[\/td]\r\n[\/tr][tr]\r\n[td]4th[\/td][td]6[\/td]\r\n[\/tr][tr]\r\n[td]5th[\/td][td]7[\/td]\r\n[\/tr]\r\n[\/table]\r\n[b]Converting a Spell Slot to Sorcery Points.[\/b]\r\nAs a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot\u2019s level.\r\n[hr]\r\n[h2]Metamagic[\/h2]\r\nAt 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n[h3]Careful Spell[\/h3]\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell\u2019s full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n[h3]Distant Spell[\/h3]\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n[h3]Empowered Spell[\/h3]\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n[h3]Extended Spell[\/h3]\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n[h3]Heightened Spell[\/h3]\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n[h3]Quickened Spell[\/h3]\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n[h3]Subtle Spell[\/h3]\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n[h3]Twinned Spell[\/h3]\r\nWhen you cast a spell that targets only one creature and doesn\u2019t have a range of self, you can spend a number of sorcery points equal to the spell\u2019s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\r\n\r\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell\u2019s current level. For example, magic missile and scorching ray aren\u2019t eligible, but ray of frost and chromatic orb are.\r\n[hr]\r\n[h2]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n[hr]\r\n[h2]Sorcerous Restoration[\/h2]\r\nAt 20th level, you regain 4 expended sorcery points whenever you finish a short rest.","subclasses":"","tabledata":"Level | Proficiency Bonus | Sorcery Points | Features | Cantrips Known | Spells Known | 1st Slots | 2nd Slots | 3rd Slots | 4th Slots | 5th Slots | 6th Slots | 7th Slots | 8th Slots | 9th Slots\r\n1st | +2 | \u2013 | Spellcasting, Sorcerous Origin | 4 | 2 | 2 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n2nd | +2 | 2 | Font of Magic | 4 | 3 | 3 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n3rd | +2 | 3 | Metamagic | 4 | 4 | 4 | 2 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n4th | +2 | 4 | Ability Score Improvement | 5 | 5 | 4 | 3 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n5th | +3 | 5 | \u2013 | 5 | 6 | 4 | 3 | 2 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n6th | +3 | 6 | Sorcerous Origin feature | 5 | 7 | 4 | 3 | 3 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n7th | +3 | 7 | -- | 5 | 8 | 4 | 3 | 3 | 1 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n8th | +3 | 8 | Ability Score Improvement | 5 | 9 | 4 | 3 | 3 | 2 | \u2013 | \u2013 | \u2013 | \u2013 | \u2013\r\n9th | +4 | 9 | \u2013 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | \u2013 | \u2013 | \u2013 | \u2013\r\n10th | +4 | 10 | Metamagic | 6 | 11 | 4 | 3 | 3 | 3 | 2 | \u2013 | \u2013 | \u2013 | \u2013\r\n11th | +4 | 11 | \u2013 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | \u2013 | \u2013 | \u2013\r\n12th | +4 | 12 | Ability Score Improvement | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | \u2013 | \u2013 | \u2013\r\n13th | +5 | 13 | \u2013 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | \u2013 | \u2013\r\n14th | +5 | 14 | Sorcerous Origin feature | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | \u2013 | \u2013\r\n15th | +5 | 15 | \u2013 | 6 | 14 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | \u2013\r\n16th | +5 | 16 | Ability Score  | 6 | 14 |  | 3 | 3 | 3 | 2 | 1 | 1 |  | \u2013\r\n17th | +6 | 17 | Metamagic | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18th | +6 | 18 | Sorcerous Origin feature | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19th | +6 | 19 | Ability Score Improvement | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20th | +6 | 20 | Sorcerous Restoration | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","tags":"SRD5e, Class","isShared":"1","templateId":"25","blockId":"177437"}