{"name":"Skeletal Knight","cr":"1","types":"Undead","size":"Large","languages":"None","alignment":"Neutral Evil","description":"A giant armored skeleton. Its body is covered in moss, flowers and tall grass. It allows this beast to melt in with its surroundings.","suggestedenvironment":"Forests, overgrown ruins. Tranquil places with rich vegetation.","ac":"15","hitpoints":"44","strength":"14","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"9","charisma":"1","movement":"20","fly":"0","hover":"0","burrow":"5","swim":"10","climb":"15","senses":"Darkvision 50ft","skills":"[b]Nature +5[\/b]\r\n\r\n[b]Weak limbs[\/b]: Whenever the skeletal knight loses a limb (taking slashing or bludgeoning damage on a \u201cweak spot\u201d), it takes [roll:1d6] extra damage while also losing 5 feet movement. \r\n\r\n[small](encourage players to roll a perception check thus finding out that by making it lose its limbs (by limb throw or directed slashing\/bludgeoning damage) will weaken it severely)[\/small]\r\n\r\nIf the skeletal knight has suffered from its Weak limbs [u]4 times[\/u], it will be incapacitated\r\n\r\n[b]Indistinguishable:[\/b] if located amongst other corpses, skeletons or rich vegetation, it\u2019s indistinguishable from them.\r\n\r\n[b]Slow attacker:[\/b] This unit will always attack last.\r\n","savingthrows":"","damagevulnerabilities":"Acid","damageresistances":"","damageimmunities":"Poison, Psychic","conditionimmunities":"Frightened, Charmed, Deafened, Poisoned, Unconscious, Exhaustion","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Sword Slam[\/b]: melee weapon attack +5 to hit reach 10 ft., one target. Hit: [roll:1d6+5] slashing damage. On successful hit the target is proned and bleed ([roll:1d6] damage over [roll:1d4] turns) is applied.\r\n\r\n[b]Sword Slash[\/b]: melee weapon attack reach 10 ft. Hit: [roll:1d6] slashing damage. On successful hit the inflicts bleeding ([roll:1d4] damage over [roll:1d4] turns). All targets in front of the attack (30 ft) must take a DEX saving throw (DC 10). If failed, the target is knocked prone.\r\n\r\n[b]Limb Throw[\/b]: ranged weapon attack: + 3, reach 30 ft, one target. Hit: [roll:2d4] bludgeoning damage. On a successful hit the target is prone.\r\n\r\n[b]Intimidating gaze[\/b]: 60 ft range. Applies frightening and disadvantage on attack rolls to the enemy that attacked the skeletal knight most recently for 1 successful attack.","reactions":"[b]Undead Parry[\/b]: Once per combat, when attacked by a melee attack and facing the attacker, the Skeletal Knight may grab the attackers weapon and blocking the attack. Furthermore, the Skeletal Knight may throw away the grabbed wielder loses it (DC 10).","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"[u][b]Drops[\/b][\/u] | [u][b]Amount[\/b][\/u]\r\n\r\n\/*Monster Bones*\/ @[Monster Bone](material:f2c6e565-158b-4fff-929b-9e99bad91639)  | [roll:1d4]\r\n\/*Demonbloom*\/ [blocklink:19666] | 10%\r\n\/*Metal Lump*\/ [blocklink:19681] | 15%\r\n\/*Plant Fiber*\/ [blocklink:19667] | 25%","tags":"undead,knight,skeleton,skeletal,skeletal knight,warrior","isShared":"1","templateId":"21","blockId":"19629"}