{"name":"Helmed Horror","cr":"4","types":"Construct","size":"Medium","languages":"Common, Draconic, Primordial","alignment":"Neutral","description":"This construct possesses intelligence, the ability\r\nto reason and adjust its tactics, and an unswerving\r\ndevotion to its maker that persists even after its\r\nmaker's demise. Resembling an animated suit of\r\nempty plate armor, a helmed horror serves without\r\nambition or emotion.\r\nMagical Purpose. Though it takes more magical\r\nresources to create a helmed horror than a lesser\r\nsuit of animated armor, the helmed horror requires\r\nless direction and maintenance as it carries out its\r\nappointed tasks. A helmed horror follows its orders\r\nwith complete loyalty, and is intelligent enough to\r\nunderstand the difference between an order's intent and\r\nits exact wording. Unlike many constructs, it seeks to\r\nfulfill the former rather than slavishly follow the latter.\r\nTactical Cunning. A helmed horror fights with\r\nthe cunning of a skilled warrior, taking to the air as\r\nit attacks weaker characters and spellcasters first.\r\nHowever, a helmed horror lacks the insight to change\r\nits environment, fortify it, or otherwise take active\r\nmeasures to improve its defensive position.\r\nConstructed Nature. A helmed horror doesn't\r\nrequire air, food, drink, or sleep. ","suggestedenvironment":"","ac":"20 (With shield)","hitpoints":"60","strength":"18","dexterity":"13","constitution":"16","intelligence":"10","wisdom":"10","charisma":"10","movement":"30","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"Blindsight 60ft. (blind beyond this radius), passive Perception 14 ","skills":"Perception +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"Bludgeoning, Piercing, and Slashing from nonmagical weapons that aren't adamantine","damageimmunities":"Force, Necrotic, Poison","conditionimmunities":"Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned, Stunned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Magic Resistance. The helmed horror has advantage on saving\r\nthrows against spells and other magical effects.\r\n\r\nSpell Immunity. The helmed horror is immune to three spells\r\nchosen by its creator. Typical immunities include fireball, heat\r\nmetal, and lightning bolt. ","actions":"Multiattack. The helmed horror makes two longsword attacks.\r\n\r\nLongsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one\r\ntarget. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)\r\nslashing damage if used with two hands.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz","templateId":"21","blockId":"199816","isShared":"1"}