{"name":"Remnant","cr":"30","types":"Celestial, Kajiu","size":"Tiny","languages":"--","alignment":"Any","description":"","suggestedenvironment":"","ac":"25 (Natural Armor)","hitpoints":"676 (33d20 + 330)","strength":"30","dexterity":"11","constitution":"30","intelligence":"3","wisdom":"11","charisma":"11","movement":"40","fly":"120","hover":"80","burrow":"30","swim":"10","climb":"15","senses":"Blindsight 120ft., Passive Perception 10","skills":"","savingthrows":"INT +5, WIS +9, CHA +9","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Legendary Resistance (3\/Day)[\/b] - If the Remnant fails a saving throw, it can choose to succeed instead.\r\n\r\n[b]Magic Resistance[\/b] - The Remnant has the advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Reflective Carapace[\/b] - Any time the Remnant is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the Remnant is unaffected. On a 6, the Remnant is unaffected, and the effect is reflected back at the caster as though it originated from the Remnant, turning the caster into the target.\r\n\r\n[b]Siege Monster[\/b] - The Remnant deals double damage to objects and structures.","actions":"[b]Multiattack[\/b] - The Remnant can use its Frightful Presence. It then makes attacks: one with its bite, one with any number of its claws, and one with any number of its tails if applicable.\r\n\r\n[b]Bite[\/b] - Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Remnant can't bite another target.\r\n\r\n[b]Claw[\/b] - Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.\r\n\r\n[b]Tail[\/b] - Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.\r\n\r\n[b]Frightful Presence[\/b] - Each creature of the Remnant's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Remnant is within line of sight, ending the effect on it's on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Remnant's Frightful Presence for the next 24 hours.\r\n","reactions":"","legendaryactions":"The Remnant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Remnant regains spent legendary actions at the start of its turn.\r\n\r\n[b]Attack[\/b] - Remnant makes one claw attack or tail attack.\r\n\r\n[b]Move[\/b] - Remnant moves up to half its speed.\r\n\r\n[b]Chomp (Costs 2 Actions)[\/b] - Remnant makes one bite attack or uses its Swallow","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"20821"}