{"name":"Zombie Knight","cr":"3","types":"Undead","size":"Medium","languages":"Languages it knew in life.","alignment":"Neutral Evil","description":"A grotesque humanoid that stands 6 to 7 feet tall, wears pieces of heavy armor, and wields a morning star and shield. Its form is enhanced by necromantic magics and in some places grows over the plates of its armor. ","suggestedenvironment":"","ac":"15","hitpoints":"100hp (20d8+10) [roll:20d8+10]","strength":"17","dexterity":"6","constitution":"18","intelligence":"8","wisdom":"10","charisma":"5","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 ft., Passive Perception 10","skills":"Athletics +6","savingthrows":"STR +5","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Undead Fortitude[\/b]. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.","actions":"[b]Morning Star[\/b].[i] Melee Weapon Attac[\/i]k: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage and 7 (1d8 + 2) bludgeoning damage.\r\n\r\n[b]Shield Bash[\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. The target must make a DC 13 Dexterity (Acrobatics) or Strength (Athletics) or suffers one of the following: The target is knocked prone or the target is pushed 5 ft away from the zombie knight.\r\n\r\n[b] Multi-Attack[\/b]: The zombie knight will make two attacks, the first with its [b]Morning Star[\/b] followed by a [b]Shield Bash[\/b].","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"evil, zombie, special","isShared":"1","templateId":"21","blockId":"216778"}