{"name":"Guardian Naga","cr":"10","types":"monstrosity","size":"Large","languages":"Celestial, Common","alignment":"Lawful Good","description":"","suggestedenvironment":"","ac":"18 (natural armour)","hitpoints":"127 ([roll:15d10+45])","strength":"19","dexterity":"18","constitution":"16","intelligence":"16","wisdom":"19","charisma":"18","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 14","skills":"","savingthrows":"Dex [roll:1d20+8|+8], Con [roll:1d20+7|+7], Int [roll:1d20+7,|+7] Wis [roll:1d20+8|+8], Cha [roll:1d20+8|+8]","damagevulnerabilities":"","damageresistances":"","damageimmunities":"poison","conditionimmunities":"charmed, poisoned","spellcasting":"The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\r\n[br]Cantrips (at will): mending, sacred flame, thaumaturgy\r\n[br]1st level (4 slots): command, cure wounds, shield of faith\r\n[br]2nd level (3 slots): calm emotions, hold person\r\n[br]3rd level (3 slots): bestow curse, clairvoyance\r\n[br]4th level (3 slots): banishment, freedom of movement\r\n[br]5th level (2 slots): flame strike, geas\r\n[br]6th level (1 slot): true seeing","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Rejuvenation. [\/b]If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.","actions":"[b][i]Bite.[\/b] Melee Weapon Attack: [\/i]+8 to hit, reach 10 ft., one creature. Hit: 8 ([roll:1d8+4]) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 ([roll:10d8]) poison damage on a failed save, or half as much damage on a successful one.\r\n[b][i]Spit Poison.[\/b] Ranged Weapon Attack: [\/i]+8 to hit, range 15\/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 ([roll:10d8]) poison damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}