{"name":"K'rendarus","class":"Paladin","level":"1","background":"Exiled from his tribe","race":"Half-Orc","alignment":"Lawful Good","proficiency_bonus":"2","strength":"18","dexterity":"11","constitution":"19","intelligence":"7","wisdom":"9","charisma":"12","str_save":"4","dex_save":"0","con_save":"4","int_save":"-2","wis_save":"1","cha_save":"3","hit_die":"10","total_hit_dice":"1","acrobatics":"0","animal_handling":"-1","arcana":"-2","athletics":"4","deception":"1","history":"-2","insight":"-1","intimidation":"3","investigation":"-2","medicine":"1","nature":"-2","perception":"-1","performance":"1","persuasion":"1","religion":"0","sleight_of_hands":"0","stealth":"0","survival":"-1","proficiencies":"Intimidation, Religion, Medicine","armor_class":"18","hit_points":"14","initiative":"0","speed":"30ft","proficiences_and_languages":"Wisdom, Charisma, Intimidation, Religion, Medicine","attacks":"Warhammer | [roll:1d20+6] | [roll:1d8+4]\r\nUnarmed Strike | [roll:1d20+6] | 5","spellcasting":"","equipment":"Combat: Warhammer, Shield, Chain mail, 5 Javelins\r\nNon-Combat: Alms box, holy amulet, backpack, blanket, incense block, candle, censer, 2 days of rations, tinderbox, vestments, waterskin","personality_trait":"Quick to leap into battle to save his friends. Wants to take all evildoers head-on.","ideal":"Equality, fairness, and protecting others.","bond":"","flaw":"","features_and_traits":"Divine Sense\r\nAs an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature (1+cha mod) times per long rest.\r\nLay on Hands\r\nYou have a pool of healing power that can restore (lvlx5) HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.\r\nDarkvision\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\nMenacing\r\nYou gain proficiency in the Intimidation skill.\r\nRelentless Endurance\r\nWhen you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.\r\nLong Rest\r\nSavage Attacks\r\nWhen you score a critical hit, roll one of the dice an additional time and add it to the extra damage.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"109, 230, 111, 116, 11561","class_features":"12104, ","creatures_and_mounts":"","possessions_and_property":"98931, 98951, 98955, 98947","racestatblock":"13090","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"275648"}