{"name":"Whitefrost Pact","overview":"","hitdice":"d8","hitpointsfirstlevel":"Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st","hitpointsathigherlevels":"","armorproficiencies":"Light Armor","weaponproficiences":"Simple Weapons","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\u2022 (a) a light crossbow and 20 bolts or (b) any simple weapon\r\n\u2022 (a) a component pouch or (b) an arcane focus\r\n\u2022 (a) a scholar's pack or (b) a dungeoneer's pack\r\n\u2022 Leather armor, any simple weapon, and two daggers","spellcasting":"Cantrips\r\n\u2022 Blade Ward\r\n\u2022 Booming Blade\r\n\u2022 Chill Touch\r\n\u2022 Create Bonfire\r\n\u2022 Eldritch Blast\r\n\u2022 Friends\r\n\u2022 Frostbite\r\n\u2022 Green Flame Blade\r\n\u2022 Infestation\r\n\u2022 Lightning Lure\r\n\u2022 Mage Hand\r\n\u2022 Magic Stone\r\n\u2022 Minor Illusion\r\n\u2022 Poison Spray\r\n\u2022 Prestidigitation\r\n\u2022 Sword Burst\r\n\u2022 Thunderclap\r\n\u2022 Toll the Dead\r\n\u2022 True Strike\r\n\r\n1st Level\r\n\u2022 Armor of Agathys\r\n\u2022 Arms of Hadar\r\n\u2022 Cause Fear\r\n\u2022 Charm Person\r\n\u2022 Comprehend Languages\r\n\u2022 Expeditious Retreat\r\n\u2022 Healing Elixir\r\n\u2022 Hellish Rebuke\r\n\u2022 Hex\r\n\u2022 Illusory Script\r\n\u2022 Protection from Evil and Good\r\n\u2022 Puppet\r\n\u2022 Sense Emotion\r\n\u2022 Unseen Servant\r\n\u2022 Witch Bolt\r\n\r\n2nd Level\r\n\u2022 Cloud of Daggers\r\n\u2022 Crown of Madness\r\n\u2022 Darkness\r\n\u2022 Earthbind\r\n\u2022 Enthrall\r\n\u2022 Flock of Familiars\r\n\u2022 Hold Person\r\n\u2022 Invisibility\r\n\u2022 Mirror Image\r\n\u2022 Misty Step\r\n\u2022 Ray of Enfeeblement\r\n\u2022 Shatter\r\n\u2022 Spider Climb\r\n\u2022 Suggestion\r\n\r\n3rd Level\r\n\u2022 Counterspell\r\n\u2022 Dispel Magic\r\n\u2022 Enemies Abound\r\n\u2022 Fear\r\n\u2022 Fly\r\n\u2022 Gaseous Form\r\n\u2022 Hunger of Hadar\r\n\u2022 Hypnotic Pattern\r\n\u2022 Magic Circle\r\n\u2022 Major Image\r\n\u2022 Remove Curse\r\n\u2022 Tongues\r\n\u2022 Vampiric Touch\r\n\r\n4th Level\r\n\u2022 Banishment\r\n\u2022 Blight\r\n\u2022 Dimension Door\r\n\u2022 Elemental Bane\r\n\u2022 Galder's Speedy Courier\r\n\u2022 Hallucinatory Terrain\r\n\r\n5th Level\r\n\u2022 Contact Other Plane\r\n\u2022 Dream\r\n\u2022 Hold Monster\r\n\u2022 Scrying\r\n\r\n6th Level\r\n\u2022 Arcane Gate\r\n\u2022 Circle of Death\r\n\u2022 Conjure Fey\r\n\u2022 Create Undead\r\n\u2022 Eyebite\r\n\u2022 Flesh to Stone\r\n\u2022 Investiture of Flame\r\n\u2022 Investiture of Ice\r\n\u2022 Investiture of Stone\r\n\u2022 Investiture of Wind\r\n\u2022 Mass Suggestion\r\n\u2022 True Seeing\r\n\r\n7th Level\r\n\u2022 Etherealness\r\n\u2022 Finger of Death\r\n\u2022 Forcecage\r\n\u2022 Plane Shift\r\n\r\n8th Level\r\n\u2022 Demiplane\r\n\u2022 Dominate Monster\r\n\u2022 Feeblemind\r\n\u2022 Glibness\r\n\u2022 Power Word: Stun\r\n\r\n9th Level\r\n\u2022 Astral Projection\r\n\u2022 Foresight\r\n\u2022 Imprisonment\r\n\u2022 Power Word: Kill\r\n\u2022 True Polymorph","features":"Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.\r\n\r\nYou must have a Charisma score of 13 or higher in order to multiclass in or out of this class.\r\n\r\nThe Warlock\r\nLevel Proficiency Bonus Features Cantrips Known Spells Known Spell Slots Slot Level Invocations Known\r\n1st +2 Otherworldly Patron, Pact Magic 2 2 1 1st -\r\n2nd +2 Eldritch Invocations 2 3 2 1st 2\r\n3rd +2 Pact Boon 2 4 2 2nd 2\r\n4th +2 Ability Score Improvement 3 5 2 2nd 2\r\n5th +3 3 6 2 3rd 3\r\n6th +3 Otherworldly Patron feature 3 7 2 3rd 3\r\n7th +3 3 8 2 4th 4\r\n8th +3 Ability Score Improvement 3 9 2 4th 4\r\n9th +4 3 10 2 5th 5\r\n10th +4 Otherworldly Patron feature 4 10 2 5th 5\r\n11th +4 Mystic Arcanum (6th level) 4 11 3 5th 5\r\n12th +4 Ability Score Improvement 4 11 3 5th 6\r\n13th +5 Mystic Arcanum (7th level) 4 12 3 5th 6\r\n14th +5 Otherworldly Patron feature 4 12 3 5th 6\r\n15th +5 Mystic Arcanum (8th level) 4 13 3 5th 7\r\n16th +5 Ability Score Improvement 4 13 3 5th 7\r\n17th +6 Mystic Arcanum (9th level) 4 14 4 5th 7\r\n18th +6 4 14 4 5th 8\r\n19th +6 Ability Score Improvement 4 15 4 5th 8\r\n20th +6 Eldritch Master 4 15 4 5th 8\r\nClass Features\r\nAs a warlock, you gain the following class features.\r\n\r\nHit Points\r\nHit Dice: 1d8 per warlock level\r\nHit Points at 1st Level: 8 + your Constitution modifier\r\nHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st\r\n\r\nProficiencies\r\nArmor: Light armor\r\nWeapons: Simple weapons\r\nTools: None\r\nSaving Throws: Wisdom, Charisma\r\nSkills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion\r\n\r\nEquipment\r\nYou start with the following equipment, in addition to the equipment granted by your background:\r\n\u2022 (a) a light crossbow and 20 bolts or (b) any simple weapon\r\n\u2022 (a) a component pouch or (b) an arcane focus\r\n\u2022 (a) a scholar's pack or (b) a dungeoneer's pack\r\n\u2022 Leather armor, any simple weapon, and two daggers\r\n\r\nOtherworldly Patron\r\nAt 1st level, you have struck a bargain with an otherworldly being of your choice:\r\n\u2022 Archfey\r\n\u2022 Celestial\r\n\u2022 Fiend\r\n\u2022 Great Old One\r\n\u2022 Hexblade\r\n\u2022 Kraken (UA)\r\n\u2022 Raven Queen (UA)\r\n\u2022 Seeker (UA)\r\n\u2022 Undying\r\nYour choice grants you features at 1st level and again at 6th, 10th, and 14th level.\r\n\r\nPact Magic\r\nYour arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\nCantrips\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n\r\nSpell Slots\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\nSpells Known of 1st Level and Higher\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\nSpellcasting Ability\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier\r\n\r\nSpellcasting Focus\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells.\r\n\r\nEldritch Invocations\r\nIn your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.\r\n\r\nA level prerequisite in an invocation refers to warlock level, not character level.\r\n\r\nPact Boon\r\nAt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n\u2022 Pact of the Blade\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.\r\n\r\nYou can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n\u2022 Pact of the Chain\r\nYou learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.\r\n\r\n\u2022 Pact of the Tome\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.\r\n\r\nAbility Score Improvement\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.\r\n\r\nMystic Arcanum\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n\r\nEldritch Master\r\nAt 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.","subclasses":"Expanded Spell List\r\nThe Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\nUndying Expanded Spells\r\nSpell Level Spells\r\n1st False Life, Ray of Sickness\r\n2nd Blindness\/Deafness, Silence\r\n3rd Feign Death, Speak with Dead\r\n4th Aura of Life, Death Ward\r\n5th Contagion, Legend Lore\r\n\r\n[b]Understanding the mortal limits.\u00a0[\/b]\r\n\r\nStarting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.\r\nAlong with this, you also gain the use of Cure Wounds, however it can only be used once per day, recharged upon the rise of dawn. This cure wounds is done through Necromatic means, and as such unlike a normal cast, those that it is used on will feel the pain of bones moving, fixing, flesh growing and more, through a painful process, it is one that helps.\u00a0\r\n\r\n[b]The Boon of that which cannot die[\/b]\r\n\r\nAt 2nd level, you master the first in a series of arcane secrets uncovered by your extensive studies.\r\n\r\nWhen you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from this list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell\u2019s formula as you cast it.\r\n\r\nYou may substitute it for\u00a0Cold or Necrotic to embody that of your Boons power.\r\n\r\n[b]Defy Death[\/b]\r\n\r\nStarting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.\r\n\r\n[b]Undying Nature[\/b]\r\n\r\nBeginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. You also have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time dealing with the new magics that you hold, you have become better at dealing with their effects.\u00a0\r\n\r\nIn addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged. At this point, you also have gained the knowledge now to place your soul into that of a\u00a0phylactery if you wish.\r\n\r\nEternal Bond\r\n\r\nAt 14th level your connection to your patron has become that of a link like no other, serving them in your acts has granted you one of their greatest gifts. When dealing Necrotic or Cold Damage, you heal for the damage that you deal halved and rounded down, along with this, necrotic and cold spells use your charisma modifier as added damage bonus.\u00a0\r\n\r\nAs well as this you can cast onto 6 targets within 60 feet of you, and let loose the cold winds of your patrons calling. With this, the targets need to make a DC 18 or your spell save DC whichever is higher, of become frozen, their movement speed is halved, and they become vulnerable to cold and necrotic damage.\r\n\r\nIf the targets are immune to these two features, they become resistant. If they are resistant they become normally effected. And if they are normally effected, they become vulnerable.\r\n\r\nThis effect lasts for 1 minutes AKA 10 Rounds.\u00a0\r\n\r\nIf the target of the effects, is hit by a spell or is near a heat source, (AKA Fireball) the effect is removed.\u00a0\r\n\r\n","tabledata":"","tags":"","templateId":"25","blockId":"276856","isShared":"on"}