{"name":"Xalcryn Dualbrass","class":"Ranger","level":"1","background":"Archaeologist","race":"Rock Gnome","alignment":"Chaotic Good","proficiency_bonus":"2","strength":"12","dexterity":"15","constitution":"12","intelligence":"12","wisdom":"15","charisma":"8","str_save":"3","dex_save":"4","con_save":"1","int_save":"1","wis_save":"2","cha_save":"-1","hit_die":"10","total_hit_dice":"1","acrobatics":"2","animal_handling":"2","arcana":"1","athletics":"1","deception":"-1","history":"3","insight":"2","intimidation":"-1","investigation":"3","medicine":"2","nature":"3","perception":"4","performance":"-1","persuasion":"-1","religion":"1","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"[b]Gnome Cunning:[\/b] You have advantage on all [i]Intelligence, Wisdom, and Charisma[\/i] saving throws against magic.[br][br]\r\n[b]Artificer\u2019s Lore:[\/b] Whenever you make an [i]History[\/i] check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.[br][br]\r\n[b]Favored Enemy:[\/b] You have advantage on [i]Survival[\/i] checks to track Plants and Undead, as well as on [i]Intelligence[\/i] checks to recall information about them.[br][br]\r\n[b]Natural Explorer:[\/b] When you make an [i]Intelligence or Wisdom[\/i] check related to your favored terrain, your Proficiency Bonus is doubled if you are using a skill that you're proficient in.","armor_class":"13","hit_points":"11","initiative":"2","speed":"25'","proficiences_and_languages":"[h1]Favored Enemy[\/h1][b]Plants and Undead.[\/b] You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy. You have advantage on Survival checks to track your favored enemies, as well as on Intelligence Checks to recall information about them. You choose one additional Favored Enemy, as well as an associated language, at 6th and 14th level. \r\n\r\n[h1]Natural Explorer[\/h1][b]Forest.[\/b] You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to your favored terrain, your Proficiency Bonus is doubled if you are using a skill that you're proficient in. You choose additional favored terrain types at 6th and 10th level. While traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n[ul][li]Difficult terrain doesn't slow your group's Travel.[\/li]\r\n[li]Your group can't become lost except by magical means.[\/li]\r\n[li]Even when you are engaged in another Activity While Traveling (such as foraging, navigating, or tracking), you remain alert to danger.[\/li]\r\n[li]If you are traveling alone, you can move stealthily at a normal pace.[\/li]\r\n[li]When you Forage, you find twice as much food as you normally would.[\/li]\r\n[li]While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.[\/li][\/ul]","attacks":"Weapon | Attack | Damage\r\nLeft Shortsword | [roll: 1d20+4] | [roll: 1d6+2] slashing damage\r\nRight Shortsword | [roll: 1d20+4] | [roll: 1d6] slashing damage\r\nLongbow 150\/600 | [roll: 1d20+4] | [roll:1d8+2] piercing damage","spellcasting":"","equipment":"[h1]Treasure[\/h1][b]PP:[\/b]\r\n[br][b]GP:[\/b] 25\r\n[br][b]SP:[\/b]\r\n[br][b]CP:[\/b]\r\n\r\n[h1]Dungeoneer's Pack:[\/h1]Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of Rations, waterskin, 50 feet of hempen rope.\r\n\r\n[h1]Archaeologist Equipment:[\/h1]A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp. Signature archaeologist item: crowbar.\r\n\r\n[h1]Arms & Armor:[\/h1]Leather armor. Two shortswords. A longbow and a quiver of 20 arrows.","personality_trait":"Traps don't make me nervous. Idiots who trigger traps make me nervous.","ideal":"Danger. With every great discovery comes grave danger. The two walk hand in hand. ","bond":"Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.","flaw":"When I'm not exploring dungeons or ruins. I get jittery and impatient.","features_and_traits":"[h1]Proficiencies[\/h1][ul][li][b]Armor:[\/b] light armor, medium armor, shields\r\n[li][b]Weapons:[\/b] simple weapons, martial weapons\r\n[li][b]Tools:[\/b] cartographer's tools, tinker's tools\r\n[li][b]Languages:[\/b] Common, Gnomish, Elvish, Sylvan\r\n[li][b]Skills:[\/b] History, Investigation, Nature, Perception, Survival[\/ul]\r\n\r\n[h1]Gnome Traits[\/h1][ul][li][b]Darkvision:[\/b] 60'[\/li]\r\n[li][b]Gnome Cunning:[\/b] You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.[\/li]\r\n[li][b]Artificer\u2019s Lore:[\/b] Whenever you make an History check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.[\/li]\r\n[li][b]Tinker:[\/b] You have proficiency with artisan\u2019s tools (tinker\u2019s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.[br]\r\nWhen you create a device, choose one of the following options:[br]\r\n[ul][li][b]Clockwork Toy:[\/b] This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.[\/li]\r\n[li][b]Fire Starter:[\/b] The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.[\/i][\/li]\r\n[li][b]Music Box:[\/b] When opened, this music box plays a single song at a moderate volume.\r\nThe box stops playing when it reaches the song\u2019s end or when it is closed.[\/li][\/ul][\/li][\/ul]\r\n\r\n[h1]Background Feature:[\/h1][b]Historical Knowledge:[\/b] When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"281479"}