{"name":"Xavier Lycan","class":"Fighter- Eldritch Knight","level":"10","background":"Folk Hero","race":"Human Variant + Werewolf","alignment":"Chaotic Good","proficiency_bonus":"4","strength":"18","dexterity":"16","constitution":"14","intelligence":"16","wisdom":"12","charisma":"10","str_save":"4","dex_save":"3","con_save":"4","int_save":"2","wis_save":"1","cha_save":"0","hit_die":"10","total_hit_dice":"10","acrobatics":"2","animal_handling":"4","arcana":"6","athletics":"2","deception":"0","history":"2","insight":"4","intimidation":"0","investigation":"3","medicine":"1","nature":"3","perception":"4","performance":"0","persuasion":"0","religion":"3","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"Animal Handling, Insight, Perception, Survival, Arcana","armor_class":"18","hit_points":"88","initiative":"8","speed":"30","proficiences_and_languages":"Languages | Common, Greek, Latin, German, English\r\nTools | Calligrapher's supplies, Vehicles (land), chess","attacks":"Weapon | Attack | Damage\r\nDamacles Longsword | [roll:1d20+10] | [roll:2d8+6] [roll:3d8]\r\nLight Crossbow | [roll:1d20+6] | [roll:1d8+5]\r\nUnarmed | [roll:1d20+7] | [roll:1d4+4]\r\nLight Domain Mod | +3 radiant damage for melee & ranged attacks\r\nDamacles Mod | [roll:3d6] necrotic damage against lawful evil enemies\r\nDueling Mod | +2 damage with one-handed weapons\r\nGreat Weapon Master Mod | -5 penalty to attack roll with a +10 to damage roll if it hits","spellcasting":"Eldright Knight (\"Wizard\")","equipment":"Damacles Longsword\r\nChain mail\r\nShield\r\nDungeoneer's pack\r\nMagical Speartip\r\nPeacekeeper shortsword\r\n5 greek vases\r\norange potion\r\nx2 glowing green potion\r\nglowing red potion\r\nelvish scroll\r\nolympus scroll\r\nbag of 6 drachma\r\nmessage stone\r\ncoat of holding\r\ngloves of expertise\r\ntraveller's boots\r\npandora's pot\r\nRed Cloak\r\nx 3 baguette","personality_trait":"I judge people by their actions, not by their words.\r\nIf someone is in trouble, I'm always ready to lend help.","ideal":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","bond":"I protect those who cannot protect themselves.","flaw":"The tyrant who rules my land will stop at nothing to see me killed.","features_and_traits":"Variant Human- +1 in two stats and one feat of your choice\r\n\r\nFeat: Tavern Brawler\r\nAccustomed to rough-and-tough fighting using whatever weapons happen to be at hand, you gain the following benefits:\r\nIncrease your Strength of Constitution score by 1, to a maximum of 20. (strength)\r\nYou are proficient with improvised weapons.\r\nYour unarmed strike uses a d4 for damage.\r\nWhen you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.\r\n\r\nWerewolf\r\nPrerequisites: Infection by a Lycanthrope\r\nBenefit: Whenever the moon is full make a DC: Crit, saving throw. On a failure, you transform. If you are under the effects of a Draught of Wolf's Bane you are in control of your shifted form. If not, you are not in control of the transformed form. Make a DC: 17 wisdom save, on a fail you are conscious all of your attributes become the attributes listed for a werewolf in the Monster Manual (if your stat is higher you keep it and do not use the replacement). If you are conscious of what you did as a werewolf and wish to not remember what you did you must make a deception check against yourself( the DC is your wisdom score). The DC set to later attempt to recollect events of that transformation is set by this deception check.\r\n\r\nAction surge - Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.\r\n\r\nEldritch Knight - When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.\r\n\r\nFeat: Mounted Combatant\r\nYou are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:\r\nYou have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.\r\nYou can foce an attack targeted at your mount to target you instead.\r\nIf your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\r\n\r\nExtra Attack: Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.\r\n\r\nLight Domain Demigod\r\nYou have powers because of your divine lineage.\r\nPart of your body can manifest itself as pure light, creating 30 ft bright light and 15 ft dim light. Lasts for Wisdom modifier minutes.\r\nWhen you make melee or ranged attacks, add radiant damage equal to your intelligence mod.\r\nYou can see through non-magical and magical darkness.\r\n\r\nFeat: Alert\r\nAlways on the lookout for danger, you gain the following benefits:\r\nYou can\u2019t be surprised while you are conscious.\r\nYou gain a +5 bonus to initiative.\r\nOther creatures don\u2019t gain advantage on attack rolls against you as a result of being hidden from you.\r\n\r\nClass: Second Wind\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again.\r\n\r\nFighting Style: Dueling\r\nWhen you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.\r\n\r\nClass: Indomitable\r\nBeginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can\u2019t use this feature again until you finish a Long Rest.\r\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.\r\n\r\nClass: War Magic\r\nBeginning at 7th level, when you use your action to cast a cantrip, you can make one weapon Attack as a Bonus Action.\r\n\r\nClass: Eldritch Strike\r\nAt 10th level, you learn how to make your weapon strikes undercut a creature\u2019s Resistance to your Spells. When you hit a creature with a weapon Attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.\r\n\r\n","total_spell_slots_1":"4","total_spell_slots_2":"2","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"[block:106] [block:111] [block:122] [block:166]","class_features":"[block:166] [block:151939]","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"[block:107113]","retinue":"","spellbook_0_level_spells":"[block:87869][block:87863]","spellbook_1_level_spells":"[block:127807] [block:128074] ","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"55","temporary_hit_points":"","hit_dice_used":"6","xp":"1,400","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"3","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"301557","world":""}