{"name":"Sorcerer","overview":"Pyromancy\r\nYour innate magic manifests in fire. You are your fire, and your fire is you.\r\nAlthough this Sorcerous Origin was created for MTG, it is not tied to a specific setting or story, meaning its flavor is open to any setting and story. Regardless, ask your DM before using it.\r\n\r\nHB You could easily create mages of other elements by swapping out the Pyromancer's fire damage and fire resistance for damage and resistance of other elements. For instance, you could create a cryomancer by replacing fire with cold, or an electromancer by replacing fire with lightning. As always, ask your DM before doing so.","hitdice":"d6","hitpointsfirstlevel":"6+Con","hitpointsathigherlevels":"1d6(or 4)+Con","armorproficiencies":"None","weaponproficiences":"Daggers, darts, slings, quarterstaffs, light crossbows","tools":"None","savingthrows":"Constitution, Charisma","skills":"Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n(a) a component pouch or (b) an arcane focus\r\n(a) a dungeoneer's pack or (b) an explorer's pack\r\nTwo daggers","spellcasting":"An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n[b]Cantrips[\/b]\r\nAt 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.\r\n\r\n[b]Spell Slots[\/b]\r\nThe Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell Burning Hands and have a 1st-level and a 2nd-level spell slot available, you can cast Burning Hands using either slot.\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\nYou know two 1st-level spells of your choice from the sorcerer spell list.\r\n\r\nThe Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nCharisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.\r\n\r\n[table]\r\n[tr]\r\n[td][b]Spell save DC = 8 + your proficiency bonus + your Charisma modifier[\/b][\/td]\r\n[\/tr]\r\n[tr]\r\n[td][b]Spell attack modifier = your proficiency bonus + your Charisma modifier[\/b][\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\nSpellcasting Focus\r\nYou can use an arcane focus as a spellcasting focus for your sorcerer spells.\r\n","features":"[b]Font of Magic[\/b]\r\nAt 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n\r\n[b]Sorcery Points[\/b]\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n\r\n[b]Flexible Casting[\/b]\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n[b]Creating Spell Slots.[\/b] You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. The created spell slots vanish at the end of a long rest.\r\n\r\n[table]\r\n[tr]\r\n[td][b]Creating spell slot[\/b][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td][b]spell slot level[\/b][\/td]\r\n[td][b]sorcery point cost[\/b][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]5[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]6[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]7[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n[b]Converting a Spell Slot to Sorcery Points[\/b]. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.\r\n[b]Metamagic[\/b]\r\nAt 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n\r\n\u2022 Careful Spell\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n\r\n\u2022 Distant Spell\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n\r\n\u2022 Empowered Spell\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n\r\n\u2022 Extended Spell\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n\r\n\u2022 Heightened Spell\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n\r\n\u2022 Quickened Spell\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n\r\n\u2022 Subtle Spell\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n\r\n\u2022 Twinned Spell\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.\r\n\r\n[b]Ability Score Improvement[\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.\r\n\r\n[b]Sorcerous Restoration[\/b]\r\nAt 20th level, you regain 4 expended sorcery points whenever you finish a short rest.\r\n\r\n[table]\r\n[tr]\r\n[td][b]Level[\/b][\/td]\r\n[td][center][b]Proficiency[\/b][\/center][center][b]bonus[\/b][\/center][\/td]\r\n[td][center][b]Sorcery[\/b][\/center][center][b]points[\/b][\/center][\/td]\r\n[td][b]Features[\/b][\/td]\r\n[td][center][b]Cantrips\u00a0[\/b][\/center][center][b]known[\/b][\/center][\/td]\r\n[td][center][b]Spells[\/b][\/center][center][b]known[\/b][\/center][\/td]\r\n[td][b]1st[\/b][\/td]\r\n[td][b]2nd[\/b][\/td]\r\n[td][b]3rd[\/b][\/td]\r\n[td][b]4th[\/b][\/td]\r\n[td][b]5th[\/b][\/td]\r\n[td][b]6th[\/b][\/td]\r\n[td][b]7th[\/b][\/td]\r\n[td][b]8th[\/b][\/td]\r\n[td][b]9th[\/b][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td][center]Spellcasting,\u00a0[\/center][center]Sorcerous Origin[\/center][\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]2[\/td]\r\n[td]2[\/td]\r\n[td][center]Font of Magic[\/center][\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]2[\/td]\r\n[td]3[\/td]\r\n[td][center]Metamagic[\/center][\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]2[\/td]\r\n[td]4[\/td]\r\n[td][center]Ability Score\u00a0[\/center][center]Improvement[\/center][\/td]\r\n[td]5[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]3[\/td]\r\n[td]5[\/td]\r\n[td][\/td]\r\n[td]5[\/td]\r\n[td]6[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6th[\/td]\r\n[td]3[\/td]\r\n[td]6[\/td]\r\n[td][center]Sorcerous Origin[\/center][center]feature[\/center][\/td]\r\n[td]5[\/td]\r\n[td]7[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td]3[\/td]\r\n[td]7[\/td]\r\n[td][\/td]\r\n[td]5[\/td]\r\n[td]8[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8th[\/td]\r\n[td]3[\/td]\r\n[td]8[\/td]\r\n[td][center]Ability Score\u00a0[\/center][center]Improvement[\/center][\/td]\r\n[td]5[\/td]\r\n[td]9[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]4[\/td]\r\n[td]9[\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td]10[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10th[\/td]\r\n[td]4[\/td]\r\n[td]10[\/td]\r\n[td][center]Metamagic[\/center][\/td]\r\n[td]6[\/td]\r\n[td]11[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11th[\/td]\r\n[td]4[\/td]\r\n[td]11[\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td]12[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]12th[\/td]\r\n[td]4[\/td]\r\n[td]12[\/td]\r\n[td][center]Ability Score[\/center][center]Improvement[\/center][\/td]\r\n[td]6[\/td]\r\n[td]12[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]5[\/td]\r\n[td]13[\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td]13[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14th[\/td]\r\n[td]5[\/td]\r\n[td]14[\/td]\r\n[td][center]Sorcerous Origin[\/center][center]feature[\/center][\/td]\r\n[td]6[\/td]\r\n[td]13[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15th[\/td]\r\n[td]5[\/td]\r\n[td]15[\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td]14[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]16th[\/td]\r\n[td]5[\/td]\r\n[td]16[\/td]\r\n[td][center]Ability Score[\/center][center]Improvement[\/center][\/td]\r\n[td]6[\/td]\r\n[td]14[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]6[\/td]\r\n[td]17[\/td]\r\n[td][center]Metamagic[\/center][\/td]\r\n[td]6[\/td]\r\n[td]15[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]18th[\/td]\r\n[td]6[\/td]\r\n[td]18[\/td]\r\n[td][center]Sorcerous Origin\u00a0[\/center][center]feature[\/center][\/td]\r\n[td]6[\/td]\r\n[td]15[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19th[\/td]\r\n[td]6[\/td]\r\n[td]19[\/td]\r\n[td][center]Ability Score[\/center][center]Improvement[\/center][\/td]\r\n[td]6[\/td]\r\n[td]15[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]20th[\/td]\r\n[td]6[\/td]\r\n[td]20[\/td]\r\n[td][center]Sorcerous\u00a0[\/center][center]Restoration[\/center][\/td]\r\n[td]6[\/td]\r\n[td]15[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n","subclasses":"[center][b]Pyromancy[\/b]\r\n[left][b]Heart of Fire[\/b]\r\nAt 1st level, whenever you start casting a spell of 1st level or higher that deals fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take fire damage equal to half your sorcerer level (minimum of 1).\r\n\r\n[b]Fire in the Veins[\/b]\r\nAt 6th level, you gain resistance to fire damage. In addition, spells you cast ignore resistance to fire damage.\r\n\r\n[b]Pyromancer's Fury[\/b]\r\nStarting at 14th level, when you are hit by a melee attack, you can use your reaction to deal fire damage to the attacker. The damage equals your sorcerer level, and ignores resistance to fire damage.\r\n\r\n[b]Fiery Soul[\/b]\r\nAt 18th level, you gain immunity to fire damage. In addition, any spell or effect you create ignores resistance to fire damage and treats immunity to fire damage as resistance to fire damage.[\/left][\/center]","tabledata":"","tags":"Sorcerer, PHB, Pyromancy","templateId":"25","blockId":"307281","isShared":"on"}