{"name":"Kobold Scale Sorcerer","cr":"1","types":"Humanoid (kobold)","size":"Small","languages":"One to two languages","alignment":"Lawful Evil","description":"A kobold scale sorcerer has an innate talent for arcane magic, making them a highly valuable member of the tribe for several reasons. Scale sorcerers often fill leadership roles, advisory roles, and as a tribe's historian. In times of peace, they use their spells to fortify and enhance the warren and aid the rest of the tribe. When the tribe is threatened, a scale sorcerer lashes out with fire and poison against enemies, saving a bit of magic for itself in case it needs to flee or take advantage of a captor.","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"27 [roll:5d6+10]","strength":"7","dexterity":"15","constitution":"14","intelligence":"10","wisdom":"9","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 9","skills":"Arcana +2, Medicine +1","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The kobold is a 3rd-level spellcaster. Their spellcasting ability is Charisma (sepll save DC 12, +4 to hit with spell attacks). Their has the following sorcerer spells prepared:\r\n[ul]\r\n[li][b]Cantrips[\/b]: [i]fire bolt, mage hand, mending, poison spray[\/i][\/li]\r\n[li][b]1st level (4 slots)[\/b]: [i]charm person, chromatic orb, expeditious retreat[\/i][\/li]\r\n[li][b]2nd level (2 slots)[\/b]: [i]scorching ray[\/i][\/li]\r\n[\/ul]\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Sorcery Points[\/b]: The kobold has 3 sorcery points. They can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:\r\n[i]Heightened Spell[\/i]: When it casts a spell that forces a creature to make a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on their first saving throw against the spell.\r\n[i]Subtle Spell[\/i]: When the kobold casts a spell, they can spend 1 sorcery point to cast the spell without any somatic or verbal components.\r\n\r\n[b]Pack Tactics[\/b]: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.\r\n\r\n[b]Sunlight Sensitivity[\/b]: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[i][b]Dagger[\/b][\/i]: [i]Melee or Ranged Weapon Attack[\/i]: +4 to hit, reach 5 ft. or range 20\/60 ft., one target.\r\n[i]Hit[\/i]: 4 [roll:1d4+2] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"784887","tabledata":"","tags":"kobold,sorcerer,spellcaster,volo's guide to monsters,","isShared":"on","templateId":"21","blockId":"307876"}