{"name":"Belinka","cr":"1\/4 (50xp)","types":"Fey","size":"Tiny","languages":"Common, Elvish, Sylvan ","alignment":"Neutral Good","description":"","suggestedenvironment":"","ac":"15","hitpoints":"2 (1d4)","strength":"3","dexterity":"18","constitution":"10","intelligence":"14","wisdom":"13","charisma":"11","movement":"10","fly":"40","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 13","skills":"Perception +3, Stealth +8","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Longsword:[\/b] Melee weapon attack. +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.\r\n\r\n[b]Shortbow:[\/b] Ranged weapon attack. +6 to hit, range 40\/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.\r\n\r\n[b]Heart Sight:[\/b] The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.\r\n\r\n[b]Invisibility:[\/b] The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. ","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Talonz, Duncan, NPC","templateId":"21","blockId":"331466","isShared":"on"}