{"name":"Headhunter, Assassin","overview":"(R) Darkvision: 60 feet, but everything in red\r\n(R) Fire Resistance\r\n(R) Reach to the Blaze: Produce Flame Cantrip, Burning Hands once per long rest\r\n(B) Criminal Contact","hitdice":"d8","hitpointsfirstlevel":"8+2","hitpointsathigherlevels":"d8+2","armorproficiencies":"Light","weaponproficiences":"Simple, Hand Crossbow, Shortsword, Longsword, Rapier","tools":"Thieves' tools ,Disguise Kit, Poisoner's Kit, dice set","savingthrows":"Dexterity, Intelligence","skills":"","equipment":"","spellcasting":"","features":"(C) Expertise: Stealth, Sleight of Hand, Thieves Tools, Perception\r\n(C) Sneak Attack: 4d6: Adv, 5 feet allie\r\n(C) Thieves' Cant: Jargon only Thieves can understand, 4 times longer than normal\r\n(C) Cunning Action: Bonus Action, Disengage, Dash, Hide\r\n(C) Rougish Archetype: Assassin\r\n(C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit\r\n(C) Abilityscore: Dexterity\r\n(C) Uncanny Dodge: Half dmg if enemy is seen\r\n(C) Evasion: Dmg half on Dex save, no dmg if success","subclasses":"(C) Rougish Archetype: Assassin\r\n(C) Assassinate: Adv on att on creature that hasn't taken a turn, Every suprise hit is a crit","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"336866"}