{"name":"Sun Born","overview":"[h1]Sorcerous Origen[\/h1]\r\nAt 1st level, a sorcerer gains the Sorcerous Origin feature.\r\nThe following subclass is available in addition to whatever else you could choose.\r\n\r\n[h2]Fiery Bloodline[\/h2]\r\nThose born of the bloodline of Rashim, Firstborn of the sun, may inherit her tremendous powers.\r\nThose born with such a gift feel the burning power of the sun beating within their hearts, waiting to be let loose\r\nit is a terrible burden to contain such immense power. Such Beings are marked for greatness, and rightly so,\r\nin Rashim only those who hold such a gift can truel prove to be decendants of their first queen, and only they\r\ncan command the ecclesiastical power structure of their people.\r\n\r\nThough you may be far away from the land of your ancestors, you have awokened to your burning bloodline,\r\nnow you must decide for what you will use this power for, and be ready for many would seek to exploit such precious\r\nblood. Though it is not uncommon for those who do not understand your gift to judge, for the power of the sun is not easy\r\nto contain, many bear physical manifestations of their gift\r\n\r\n\r\n\r\n[h2]Radiant Power[\/h2]\r\nYour link to the sun and it's radiant glory allows your bloodline to cast special spells, a manifestation of your burning\r\nand glorius will on earth.\r\n\r\nYou Always know the following spells, but only when you reach the noted level with this subclass. These spells are cast with your charisma modifier.\r\n[table]\r\n[tr]\r\n[td]LvL 1[\/td]\r\n[td]Sacred Flame[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Lvl 1[\/td]\r\n[td]Guiding Bolt[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Lvl 2[\/td]\r\n[td]Spiritual Weapon[\/td]\r\n[\/tr]\r\n[\/table]\r\n[h2]Authority of the sun[\/h2]\r\nStarting at 1st level you can as a bonus Action you can choose a single creature within 120 feet and Impose disadvantage on their next saving throw against on of your spells. You can do this once per short rest.\r\n\r\n[h2]Searing Might[\/h2]\r\nStarting at 6th level you add your charisma modifier to the damage of any spells you cast which deal radiant or fire damage.\r\n\r\n[h2]Right of the Radiant[\/h2]\r\nStarting at 14th level you may spend two sorcerery points to establish your devine will on earth for one minute: If an opponent within 30 feet of you moves you(may) deal 10 radiant damage. In addition when you or an ally takes damage within 30 feet of you can use your reaction to blind the attacking creature until the start of their next turn.\r\n\r\n\r\n[h2]Devine Body[\/h2]\r\nStarting at 18th level you can use your action to spend 1-5 sorcery point(s) to gain 5+1d8 temporary hitpoints per sorcery point spend.","hitdice":"d6","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"","features":"","subclasses":"","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"348042","world":"2d995803-b316-4984-874a-6d6bde730cdb","folder":""}