{"name":"Oakheart: Legendary Form","challenge_rating":"14","types":"Plant","size":"Gargantuan","languages":"Birdfolk, Primordial, Druidic, Vulpin","alignment":"Neutral","description":"A large tree with a dark wood exterior and a bright red interior. They have foliage growing from their head and back which sprout bright green leaves. ","suggested_environments":"","armor_class":"20","hit_points":"185","strength":"22","dexterity":"10","constitution":"18","intelligence":"12","wisdom":"18","charisma":"12","base_movement_in_ft":"20","fly_movement_in_ft":"","hover_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60ft. Passive Perception 16","skills":"","saving_throws":"Wisdom +9, Strength +11","damage_vulnerabilities":"Fire","damage_resistances":"Bludgeoning and Piercing. Psychic. Cold.","damage_immunities":"Poison","condition_immunities":"Poison, Exhaustion","spellcasting":"Innate Spellcasting.\r\n[hr]\r\nOakheart's innate spellcasting ability is Wisdom (spell save DC 17). Oakheart can innately cast the following spells, requiring no material components:","cast_at_will":"druidcraft, thaumaturgy, mending, Shillelagh, Resistance","cast_one_per_day":"Earthquake, Wall of Thorns, Move Earth","cast_twice_per_day":"Tree Stride, Spike Growth","cast_thrice_per_day":"entangle, goodberry, See Invisibility, plant growth","special_abilities":"Speak with Beasts and Plants.\r\n[hr]Oakheart can communicate with beasts and plants as if they shared a language.\r\n\r\nNo Need for Air\r\n[hr]Oakheart does not need a steady stream of air to remain conscious. As such they can travel under water and through spaces lacking airflow. \r\n\r\nThe Earth Bends to My Will\r\n[hr]Oakheart does not suffer from the effects of difficult terrain.","actions":"Multiattack.\r\n[hr]Oakheart can make four attacks if it attacks using it's Tree Arms and two attacks if it fires wooden javelins.\r\n\r\nTree Arms\r\n[hr]Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: (1d10 + 6) bludgeoning damage.\r\n\r\nWooden Javelin\r\n[hr]Oakheart can shoot a sharpened stick from his branches: Ranged Melee Attack: +5 to hit, 60ft, one target. Hit: (1d12 + 0)\r\n\r\nJuicebox\r\n[hr]Oakheart makes a grapple check against a target. Athletics (+11). If you are successful you can make an attack with advantage. +11 to hit. Hit: (3d4 + 5) Piercing damage. You heal the damage you deal to the target as you drain their blood.\r\n\r\nAnimate Trees (1\/Day).\r\n[hr]Oakheart can animate 1 or 2 trees within the area. As an action Oakheart animates 1 or two trees within 60ft. They remain animate for 1 minute and are mindless, obeying all mental commands. You can use your bonus action to give a new mental command to the trees. If they do not have a command they will defend themselves but otherwise will take no actions.","reactions":"Wall of wood\r\n[hr]Oakheart can use their reaction to intercept any attack that goes through their threatening zone or targets a creature within their reach. This cannot protect a creature from an area of effect.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Humblewood Beast","isShared":"on","templateId":"2991","blockId":"348886","world":"d1979c87-6683-46d7-80d6-8efb262797bd","folder":""}