{"name":"Capt. Reilly Lenos","class":"Fighter\/Monk","level":"3\/4","background":"Soldier","race":"Human (V)","alignment":"CG","proficiency_bonus":"3","strength":"16","dexterity":"18","constitution":"14","intelligence":"10","wisdom":"18","charisma":"5","str_save":"6","dex_save":"4","con_save":"5","int_save":"0","wis_save":"4","cha_save":"-3","hit_die":"8","total_hit_dice":"7","acrobatics":"7","animal_handling":"4","arcana":"0","athletics":"6","deception":"-3","history":"0","insight":"4","intimidation":"2","investigation":"0","medicine":"4","nature":"0","perception":"7","performance":"0","persuasion":"-3","religion":"0","sleight_of_hands":"4","stealth":"6","survival":"4","proficiencies":"Athletics, Acrobatics, Stealth, Perception, Intimidation, Performance, STR saves, CON saves.","armor_class":"18","hit_points":"68","initiative":"4","speed":"40ft","proficiences_and_languages":"Common, Dwarfish, Brewing kit, Woodcarving tools\r\nAll weapons, all armor, unarmed, improvised\r\nDice, land vehicles","attacks":"Weapon | To Hit | Damage | Range\r\nMartial Arts | [roll: 1d20+7] | [roll:1d4+4] | Melee\r\nUnarmed\/Spear 1-hand | [roll:1d20+7] | [roll:1d6+4] | Melee\r\nUnarmed\/Spear 2-hand | [roll:1d20+7] | [roll:1d8+4] | Melee\r\nGrapple bonus\/Spear Radiant | [roll:1d4] | | Grapple only\r\nDagger | [roll:1d20+7] | [roll:1d4+4] | 20-60\r\nLongbow | [roll:1d20+7] | [roll:1d8+4] | 150-600\r\nD10 | [roll:1d10] | |","spellcasting":"","equipment":"Dungeoneer pack\r\nbackpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, waterskin, 50 feet of hemp rope \r\n\r\nPipe, smoke pouch\r\n\r\nLongbow, arrows (12 Silver)\r\nRadiant Spear, broken sword, 2 daggers\r\nBone dice\r\n6ft chain\r\n","personality_trait":"Protective, harsh","ideal":"Camaraderie, service","bond":"Fragmented sword","flaw":"Drunk, prone to guilt","features_and_traits":"Unarmored Def: AC=10+Dex+Wis\r\nUnarmored Movement: no armor\/shield\r\nSecond Wind (1\/short rest): 1d10+Flvl (bonus)\r\nAction Surge: 1\/rest\r\nMonk Weapons: Quarterstaff, club, longsword, spear, dagger\r\nKi-Fueled Strike: If spent 1+ ki points in action, bonus action unarmed strike\r\n\r\nKi: 4 pts, short rest (30 minute meditation)\r\nStep of the Wind: 1pt, dash\/disengage bonus, double jump\r\nPatient Defense: 1pt, Dodge bonus\r\nFlurry of Blows: 1pt, 2 unarmed strikes bonus\r\nDistant Eye: 1pt, no disadv on long range\r\nQuickened Healing: 2pt 1 martial arts die heal\r\n\r\nSuperiority Dice: 4d8\r\n\r\nDisarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it\u2019s holding. You add the superiority die to the attack\u2019s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.\r\n\r\nEvasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving. \r\n\r\nRiposte. When a creature misses you with a melee attack, you can use your reaction and expend one\r\nsuperiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.\r\n\r\nDeflect Missiles:  When you are hit by ranged weapon the damage you take\r\nfrom the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you reduce dmg to 0, you catch a missile in this way, and spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, the missile counts as a monk weapon for the attack.\r\n\r\nDrunken Technique: Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.\r\n\r\nSlow Fall: reaction when you fall to reduce any falling damage you take by five times monk level.\r\n\r\nFighting Style: Unarmed: fist d6, 2 hand d8, 1d4 when grapple starts, +1d4 per melee attack\r\n\r\nFeats: Tavern Brawler\r\nCON +1, prof unarmed, improvised\r\nHit with unarmed\/improvised, bonus action to grapple.\r\n\r\nGrappler\r\nAdvantage on attack rolls against grappled creatures.\r\nAction to try to pin a grappled creature (additional grapple check.) You and the creature are both restrained until the grapple ends.\r\nCreatures that are one size larger than you don\u2019t automatically succeed on checks to escape your grapple.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"368349, 368350","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"368344, 368357, 368361, 368363","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"36","temporary_hit_points":"","hit_dice_used":"4","xp":"4600","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"3 ki","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"368328","world":""}