{"name":"College of Emo","overview":"Bards of the College Of Emo believe that the only way to truly use their magic abilities is through music as depressing and violent as possible. Able to amplify a simple lute into an almost metallic sound, bards who attend this college are able to take their negative emotions and turn them into something useful, instead of just wasting away in their own self loathing and self pity.\r\n\r\nHumans are unfortunately unable to attend this college, and thus have to deal with their emotions.","hitdice":"d8","hitpointsfirstlevel":"See Bard","hitpointsathigherlevels":"See Bard","armorproficiencies":"See Bard","weaponproficiences":"See Bard","tools":"See Bard","savingthrows":"See Bard","skills":"See Bard","equipment":"","spellcasting":"","features":"[h1]Can You Feel My Heart[\/h1]\r\n[i]3rd Level College of Emo feature[\/i]\r\n\r\nAt 3rd level, You learn how to use pain that you personally feel to make others feel pain too. Once per day, when you take damage, you can use your reaction to cause the creature who damaged you to make a [b]Charisma\u00a0Saving Throw[\/b] with your [b]Spell Save DC[\/b]. They take damage equal to [roll: 1d4] times your [b]Bard Level + your charisma modifier [\/b]as Psychic damage or Necrotic damage (you choose) on a failed save, or half as much damage on a success. You regain this ability after a long rest. At 6th level, you can regain this ability after a short rest.\r\n[h1]Mother Tongue[\/h1]\r\n[i]3rd Level College of Emo feature[\/i]\r\n\r\nAlso at 3rd level, you learn the language [b]Undercommon, [\/b]and get proficiency in [b]Deception [\/b]and [b]Sleight Of Hand[\/b]. If you already have proficiency with these skills due to the starting skills for Bard, you can either choose to gain expertise in them, or choose two other skills.\r\n\r\n[h1]The Sadness Will Never End[\/h1]\r\n[i]6th Level College of Emo feature[\/i]\r\n\r\nAt 6th Level, you learn how to make everyone feel sad by the way of depressing music. You can use your Action to start a performance, and any creature within 60ft who can hear you has to make a\u00a0[b]Charisma Saving Throw [\/b]against your[b]\u00a0Spell Save DC[\/b]. If they are friendly to you, they do so with advantage, and the DC is 2 lower. If they succeed, they are unaffected. If they fail, they are de-motivated. Until the effect ends, they must roll a [b]Charisma Saving Throw[\/b][b]\u00a0[\/b]when they make an attack. If they fail, the attack fails. The creature can make a [b]Charisma Saving Throw [\/b]at the end of its turn, and if it passes, the effect ends.\r\n\r\n[h1]Go To Hell, For Heaven's Sake[\/h1]\r\n[i]14th Level College of Emo feature[\/i]\r\n\r\nAt 14th Level, you can make others feel like they've messed up everything they have ever done, and deserve to be damned for it. You can use your Action to target one creature you can see. They must make a\u00a0[b]Charisma Saving Throw[\/b] against your [b]Spell Save DC[\/b]. On a fail, they spend the next [roll: 1d6] turns in a mental state of hell, and take 4d6 damage at the start of their turn. They cannot regain hit points while in this state, and any Necrotic damage dealt while in this state gains an additional damage dice. On a success, they spend half the number of turns (rounded down, minimum of 1.)\u00a0\r\n","subclasses":"","tabledata":"","tags":"","templateId":"25","blockId":"369452","isShared":"on"}