{"name":"Web","spell_level":"2-level","school":"Conjuration","classes":"Artificer, Sorcerer, Wizard","casting_time":"1 action","range":"60 feet","duration":"Concentration, up to 1 hour","components":"V, S, M","materials":"a bit of spiderweb","requires_concentration":"1","spell_description":"\r\n[br]\r\nYou conjure a mass of thick, sticky webbing at a point of your choice within range.\r\n[br]\r\nThe webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.\r\n[br]\r\nIf the webs aren\u2019t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.\r\n[br]\r\nEach creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.\r\n[br]\r\nA creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.\r\n[br]\r\nThe webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.","higher_levels":"","source":"PHB: P. 287","ritual":"","tags":"Spell, Artificer, Sorcerer, Wizard, 2nd level, Conjuration, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"376256"}