{"name":"Mania","cr":"1 (200 XP)","types":"Undead","size":"Medium","languages":"any languages it knew in life","alignment":"Any","description":"Demented laughter in the dark.\r\nIntoxicated movement of dancing and jumping.\r\nUnless provoced they don't care for you, they're entranced.\r\nStamping frantically on the floor.\r\nTheir feet make rythmic slushing sounds.\r\nThey're humanoids.\r\n\"Mania\" whispers one of you under your breath.\r\n\"They cannot stop, they dance while they're dying\"\r\n\"Broken bones and rotting skin won't stop them or are they dead already?\"","suggestedenvironment":"Dark caves.","ac":"11","hitpoints":"13 [roll:3d8]","strength":"7","dexterity":"13","constitution":"10","intelligence":"10","wisdom":"12","charisma":"11","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 11","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damageimmunities":"cold, necrotic, poison","conditionimmunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Ethereal Sight.[\/b] The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.\r\n[br]\r\n[br]\r\n[b]Incorporeal Movement.[\/b] The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 [roll:1d10] force damage if it ends its turn inside an object.","actions":"[b]Withering Touch.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 [roll:4d6+3] necrotic damage.\r\n[br]\r\n[br]\r\n[b]Possession (Recharge 6).[\/b] One humanoid that the Mania can see within 5 ft. of it must succeed on a DC 10 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.\r\n[br]\r\n[br]\r\nThe possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Genies,Genie, Ghosts, Ghost, Spirit, Indentured, Indentured Spirit, Sacrifice, Mania, Dionysian Mysteries, Dionysos, Cult, Slave","isShared":"on","templateId":"21","blockId":"412054"}