{"name":"Aidelf Hipler","class":"Ranger","level":"3","background":"","race":"Half-elf","alignment":"True Neutral","proficiency_bonus":"2","strength":"14","dexterity":"18","constitution":"18","intelligence":"17","wisdom":"13","charisma":"17","str_save":"4","dex_save":"6","con_save":"4","int_save":"0","wis_save":"1","cha_save":"3","hit_die":"10","total_hit_dice":"3","acrobatics":"4","animal_handling":"1","arcana":"0","athletics":"4","deception":"3","history":"0","insight":"1","intimidation":"3","investigation":"0","medicine":"1","nature":"2","perception":"3","performance":"3","persuasion":"3","religion":"0","sleight_of_hands":"4","stealth":"6","survival":"3","proficiencies":"Languages: Common, Elvish, Deep Speech, infernal\r\n\r\nArmor: Light armor, medium armor, shields\r\n\r\nWeapons: Simple weapons, martial weapons\r\n\r\nTools: None","armor_class":"16","hit_points":"34","initiative":"4","speed":"35","proficiences_and_languages":"","attacks":"Longbow | [roll: 1d20+6] | [roll: 1d8+4]\r\nKatana(one-handed) | [roll: 1d20+4] | [roll: 1d8+2]\r\nKatana(two-handed) | [roll: 1d20+6] | [roll: 1d10+2]","spellcasting":"","equipment":"Studded leather\r\nLongbow\r\nKatana\r\nRations(8)\r\nFine Clothes\r\nCommon clothes\r\nQuiver(Arrows:80)","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"\u2022 Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n\r\n\u2022 Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep\r\n\r\n\u2022 Favored Enemy: Aberrations; You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type\r\n\r\n\u2022 Natural Explorer: forest\r\n\r\nYou are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\r\n\u2022 You ignore difficult terrain.\r\n\u2022 You have advantage on initiative rolls.\r\n\u2022 On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\r\n\r\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\r\n\u2022 Difficult terrain doesn\u2019t slow your group\u2019s travel.\r\n\u2022 Your group can\u2019t become lost except by magical means.\r\n\u2022 Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n\u2022 If you are traveling alone, you can move stealthily at a normal pace.\r\n\u2022 When you forage, you find twice as much food as you normally would.\r\n\u2022 While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\r\n\r\nFighting Style: Archery; You gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n\u2022 Primeval Awareness\r\nBeginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\r\n\r\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\r\n\r\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\r\n\r\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 1 uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures\u2019 general direction and distance (in miles) from you.\r\n\r\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.\r\n\r\n\u2022 Mask of the Wild (Wood Elf Heritage). You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"Half-Elf","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"910","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"423728","world":"a3269492-0e63-47d5-a792-769fb2aa6a87","folder":""}